Final Fantasy XVI: 大規模ゲーム開発に向けて開発環境の取り組み [Final Fantasy XVI: Development environment efforts for large-scale game development] (in Japanese). CEDEC. Archived from the original on June 6, 2023. Retrieved June 14, 2023.
dengekionline.com
『FF16』召喚獣合戦は毎回ゲームデザインが違う!! 物語や戦闘に迫る吉田直樹プロデューサーインタビュー ["FF16" Summoned beast battle has a different game design every time!! Producer Naoki Yoshida interview that approaches the story and battles]. Dengeki Online (in Japanese). June 22, 2022. Archived from the original on October 20, 2022. Retrieved December 12, 2022.
『FF16』はほぼ完成している!? 3人のキーマン、吉田直樹氏/髙井浩氏/前廣和豊氏インタビュー ["FF16" is almost complete!? Interview with three key players: Naoki Yoshida, Hiroshi Takai, and Kazutoyo Maehiro]. Dengeki Online (in Japanese). November 4, 2022. Archived from the original on November 22, 2022. Retrieved December 12, 2022.
『FF16』バトルシステムの詳細。シリーズ初の本格アクションRPG [Details of "FF16" battle system. The first full-scale action RPG in the series]. Famitsu (in Japanese). December 10, 2022. Archived from the original on December 10, 2022. Retrieved December 12, 2022.
『FF16』吉田直樹プロデューサーインタビュー。バトルシステムや世界観について新情報が続々。 「オープンワールドじゃないからこそできる突き詰めたゲーム体験を」 ["FF16" Producer Naoki Yoshida interview. New information about the battle system and world view is coming one after another. "An ultimate gaming experience that is only possible because it's not an open world"]. Famitsu (in Japanese). June 22, 2022. Archived from the original on December 9, 2022. Retrieved December 12, 2022.
【FF16DLC】鯨岡武生氏&吉田直樹氏&高井浩氏開発インタビュー。登場する敵の選出理由など、DLCの詳細触れる濃厚な内容。第二弾の舞台とは?PC版や今後の展開にも言及 [[FF16DLC] Development interview with Takefu Kujiraoka, Naoki Yoshida, and Hiroshi Takai. Rich content that touches on the details of the DLC, such as the reasons for selecting the enemies that appear. What is the stage of the second part? Also mentions the PC version and future developments]. Famitsu (in Japanese). December 8, 2023. Archived from the original on December 8, 2023. Retrieved December 8, 2023.
坂口博信氏×吉田直樹氏の夢の対談が実現!『FF16』の新情報もポロリしたTGS主催番組“RPGの魅力と可能性”をリポート【TGS2021】 [The dream conversation between Hironobu Sakaguchi and Naoki Yoshida has come true! Report on the TGS-sponsored program "The Charm and Possibilities of RPG" that also includes new information on "FF16" [TGS2021]]. Famitsu (in Japanese). October 2, 2021. Archived from the original on October 27, 2021. Retrieved December 12, 2022.
『FF16』吉田直樹氏&高井浩氏&前廣和豊氏最新インタビュー。世界観やストーリーについて詳しく深掘り。裏テーマは“自己肯定”、発売日は年内に発表予定 ["FF16" Latest interview with Naoki Yoshida, Hiroshi Takai, and Kazutoyo Maehiro. Dig deeper into the worldview and story. The secret theme is "self-affirmation" and the release date will be announced later this year.]. Famitsu (in Japanese). November 4, 2022. Archived from the original on December 8, 2022. Retrieved December 12, 2022.
『FF16』発売直前公式生放送での開発者の一問一答まとめ。「カットシーンが多い」「ブラーとカメラがキツイ」など、気になる意見に対してズバッと回答 [Summary of questions and answers from the developer during the official live broadcast just before the release of "FF16". Quick answers to opinions such as "There are too many cutscenes" and "The blur and camera are too harsh"]. Famitsu (in Japanese). June 17, 2023. Archived from the original on June 18, 2023. Retrieved June 18, 2023.
finalfantasyxvi.com
eu.finalfantasyxvi.com
"The World". Final Fantasy XVI Website (Europe). Archived from the original on November 8, 2022. Retrieved December 12, 2022.
jp.finalfantasyxvi.com
Character (in Japanese). Final Fantasy XVI website (Japan). Archived from the original on December 9, 2022. Retrieved December 12, 2022.
「ファイナルファンタジーXVI」吉田直樹プロデューサーインタビュー 振り切る代わりに超濃厚な体験を。吉田組がフルパワーで作るワンコンセプトの「FF」 ["Final Fantasy XVI" Interview with Producer Naoki Yoshida: Instead of shaking it off, have a super rich experience. One-concept "FF" created by Yoshida group with full power]. Game Watch Impress (in Japanese). June 22, 2022. Archived from the original on November 15, 2022. Retrieved September 16, 2022.
