Game engine recreation (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Game engine recreation" in English language version.

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archive.today

classicdosgames.com

  • Source code "Source code for Beneath a Steel Sky in Assembly language (415,225 bytes) xxxx" (2005)

free.fr

dmweb.free.fr

github.com

  • "OpenRA/OpenRA". GitHub. Retrieved 2018-08-30.
  • Development-Goals openra on github.com

golem.de

homeworldsdl.org

ign.com

ve3d.ign.com

insidemacgames.com

openpandora.org

repo.openpandora.org

  • notaz (2014-03-04). "StarCraft". repo.openpandora.org. Retrieved 2014-03-26.

boards.openpandora.org

  • notaz (2014-03-04). "Starcraft". openpandora.org. Archived from the original on 2015-12-10. Retrieved 2014-03-29. The "no source, no port" rule is not completely true, you can get something similar (but not the same) as a port through static recompilation. Similar stuff was done several times by M-HT for some DOS games. The game was also converted for Android with somewhat similar approach.

pandorapress.net

  • pandorapress staff (2011-06-23). "Game of the Week #3 – Homeworld SDL". pandorapress.net. Retrieved 2013-04-24. [...] released port of HomeworldSDL. [...]enables your Pandora to experience the excellent work done by the guys at HomeworldSDL.

pyra-handheld.com

  • Release: Starcraft on pyra-handheld.com "As you can see it doesn't look much different from x86 disassembly, the only difference is that you can compile it for other 32bit archs (there is no way it would work on 64bit.."

scummvm.org

  • "Latest Developments". ScummVM.org. August 2, 2012. Retrieved July 14, 2013. Support for Beneath a Steel Sky, made possible thanks to Revolution Software supplying us with the original assembly source code!

web.archive.org