Hideo Kojima (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Hideo Kojima" in English language version.

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  • Itoi, Kay (December 30, 2001). "Hideo Kojima". Newsweek. Archived from the original on April 14, 2021. Retrieved September 7, 2020.

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  • やっぱり、サターン版が一番可愛くなった. Sega Saturn Magazine (in Japanese). Vol. 15. September 13, 1996. pp. 200–201. (Translation, Archived on February 14, 2019, at the Wayback Machine). Retrieved September 8, 2020.

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  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 7, 2020. It was during that time that my parents introduced a family tradition: every night we would all watch a film together. I wasn't allowed to go to bed till the film had finished: the opposite of how it is for most children. My parents were huge fans of westerns, European cinema and horror in particular. They wouldn't just show me kids' films. I'd even see the sex scenes.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 7, 2020. "I was born in a countryside town," he says. "But when I was four years old we moved to Osaka. It was a huge environment change and after that I would spend much more time at home, watching television or making figurines.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 7, 2020. We managed to trick our parents into giving us the money to go on a four day trip to an exotic island off the coast of Japan. But when we arrived we spent the first three days swimming in the sea. On the final day we realized how little time we had left so I changed the plot … to another zombie movie. The idea was still that the plane had crashed and high school student had survived. But this time they found zombies on the island.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 7, 2020. "Did you show your parents the film?" I ask. "No," he replies, breaking into a generous laugh.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 7, 2020. It was in the midst of this time of his life, watching movies and starting out on the journey to create them, that Kojima's world fell apart with the death of his father. "I was just 13 when he died," he says. "It was hard and lonely but, in a way, it strengthened my resolve to become a filmmaker."
  • Parkin, Simon (March 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. Archived from the original on February 3, 2014. Retrieved September 7, 2020.
  • Parkin, Simon (March 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. Archived from the original on February 3, 2014. Retrieved September 7, 2020. Kojima was studying economics at university when he made the decision to join the games industry. "I wrote novels in my spare time while studying," he says.
  • Parkin, Simon (March 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 7, 2020. "Even this pursuit was related to film as I wanted to win awards for my novels and thought that if that happened perhaps I would get the chance to make a movie.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. Archived from the original on February 3, 2014. Retrieved September 7, 2020. But I had no friends that were interested in cinema; nobody to encourage me in that career.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 7, 2020. The groom stood up to introduce me. He said: 'Welcome everybody. This is Mr Kojima. He's a very talented and otherwise likeable person. But I am sorry to say that, for some unknown reason, he has decided to join a video game company.' Everybody laughed. You see: working in the games industry was seen as a very low status job at that time. There wasn't even a word in Japanese for the job of game designer back then. I would lie at parties. I told people I worked for a financial firm ...
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 7, 2020. I began looking for a company to work for and settled on Konami, not because of the type of games they were making at the time, but rather because they were listed on the stock exchange," he says. "They were the only games company to be listed at the time; not even Nintendo had that accolade.
  • Parkin, Simon (May 24, 2012). "Hideo Kojima: video game drop-out – interview part 2". The Guardian. Archived from the original on August 12, 2020. Retrieved September 8, 2020. It was hugely frustrating making games at that time for me. I wanted to control everything. So, after the second Metal Gear launched, I developed my own scripting engine and decided to work on adventure games so that I could have complete control over when the animation played or when the music triggered. That's when I developed Snatcher and Policenauts. It was a way to take creative control back from the programmers.
  • Parkin, Simon (May 24, 2020). "Hideo Kojima: video game drop-out – interview part 2". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 11, 2020.
  • Parkin, Simon (May 24, 2012). "Hideo Kojima: video game drop-out – interview part 2". The Guardian. Archived from the original on February 3, 2014. Retrieved January 31, 2014.
  • Dawkins, Daniel (November 16, 2019). "Why Hideo Kojima is gaming's most divisive figure". The Guardian. ISSN 0261-3077. Archived from the original on December 5, 2019. Retrieved December 5, 2019.

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  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 7, 2020. It was during that time that my parents introduced a family tradition: every night we would all watch a film together. I wasn't allowed to go to bed till the film had finished: the opposite of how it is for most children. My parents were huge fans of westerns, European cinema and horror in particular. They wouldn't just show me kids' films. I'd even see the sex scenes.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 7, 2020. "I was born in a countryside town," he says. "But when I was four years old we moved to Osaka. It was a huge environment change and after that I would spend much more time at home, watching television or making figurines.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 7, 2020. We managed to trick our parents into giving us the money to go on a four day trip to an exotic island off the coast of Japan. But when we arrived we spent the first three days swimming in the sea. On the final day we realized how little time we had left so I changed the plot … to another zombie movie. The idea was still that the plane had crashed and high school student had survived. But this time they found zombies on the island.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 7, 2020. "Did you show your parents the film?" I ask. "No," he replies, breaking into a generous laugh.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 7, 2020. It was in the midst of this time of his life, watching movies and starting out on the journey to create them, that Kojima's world fell apart with the death of his father. "I was just 13 when he died," he says. "It was hard and lonely but, in a way, it strengthened my resolve to become a filmmaker."
  • Chen, Adrian (March 3, 2020). "Hideo Kojima's Strange, Unforgettable Video-Game Worlds". The New York Times. ISSN 0362-4331. Archived from the original on August 14, 2020. Retrieved September 7, 2020.
  • Parkin, Simon (March 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 7, 2020. "Even this pursuit was related to film as I wanted to win awards for my novels and thought that if that happened perhaps I would get the chance to make a movie.
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 7, 2020. The groom stood up to introduce me. He said: 'Welcome everybody. This is Mr Kojima. He's a very talented and otherwise likeable person. But I am sorry to say that, for some unknown reason, he has decided to join a video game company.' Everybody laughed. You see: working in the games industry was seen as a very low status job at that time. There wasn't even a word in Japanese for the job of game designer back then. I would lie at parties. I told people I worked for a financial firm ...
  • Parkin, Simon (May 23, 2012). "Hideo Kojima: video game drop-out – interview part 1". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 7, 2020. I began looking for a company to work for and settled on Konami, not because of the type of games they were making at the time, but rather because they were listed on the stock exchange," he says. "They were the only games company to be listed at the time; not even Nintendo had that accolade.
  • Parkin, Simon (May 24, 2020). "Hideo Kojima: video game drop-out – interview part 2". The Guardian. ISSN 0261-3077. Archived from the original on February 3, 2014. Retrieved September 11, 2020.
  • Dawkins, Daniel (November 16, 2019). "Why Hideo Kojima is gaming's most divisive figure". The Guardian. ISSN 0261-3077. Archived from the original on December 5, 2019. Retrieved December 5, 2019.

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