Gary Gygax (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Gary Gygax" in English language version.

refsWebsite
Global rank English rank
1st place
1st place
low place
low place
5th place
5th place
206th place
124th place
low place
low place
low place
low place
1,256th place
817th place
2,944th place
1,772nd place
low place
low place
193rd place
152nd place
646th place
535th place
low place
low place
241st place
193rd place
34th place
27th place
336th place
216th place
254th place
236th place
30th place
24th place
low place
low place
12th place
11th place
822nd place
445th place
1,535th place
822nd place
1,392nd place
753rd place
1,994th place
1,215th place
low place
low place
6th place
6th place
9th place
13th place
7th place
7th place
low place
6,915th place
615th place
407th place
low place
low place
92nd place
72nd place
198th place
154th place
low place
low place
low place
7,535th place
2nd place
2nd place
11th place
8th place
low place
low place
low place
low place
low place
low place
2,422nd place
1,309th place

americanantiquarian.org

archive.org

believermag.com

businesswire.com

cc.com

doi.org

dragonsfoot.org

dyingearth.com

economist.com

enworld.org

  • "Gary Gygax: Q & A (Part I, Page 19)". EN World. September 17, 2002. Archived from the original on June 14, 2011. Retrieved May 10, 2010. I was born in Chicago about four blocks from Wrigley Field.
  • "Gary Gygax: Q & A (Part IX, Page 59)". EN World. July 5, 2005. Archived from the original on June 14, 2011. Retrieved May 10, 2010. We got into a serious fracas with a big gang of boys from further north, there were at least 30 of them to our dozen, but that's a whole different story, and the main reason my father decided to move from Chicago.
  • "Gary Gygax: Q & A (Part I, Page 19)". EN World. September 17, 2002. Archived from the original on June 14, 2011. Retrieved May 10, 2010. My maternal family has been in Lake Geneva since circa 1836.
  • "Gary Gygax: Q & A (Part IV, Page 2)". EN World. July 23, 2003. Archived from the original on December 7, 2014. Retrieved March 23, 2010.
  • "Gary Gygax: Q & A (Part IX, Page 91)". EN World. October 20, 2005. Archived from the original on March 19, 2012. Retrieved March 15, 2009. Anagrams of my name are exclusively my property according to my settlement agreement with TSR, so that is how I can use Zagyg, or Zagig, as well as Yrag.
  • Q: "After you left TSR, you finished the Gord the Rogue books. At the end of the cycle, Oerth bites the bullet. Was this your way of saying that Greyhawk is dead and that fans should turn away from TSR's version with disdain?" Gygax: "More my way of saying that since T$R had killed the setting with trash releases, it was time to wipe out the shame by obliterating the setting.""Gary Gygax: Q & A (Part VII, page 2)". EN World. November 19, 2004. Archived from the original on March 19, 2012. Retrieved March 15, 2009.
  • Gygax: "When the new [fantasy roleplaying game] was introduced at the GTS, a lawsuit was filed by TSR, they claiming it violated the copyright of AD&D. Quite a stretch that, but only a judge intimately familiar with RPGs would know that and dismiss it. So what followed was a long period of discovery and depositions that ran up a huge lawyers' bill—far more on the TSR end than on ours, four to one is likely. Eventually the suit was settled. TSR paid us a very large sum and they got all the rights to the DJ system and Mythus. I suggested to TSR (Lorraine Williams) that the next time I wrote a new RPG they just offer me US$1 million for the rights to it, thus saving at least that much money.""Gary Gygax: Q & A (Part V, Page 4)". EN World. January 4, 2004. Archived from the original on June 14, 2011. Retrieved May 12, 2010.
  • "Gary Gygax: Q & A (Part IX, page 81)". EN World. December 15, 2005. Archived from the original on June 14, 2011. Retrieved March 15, 2009.
  • Gygax: "The whole of the combined material Rob and I put together would be far too large for publication, 50 levels or so. What I have done is gone back to my original design of more modest scope, because I doubt the work will need to accommodate groups of 20 PCs delving on a daily basis.""Gary Gygax: Q & A (Part IV, Page 9)". EN World. November 2, 2003. Archived from the original on March 19, 2012. Retrieved March 15, 2009.
  • Gygax: "The original upper and lower parts of Castle Greyhawk changed many times over the years they were in active use. What we will do is to take the best of the lot and put that into a detailed format usable by anyone.""Gary Gygax: Q & A (Part IV, Page 9)". EN World. November 2, 2003. Archived from the original on March 19, 2012. Retrieved March 15, 2009.
