Analysis of information sources in references of the Wikipedia article "Final Fantasy XII" in English language version.
Plusieurs jeux nous ont inspiré concernant le gameplay d'Astria. Mais les sources d'inspirations principales sont Final Fantasy XII International Zodiac Job System pour son système de job qu'on ne peut pas changer une fois le choix fait, et Shin Megami Tensei III Nocturne pour son système de bonus d'action supplémentaire lorsqu'on touche une faiblesse et l'inverse lorsqu'on touche la résistance d'un ennemi.
The superb localization, headed by famed translator Alexander O. Smith and his team at Kajiya Productions, gives the story a lasting impact that will stay with the player for quite some time.
The superb localization, headed by famed translator Alexander O. Smith and his team at Kajiya Productions, gives the story a lasting impact that will stay with the player for quite some time.
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: CS1 maint: numeric names: authors list (link)Regardless of how one feels about the stripping and rebuilding of how a game in the series plays with its almost total MMO-like openness and intricate programmable combat, the translation and voice acting are a high point for not only the series, but a significant turn for video games both then and now.
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: CS1 maint: numeric names: authors list (link)Plusieurs jeux nous ont inspiré concernant le gameplay d'Astria. Mais les sources d'inspirations principales sont Final Fantasy XII International Zodiac Job System pour son système de job qu'on ne peut pas changer une fois le choix fait, et Shin Megami Tensei III Nocturne pour son système de bonus d'action supplémentaire lorsqu'on touche une faiblesse et l'inverse lorsqu'on touche la résistance d'un ennemi.
Regardless of how one feels about the stripping and rebuilding of how a game in the series plays with its almost total MMO-like openness and intricate programmable combat, the translation and voice acting are a high point for not only the series, but a significant turn for video games both then and now.