Analysis of information sources in references of the Wikipedia article "Halo: The Master Chief Collection" in English language version.
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: CS1 maint: numeric names: authors list (link)What is the Unreal Engine being used for? ... "Various UI elements across the entire collection." ...currently a lot of the UI elements in the game were built using a different solution for the game's UI. However, that original solution is no longer ... supported with updates, which will make it challenging for us to continue building and making changes in the future. Our ability to visualize and execute on future work would be more limited with older technology, [but] with Unreal Engine we are not facing those same restrictions. ...An additional perk of this new tool is that we can do much more complex UI visualizations in real time to support both armor customization options and our progression system for MCC.
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: CS1 maint: numeric names: authors list (link)What is the Unreal Engine being used for? ... "Various UI elements across the entire collection." ...currently a lot of the UI elements in the game were built using a different solution for the game's UI. However, that original solution is no longer ... supported with updates, which will make it challenging for us to continue building and making changes in the future. Our ability to visualize and execute on future work would be more limited with older technology, [but] with Unreal Engine we are not facing those same restrictions. ...An additional perk of this new tool is that we can do much more complex UI visualizations in real time to support both armor customization options and our progression system for MCC.
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: CS1 maint: numeric names: authors list (link){{cite web}}
: CS1 maint: numeric names: authors list (link)