  • Gygax: "I did indeed create details for the PC party on the spot, adding whatever seemed appropriate, and as Rob played and learned from me, he did the same, and when we were actively co-DMing we could often create some really exciting material on the spot, if you will.""Gary Gygax: Q & A (Part IX, page 81)". EN World. December 15, 2005. Archived from the original on June 14, 2011. Retrieved March 15, 2009.
  • Gygax: "As Rob learned from me, he too DMed by the proverbial seat of the pants method. A single line of notes for an encounter was sufficient for either of us to detail a lengthy description, action, dialog, tricks or traps, and all the rest.""Gary Gygax: Q & A (Part IV, Page 9)". EN World. November 2, 2003. Archived from the original on March 19, 2012. Retrieved March 15, 2009.
  • Gygax: "What our challenge is going to be is to cull the extraneous, take the best, and re-create the details we made up on the spot. Of course the most famous things will be there, along with most of the best parts that are not well-known through story and word of mouth.""Gary Gygax: Q & A (Part IV, Page 9)". EN World. November 2, 2003. Archived from the original on March 19, 2012. Retrieved March 15, 2009.
  • Gygax: "Yggsburgh was a pain in the rump to write because I wanted to include as much detail as possible for the GM interested in using it as a campaign base. So there are sections on history, costume, monetary system and economy of the area, and complete descriptions of the town, its main locations, and the outstanding geographical areas all with encounters or suggestions for same.""Gary Gygax: Q & A (Part VII, Page 23)". EN World. February 18, 2005. Archived from the original on June 14, 2011. Retrieved March 15, 2009.
  • Gygax: "Rob has finished his add on module, but I have not been up to doing the work needed to create the upper works of the castle proper, let alone the dungeon levels below them.""Gary Gygax: Q & A (Part VII, Page 23)". EN World. February 18, 2005. Archived from the original on June 14, 2011. Retrieved March 15, 2009.
  • Gygax: "the problem is that I tire out after about an hour.""Gary Gygax: Q & A (Part IV, Page 9)". EN World. November 2, 2003. Archived from the original on March 19, 2012. Retrieved March 15, 2009.
  • Gygax: "I got my first BB pistol when I was about 10, a Daisy BB gun when I was 11, and my first .22 rifle, a single-shot, bolt action Winchester for my 12th birthday—thanks to my grandfather, for mother was not keen on that. I loved plinking and hunting, and how badly I wanted a .25 lever action carbine I used to gaze at in the local Gamble's store is difficult to express in words. Never did get it. I did get a fine lemonwood bow made by Bear Archery, though. It had only a 38-pound pull, so my range was only about 120 yards with a hunting arrow.""Gary Gygax: Q & A (Part VII, Page 23)". EN World. February 18, 2005. Archived from the original on June 14, 2011. Retrieved March 15, 2009.
  • Gygax: "Yes I own a number of handguns and shoulder weapons... over the next few years I did add several more .22 rifles, a bolt-action, three shot Mossberg 16 gauge shotgun, an old single-barreled 12 gauge, and a .32 pistol. The rifles were used for squirrel, rabbit, and varmint hunting, the shotguns for pheasants, ducks, and geese, and the revolver for target shooting. In later years I got rid of the old weapons, added a 7.62 Argentine Mauser, a 30–30 carbine, and various other rifles, shotguns, and quite a few handguns. Years later, when I used to get death threats because of D&D I always had a .357, 9 mm, or .45 caliber pistol handy. If those were too conspicuous, a little .32, .25, or .22 derringer from Defender Arms was around. Sure glad I didn't need to use them.""Gary Gygax: Q & A (Part VII, Page 23)". EN World. February 18, 2005. Archived from the original on June 14, 2011. Retrieved March 15, 2009.
  • Gygax: As I have often said, I am a biological determinist, and there is no question that male and female brains are different. It is apparent to me that by and large females do not derive the same inner satisfaction from playing games as a hobby that males do. It isn't that females can't play games well, it is just that it isn't a compelling activity to them as is the case for males."Gary Gygax Q&A (Part V, page 7)". ENWorld. January 25, 2004. Archived from the original on June 14, 2011.

