General game playing (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "General game playing" in English language version.

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  • Levine, John; Congdon, Clare Bates; Ebner, Marc; Kendall, Graham; Lucas, Simon M.; Miikkulainen, Risto; Schaul, Tom; Thompson, Tommy (2013). "General Video Game Playing". Artificial and Computational Intelligence in Games. 6. Schloss Dagstuhl–Leibniz-Zentrum fuer Informatik: 77–83. Archived from the original on 9 April 2016. Retrieved 25 April 2015.

diego-perez.net

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  • Mnih, Volodymyr; Kavukcuoglu, Koray; Silver, David; Rusu, Andrei A.; Veness, Joel; Hassabis, Demis; Bellemare, Marc G.; Graves, Alex; Riedmiller, Martin; Fidjeland, Andreas K.; Stig Petersen, Georg Ostrovski; Beattie, Charles; Sadik, Amir; Antonoglou, Ioannis; King, Helen; Kumaran, Dharshan; Wierstra, Daan; Legg, Shane (26 February 2015). "Human-level control through deep reinforcement learning". Nature. 518 (7540): 529–533. Bibcode:2015Natur.518..529M. doi:10.1038/nature14236. PMID 25719670. S2CID 205242740.
  • Zhang, Dongmo (2009). From general game descriptions to a market specification language for general trading agents [Agent-mediated electronic commerce. Designing trading strategies and mechanisms for electronic markets.]. Berlin, Heidelberg: Springer. pp. 259–274. Bibcode:2010aecd.book..259T. CiteSeerX 10.1.1.467.4629.

idsia.ch

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  • Levine, John; Congdon, Clare Bates; Ebner, Marc; Kendall, Graham; Lucas, Simon M.; Miikkulainen Risto, Schaul; Tom, Thompson; Tommy. "General Video Game Playing" (PDF). Archived (PDF) from the original on 2016-04-18. Retrieved 2016-04-09.

ieee.org

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  • Pell, Barney (1992). H. van den Herik; L. Allis (eds.). "Metagame: a new challenge for games and learning" [Heuristic programming in artificial intelligence 3–the third computerolympiad] (PDF). Ellis-Horwood. Archived (PDF) from the original on 2020-02-17. Retrieved 2020-02-17.

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