「ファイナルファンタジーXVI」吉田直樹氏、髙井浩氏、前廣和豊氏インタビュー ["Final Fantasy XVI" Interview with Naoki Yoshida, Hiroshi Takai, and Kazutoyo Maehiro]. Game Watch Impress (in Japanese). November 4, 2022. Archived from the original on December 5, 2022. Retrieved December 12, 2022.
『FF16』召喚獣合戦は毎回ゲームデザインが違う!! 物語や戦闘に迫る吉田直樹プロデューサーインタビュー ["FF16" Summoned beast battle has a different game design every time!! Producer Naoki Yoshida interview that approaches the story and battles]. Dengeki Online (in Japanese). June 22, 2022. Archived from the original on October 20, 2022. Retrieved December 12, 2022.
『FF16』バトルシステムの詳細。シリーズ初の本格アクションRPG [Details of "FF16" battle system. The first full-scale action RPG in the series]. Famitsu (in Japanese). December 10, 2022. Archived from the original on December 10, 2022. Retrieved December 12, 2022.
『FF16』吉田直樹プロデューサーインタビュー。バトルシステムや世界観について新情報が続々。 「オープンワールドじゃないからこそできる突き詰めたゲーム体験を」 ["FF16" Producer Naoki Yoshida interview. New information about the battle system and world view is coming one after another. "An ultimate gaming experience that is only possible because it's not an open world"]. Famitsu (in Japanese). June 22, 2022. Archived from the original on December 9, 2022. Retrieved December 12, 2022.
『FF16』はほぼ完成している!? 3人のキーマン、吉田直樹氏/髙井浩氏/前廣和豊氏インタビュー ["FF16" is almost complete!? Interview with three key players: Naoki Yoshida, Hiroshi Takai, and Kazutoyo Maehiro]. Dengeki Online (in Japanese). November 4, 2022. Archived from the original on November 22, 2022. Retrieved December 12, 2022.
Final Fantasy XVI: 大規模ゲーム開発に向けて開発環境の取り組み [Final Fantasy XVI: Development environment efforts for large-scale game development] (in Japanese). CEDEC. Archived from the original on June 6, 2023. Retrieved June 14, 2023.
「ファイナルファンタジーXVI」吉田直樹プロデューサーインタビュー 振り切る代わりに超濃厚な体験を。吉田組がフルパワーで作るワンコンセプトの「FF」 ["Final Fantasy XVI" Interview with Producer Naoki Yoshida: Instead of shaking it off, have a super rich experience. One-concept "FF" created by Yoshida group with full power]. Game Watch Impress (in Japanese). June 22, 2022. Archived from the original on November 15, 2022. Retrieved September 16, 2022.
【FF16DLC】鯨岡武生氏&吉田直樹氏&高井浩氏開発インタビュー。登場する敵の選出理由など、DLCの詳細触れる濃厚な内容。第二弾の舞台とは?PC版や今後の展開にも言及 [[FF16DLC] Development interview with Takefu Kujiraoka, Naoki Yoshida, and Hiroshi Takai. Rich content that touches on the details of the DLC, such as the reasons for selecting the enemies that appear. What is the stage of the second part? Also mentions the PC version and future developments]. Famitsu (in Japanese). December 8, 2023. Archived from the original on December 8, 2023. Retrieved December 8, 2023.
坂口博信氏×吉田直樹氏の夢の対談が実現!『FF16』の新情報もポロリしたTGS主催番組“RPGの魅力と可能性”をリポート【TGS2021】 [The dream conversation between Hironobu Sakaguchi and Naoki Yoshida has come true! Report on the TGS-sponsored program "The Charm and Possibilities of RPG" that also includes new information on "FF16" [TGS2021]]. Famitsu (in Japanese). October 2, 2021. Archived from the original on October 27, 2021. Retrieved December 12, 2022.
「ファイナルファンタジーXVI」吉田直樹氏、髙井浩氏、前廣和豊氏インタビュー ["Final Fantasy XVI" Interview with Naoki Yoshida, Hiroshi Takai, and Kazutoyo Maehiro]. Game Watch Impress (in Japanese). November 4, 2022. Archived from the original on December 5, 2022. Retrieved December 12, 2022.
『FF16』吉田直樹氏&高井浩氏&前廣和豊氏最新インタビュー。世界観やストーリーについて詳しく深掘り。裏テーマは“自己肯定”、発売日は年内に発表予定 ["FF16" Latest interview with Naoki Yoshida, Hiroshi Takai, and Kazutoyo Maehiro. Dig deeper into the worldview and story. The secret theme is "self-affirmation" and the release date will be announced later this year.]. Famitsu (in Japanese). November 4, 2022. Archived from the original on December 8, 2022. Retrieved December 12, 2022.
『FF16』発売直前公式生放送での開発者の一問一答まとめ。「カットシーンが多い」「ブラーとカメラがキツイ」など、気になる意見に対してズバッと回答 [Summary of questions and answers from the developer during the official live broadcast just before the release of "FF16". Quick answers to opinions such as "There are too many cutscenes" and "The blur and camera are too harsh"]. Famitsu (in Japanese). June 17, 2023. Archived from the original on June 18, 2023. Retrieved June 18, 2023.