familysearch.org

  • "United States Social Security Death Index," index, FamilySearch (https://familysearch.org/pal:/MM9.1.1/J52H-DQQ : accessed February 12, 2013), Ernest G Gygax, March 4, 2008; citing U.S. Social Security Administration, Death Master File, database (Alexandria, Virginia: National Technical Information Service, ongoing).

gamespy.com

pc.gamespy.com

archive.gamespy.com

gygaxmemorialfund.org

humphrysfamilytree.com

inc.com

jsonline.com

lakegenevanews.net

minneapolisfed.org

npr.org

nytimes.com

originsgamefair.com

  • "Hall of Fame". Academy of Adventure Gaming Arts and Design. Archived from the original on February 12, 2008. Retrieved March 29, 2008.

pbs.org

popculturehall.com

proquest.com

roadbits.net

semanticscholar.org

api.semanticscholar.org

sjgames.com

telegraph.co.uk

thebeliever.net

theguardian.com

thekyngdoms.com

thestar.com

timesonline.co.uk

visitlakegeneva.com

washingtonpost.com

web.archive.org

  • Mead, Lawrence; Malcomson, Ian (2003). "Dungeons & Dragons FAQ". Wizards of the Coast. Archived from the original on October 2, 2008. Retrieved October 3, 2008.
  • "Relationship Chart" (PDF). HumphrysFamilyTree.com. August 7, 2013. Archived (PDF) from the original on May 25, 2014.
  • Gray, Sadie (March 6, 2008). "Gary Gygax". The Times. London. Archived from the original on September 30, 2008. Retrieved October 7, 2008.
  • "Gary Gygax: Q & A (Part I, Page 19)". EN World. September 17, 2002. Archived from the original on June 14, 2011. Retrieved May 10, 2010. I was born in Chicago about four blocks from Wrigley Field.
  • "Gary Gygax: Q & A (Part IX, Page 59)". EN World. July 5, 2005. Archived from the original on June 14, 2011. Retrieved May 10, 2010. We got into a serious fracas with a big gang of boys from further north, there were at least 30 of them to our dozen, but that's a whole different story, and the main reason my father decided to move from Chicago.
  • "Obituaries – Ernest "Gary" Gygax". Lake Geneva Regional News. Archived from the original on November 15, 2012. Retrieved April 18, 2012.
  • "Gary Gygax: Q & A (Part I, Page 19)". EN World. September 17, 2002. Archived from the original on June 14, 2011. Retrieved May 10, 2010. My maternal family has been in Lake Geneva since circa 1836.
  • Kushner, David (March 10, 2008). "Dungeon Master: The Life and Legacy of Gary Gygax". Wired. Archived from the original on November 13, 2012. Retrieved October 16, 2008.
  • Miller II, Stanley A. (August 3, 2002). "Gen gone: Next year, gamers will be draggin' their tales to Indiana prairie". Journal Sentinel. Archived from the original on August 9, 2007. Retrieved December 17, 2008.
  • Rausch, Allen. "Gary Gygax Interview – Part I (page 2)". GameSpy. IGN Entertainment. Archived from the original on September 18, 2008. Retrieved January 3, 2005.
  • "The History of TSR". Wizards of the Coast. Archived from the original on September 24, 2008. Retrieved August 20, 2005.
  • Gygax, Gary. "JACK VANCE & THE D&D GAME" (PDF). Dying Earth Roleplaying Game Site. Pelgrane Press. Archived from the original (PDF) on June 10, 2015. Retrieved May 23, 2015.
  • "Gary Gygax: Q & A (Part IV, Page 2)". EN World. July 23, 2003. Archived from the original on December 7, 2014. Retrieved March 23, 2010.
  • "The Ultimate Interview with Gary Gygax". The Kyngdoms. Archived from the original on April 4, 2016. Retrieved June 7, 2016.
  • Bob Blahloblaw (April 22, 2015), 60 Minutes on Dungeons and Dragons, archived from the original on March 23, 2016, retrieved August 12, 2016
  • Rausch, Allen (August 16, 2004). "Gary Gygax Interview – Part 2 (page 1)". GameSpy. IGN Entertainment. Archived from the original on September 17, 2008. Retrieved October 3, 2008.
  • La Farge, Paul (September 2006). "Destroy All Monsters". The Believer Magazine. Archived from the original on September 20, 2008.
  • "Gary Gygax: Q & A (Part IX, Page 91)". EN World. October 20, 2005. Archived from the original on March 19, 2012. Retrieved March 15, 2009. Anagrams of my name are exclusively my property according to my settlement agreement with TSR, so that is how I can use Zagyg, or Zagig, as well as Yrag.
