Fumito Ueda (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Fumito Ueda" in English language version.

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1up.com

  • Bettenhausen, Shane; Mielke, James, "Japan's Wayward Son [transcript reprinted from Electronic Gaming Monthly (Sep 2008)]", www.1up.com, p. 7 of 10, archived from the original on 3 November 2012, 1UP: One of your animators on Enemy Zero was a young guy named Fumito Ueda, who most people know as being the creator of Ico and Shadow of the Colossus. Did you see his potential, you know, for the future when you worked with him on Enemy Zero? KE: At the very beginning, he didn't pass the application process at Warp. But I still remember the work that he submitted; it was about a dog running in the rain. His technology as an animator, as a CG artist, wasn't that great, but his ideas and his concepts really struck me, so even though he originally wasn't on the hiring list, I handpicked him because I saw his potential. Not potential as a graphic artist, but his design and concepts struck me, so that's why I picked him out. However, people ask me a lot about Ueda, but he didn't stay at Warp for a long time. It's not like I groomed him or anything; he already had the talent when he came to work, and he's a talented person, so he went to whatever future he was supposed to go to. That's how I see Ueda.

destructoid.com

eurogamer.net

g4tv.com

  • "Fumito Ueda's A Big Half-Life 2 Fan Interested In Making A First Person Game", g4tv.com, archived from the original on 7 October 2009, [via a Translator] ".. the way they [Half-Life 2 developer Valve] implemented constraints was something different that I enjoyed, compared to other games." [...] Q. Given his appreciation for Valve's brand of storytelling and appreciation of what's possible from that vantage point, does that mean he'd consider making a move into the first-person in the future? "I have an interest in making first-person games," he said.

gamasutra.com

gamerant.com

gematsu.com

giantbomb.com

  • "Fumito Ueda". Giant Bomb. Retrieved June 29, 2016.

glixel.com

ign.com

insertcredit.com

archives.insertcredit.com

jeuxvideo.com

playstation.com

blog.eu.playstation.com

polygon.com

shmuplations.com

theguardian.com

theverge.com

tigmagazine.com

twitter.com

videogameschronicle.com

web.archive.org

  • "Fumito Ueda at Game For Future 2007". 2007. Archived from the original on October 17, 2008.
  • Bettenhausen, Shane; Mielke, James, "Japan's Wayward Son [transcript reprinted from Electronic Gaming Monthly (Sep 2008)]", www.1up.com, p. 7 of 10, archived from the original on 3 November 2012, 1UP: One of your animators on Enemy Zero was a young guy named Fumito Ueda, who most people know as being the creator of Ico and Shadow of the Colossus. Did you see his potential, you know, for the future when you worked with him on Enemy Zero? KE: At the very beginning, he didn't pass the application process at Warp. But I still remember the work that he submitted; it was about a dog running in the rain. His technology as an animator, as a CG artist, wasn't that great, but his ideas and his concepts really struck me, so even though he originally wasn't on the hiring list, I handpicked him because I saw his potential. Not potential as a graphic artist, but his design and concepts struck me, so that's why I picked him out. However, people ask me a lot about Ueda, but he didn't stay at Warp for a long time. It's not like I groomed him or anything; he already had the talent when he came to work, and he's a talented person, so he went to whatever future he was supposed to go to. That's how I see Ueda.
  • Gibson, Ellie (August 4, 2008). "Sony boss praises Ico team's new game". Eurogamer. Archived from the original on December 11, 2008. Retrieved August 25, 2017.
  • "Fumito Ueda's A Big Half-Life 2 Fan Interested In Making A First Person Game", g4tv.com, archived from the original on 7 October 2009, [via a Translator] ".. the way they [Half-Life 2 developer Valve] implemented constraints was something different that I enjoyed, compared to other games." [...] Q. Given his appreciation for Valve's brand of storytelling and appreciation of what's possible from that vantage point, does that mean he'd consider making a move into the first-person in the future? "I have an interest in making first-person games," he said.
  • "shadow of the colossus". October 25, 2005. Archived from the original on 3 February 2020. Retrieved August 25, 2017.
  • "'The Last Guardian' Creator Ueda on His First Game Job and the Late Kenji Eno". Glixel. January 6, 2017. Archived from the original on February 11, 2017. Retrieved May 27, 2019.
  • 上田文人の物語 (in Japanese). Ohta Publishing. 21 June 2012. pp. 1–432. ISBN 978-4778313265. {{cite book}}: |work= ignored (help) (Translation by Shmuplations. Archived 2020-04-22 at the Wayback Machine).