Anderson, C. A.; Bushman, B. J. (2001). "Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature". Psychological Science. 12 (5): 353–59. doi:10.1111/1467-9280.00366. PMID11554666. S2CID14987425.
Ferguson, Christopher J.; et al. (2008). "Violent Video Games and Aggression: Causal Relationship or Byproduct of Family Violence and Intrinsic Violence Motivation?". Criminal Justice and Behavior. 35 (3): 311–32. CiteSeerX10.1.1.494.950. doi:10.1177/0093854807311719. S2CID7145392.
Anderson, C.A.; Dill, K.E. (2000). "Video games and aggressive thoughts, feelings, and behaviour in the laboratory and in life". Journal of Personality and Social Psychology. 78 (4): 772–790. CiteSeerX10.1.1.1006.1548. doi:10.1037/0022-3514.78.4.772. PMID10794380.
Crawford, Garry; Gosling, Victoria K. (2009). "More than a game: sports-themed video games and player narratives". Sociology of Sport Journal. 26: 50–66. doi:10.1123/ssj.26.1.50. S2CID18926419.
Iversen 2014. Iversen, Sara Mosberg (2014). "Play and Productivity: The Constitution of Ageing Adults in Research on Digital Games". Games and Culture. 11 (1–2): 7–27. doi:10.1177/1555412014557541. S2CID147221763.
Anderson, C. A.; Bushman, B. J. (2001). "Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature". Psychological Science. 12 (5): 353–59. doi:10.1111/1467-9280.00366. PMID11554666. S2CID14987425.
Anderson, C.A.; Dill, K.E. (2000). "Video games and aggressive thoughts, feelings, and behaviour in the laboratory and in life". Journal of Personality and Social Psychology. 78 (4): 772–790. CiteSeerX10.1.1.1006.1548. doi:10.1037/0022-3514.78.4.772. PMID10794380.
Ferguson, Christopher J.; et al. (2008). "Violent Video Games and Aggression: Causal Relationship or Byproduct of Family Violence and Intrinsic Violence Motivation?". Criminal Justice and Behavior. 35 (3): 311–32. CiteSeerX10.1.1.494.950. doi:10.1177/0093854807311719. S2CID7145392.
Anderson, C.A.; Dill, K.E. (2000). "Video games and aggressive thoughts, feelings, and behaviour in the laboratory and in life". Journal of Personality and Social Psychology. 78 (4): 772–790. CiteSeerX10.1.1.1006.1548. doi:10.1037/0022-3514.78.4.772. PMID10794380.
Anderson, C. A.; Bushman, B. J. (2001). "Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature". Psychological Science. 12 (5): 353–59. doi:10.1111/1467-9280.00366. PMID11554666. S2CID14987425.
Ferguson, Christopher J.; et al. (2008). "Violent Video Games and Aggression: Causal Relationship or Byproduct of Family Violence and Intrinsic Violence Motivation?". Criminal Justice and Behavior. 35 (3): 311–32. CiteSeerX10.1.1.494.950. doi:10.1177/0093854807311719. S2CID7145392.
Crawford, Garry; Gosling, Victoria K. (2009). "More than a game: sports-themed video games and player narratives". Sociology of Sport Journal. 26: 50–66. doi:10.1123/ssj.26.1.50. S2CID18926419.
Iversen 2014. Iversen, Sara Mosberg (2014). "Play and Productivity: The Constitution of Ageing Adults in Research on Digital Games". Games and Culture. 11 (1–2): 7–27. doi:10.1177/1555412014557541. S2CID147221763.