  • Q: "After you left TSR, you finished the Gord the Rogue books. At the end of the cycle, Oerth bites the bullet. Was this your way of saying that Greyhawk is dead and that fans should turn away from TSR's version with disdain?" Gygax: "More my way of saying that since T$R had killed the setting with trash releases, it was time to wipe out the shame by obliterating the setting.""Gary Gygax: Q & A (Part VII, page 2)". EN World. November 19, 2004. Archived from the original on March 19, 2012. Retrieved March 15, 2009.
  • Sacco, Ciro Alessandro. "The Ultimate Interview with Gary Gygax". thekyngdoms.com. Archived from the original on December 23, 2011. Retrieved October 24, 2008.
  • Gygax: "When the new [fantasy roleplaying game] was introduced at the GTS, a lawsuit was filed by TSR, they claiming it violated the copyright of AD&D. Quite a stretch that, but only a judge intimately familiar with RPGs would know that and dismiss it. So what followed was a long period of discovery and depositions that ran up a huge lawyers' bill—far more on the TSR end than on ours, four to one is likely. Eventually the suit was settled. TSR paid us a very large sum and they got all the rights to the DJ system and Mythus. I suggested to TSR (Lorraine Williams) that the next time I wrote a new RPG they just offer me US$1 million for the rights to it, thus saving at least that much money.""Gary Gygax: Q & A (Part V, Page 4)". EN World. January 4, 2004. Archived from the original on June 14, 2011. Retrieved May 12, 2010.
  • Foster, John (January 18, 2006). "Dungeons & Dragons Creators Lend Their Voices to Dungeons & Dragons Online: Stormreach; Legends Gary Gygax and Dave Arneson Sign On For Turbine's Highly Anticipated OG". Business Wire. Archived from the original on December 27, 2008. Retrieved December 17, 2008.
  • "Gary Gygax: Q & A (Part IX, page 81)". EN World. December 15, 2005. Archived from the original on June 14, 2011. Retrieved March 15, 2009.
  • Gygax: "The whole of the combined material Rob and I put together would be far too large for publication, 50 levels or so. What I have done is gone back to my original design of more modest scope, because I doubt the work will need to accommodate groups of 20 PCs delving on a daily basis.""Gary Gygax: Q & A (Part IV, Page 9)". EN World. November 2, 2003. Archived from the original on March 19, 2012. Retrieved March 15, 2009.
  • Gygax: "The original upper and lower parts of Castle Greyhawk changed many times over the years they were in active use. What we will do is to take the best of the lot and put that into a detailed format usable by anyone.""Gary Gygax: Q & A (Part IV, Page 9)". EN World. November 2, 2003. Archived from the original on March 19, 2012. Retrieved March 15, 2009.
  • Gygax: "I did indeed create details for the PC party on the spot, adding whatever seemed appropriate, and as Rob played and learned from me, he did the same, and when we were actively co-DMing we could often create some really exciting material on the spot, if you will.""Gary Gygax: Q & A (Part IX, page 81)". EN World. December 15, 2005. Archived from the original on June 14, 2011. Retrieved March 15, 2009.
  • Gygax: "As Rob learned from me, he too DMed by the proverbial seat of the pants method. A single line of notes for an encounter was sufficient for either of us to detail a lengthy description, action, dialog, tricks or traps, and all the rest.""Gary Gygax: Q & A (Part IV, Page 9)". EN World. November 2, 2003. Archived from the original on March 19, 2012. Retrieved March 15, 2009.
  • Gygax: "What our challenge is going to be is to cull the extraneous, take the best, and re-create the details we made up on the spot. Of course the most famous things will be there, along with most of the best parts that are not well-known through story and word of mouth.""Gary Gygax: Q & A (Part IV, Page 9)". EN World. November 2, 2003. Archived from the original on March 19, 2012. Retrieved March 15, 2009.
  • Gygax: "Yggsburgh was a pain in the rump to write because I wanted to include as much detail as possible for the GM interested in using it as a campaign base. So there are sections on history, costume, monetary system and economy of the area, and complete descriptions of the town, its main locations, and the outstanding geographical areas all with encounters or suggestions for same.""Gary Gygax: Q & A (Part VII, Page 23)". EN World. February 18, 2005. Archived from the original on June 14, 2011. Retrieved March 15, 2009.
  • Gygax: "Rob has finished his add on module, but I have not been up to doing the work needed to create the upper works of the castle proper, let alone the dungeon levels below them.""Gary Gygax: Q & A (Part VII, Page 23)". EN World. February 18, 2005. Archived from the original on June 14, 2011. Retrieved March 15, 2009.
  • Gygax: "the problem is that I tire out after about an hour.""Gary Gygax: Q & A (Part IV, Page 9)". EN World. November 2, 2003. Archived from the original on March 19, 2012. Retrieved March 15, 2009.
  • Gygax: "I got my first BB pistol when I was about 10, a Daisy BB gun when I was 11, and my first .22 rifle, a single-shot, bolt action Winchester for my 12th birthday—thanks to my grandfather, for mother was not keen on that. I loved plinking and hunting, and how badly I wanted a .25 lever action carbine I used to gaze at in the local Gamble's store is difficult to express in words. Never did get it. I did get a fine lemonwood bow made by Bear Archery, though. It had only a 38-pound pull, so my range was only about 120 yards with a hunting arrow.""Gary Gygax: Q & A (Part VII, Page 23)". EN World. February 18, 2005. Archived from the original on June 14, 2011. Retrieved March 15, 2009.
  • Gygax: "Yes I own a number of handguns and shoulder weapons... over the next few years I did add several more .22 rifles, a bolt-action, three shot Mossberg 16 gauge shotgun, an old single-barreled 12 gauge, and a .32 pistol. The rifles were used for squirrel, rabbit, and varmint hunting, the shotguns for pheasants, ducks, and geese, and the revolver for target shooting. In later years I got rid of the old weapons, added a 7.62 Argentine Mauser, a 30–30 carbine, and various other rifles, shotguns, and quite a few handguns. Years later, when I used to get death threats because of D&D I always had a .357, 9 mm, or .45 caliber pistol handy. If those were too conspicuous, a little .32, .25, or .22 derringer from Defender Arms was around. Sure glad I didn't need to use them.""Gary Gygax: Q & A (Part VII, Page 23)". EN World. February 18, 2005. Archived from the original on June 14, 2011. Retrieved March 15, 2009.
  • Gygax: As I have often said, I am a biological determinist, and there is no question that male and female brains are different. It is apparent to me that by and large females do not derive the same inner satisfaction from playing games as a hobby that males do. It isn't that females can't play games well, it is just that it isn't a compelling activity to them as is the case for males."Gary Gygax Q&A (Part V, page 7)". ENWorld. January 25, 2004. Archived from the original on June 14, 2011.
  • "Hall of Fame". Academy of Adventure Gaming Arts and Design. Archived from the original on February 12, 2008. Retrieved March 29, 2008.
  • "GameSpy's 30 Most Influential People in Gaming". GameSpy. IGN. March 2002. Archived from the original on October 17, 2008.
  • "Gary Gygax Park Bench Dedication". www.visitlakegeneva.com. Archived from the original on July 26, 2023. Retrieved July 26, 2023.
  • R.I.P. Gary Gygax - The Colbert Report, March 6, 2008, archived from the original on March 10, 2021, retrieved December 29, 2022

wired.com

wired.com

blog.wired.com

wizards.com

  • Mead, Lawrence; Malcomson, Ian (2003). "Dungeons & Dragons FAQ". Wizards of the Coast. Archived from the original on October 2, 2008. Retrieved October 3, 2008.
  • "The History of TSR". Wizards of the Coast. Archived from the original on September 24, 2008. Retrieved August 20, 2005.

worldcat.org

search.worldcat.org

youtube.com