History of massively multiplayer online games (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "History of massively multiplayer online games" in English language version.

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acegamez.co.uk (Global: low place; English: low place)

archive.org (Global: 6th place; English: 6th place)

atarimagazines.com (Global: 9,786th place; English: 5,945th place)

biobreak.wordpress.com (Global: low place; English: low place)

bloomberg.com (Global: 99th place; English: 77th place)

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cnet.com (Global: 272nd place; English: 225th place)

news.cnet.com

  • Michael Kanellos (2004), "Gaming their Way to Growth," CNET News

engadget.com (Global: 466th place; English: 349th place)

filefront.com (Global: low place; English: low place)

static.filefront.com

gameinformer.com (Global: 499th place; English: 347th place)

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grindingtovalhalla.wordpress.com (Global: low place; English: low place)

  • Carter, Randolph (2009-04-23). "Psychochild". Grinding to Valhalla. Retrieved 2010-04-19. The MUDs I played extensively: Genocide (where I first used the name "Psychochild"), Highlands, Farside, Kerovnia, and Astaria.

guildwars.com (Global: low place; English: low place)

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livinginternet.com (Global: low place; English: low place)

  • Bill Stewart. "Summary MUD History". Containing many of the features of a D&D game, it added an interesting twist -- the dungeon master, the person who set-up and ran a D&D world, was played by the Adventure computer program itself.

massivelyop.com (Global: low place; English: low place)

mud.co.uk (Global: low place; English: low place)

  • "Early MUD History". 1990. The program was also becoming unmanageable, as it was written in assembler. Hence, he rewrote everything in BCPL, starting late 1979 and working up to about Easter 1980. The finished product was the heart of the system which many people came to believe was the "original" MUD. In fact, it was version 3.
  • Richard Bartle. "Incarnations of MUD". This is the "classic" MUD, played by many people both internal and external to the University. Although eventually available only during night-time due to the effects of its popularity on the system, its impact on on-line gaming has been immense. I eventually closed it down on 30/9/87 upon leaving Essex University to work for MUSE full time.
  • "A Study of MUDs as a Society". 1998. Some would insist however that 'MUD' does in fact stand for Multi Undergraduate Destroyer, in recognition of the number of students who may have failed their classes due to too much time spent MUDding!

nerdmuch.com (Global: low place; English: low place)

pcgamer.com (Global: 428th place; English: 286th place)

radoff.com (Global: low place; English: low place)

  • Jon Radoff. "History of Social Games". Archived from the original on 2010-05-27.

raphkoster.com (Global: low place; English: low place)

runescape.com (Global: low place; English: low place)

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shmuplations.com (Global: 9,973rd place; English: 5,471st place)

sony.com (Global: 4,977th place; English: 3,570th place)

thematrixonline.station.sony.com

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substack.com (Global: 3,951st place; English: 2,391st place)

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usatoday.com (Global: 41st place; English: 34th place)

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uwo.ca (Global: 5,491st place; English: 3,397th place)

csd.uwo.ca

  • Tim Anderson; Stu Galley. "The History of Zork". Archived from the original on 2009-01-16. Zork was too much of a nonsense word, not descriptive of the game, etc., etc., etc. Silly as it sounds, we eventually started calling it Dungeon. (Dave admits to suggesting the new name, but that's only a minor sin.) When Bob the lunatic released his FORTRAN version to the DEC users' group, that was the name he used.

vice.com (Global: 175th place; English: 137th place)

web.archive.org (Global: 1st place; English: 1st place)

  • Jon Radoff. "History of Social Games". Archived from the original on 2010-05-27.
  • Tim Anderson; Stu Galley. "The History of Zork". Archived from the original on 2009-01-16. Zork was too much of a nonsense word, not descriptive of the game, etc., etc., etc. Silly as it sounds, we eventually started calling it Dungeon. (Dave admits to suggesting the new name, but that's only a minor sin.) When Bob the lunatic released his FORTRAN version to the DEC users' group, that was the name he used.
  • Nelson, Mike (2002-07-02). "Interview: Brad McQuaid". The guru of 3D. Archived from the original on 2007-03-10. Retrieved 2007-03-03.
  • Chris Lombardi (1992), "Legends in their Own Minds," Computer Gaming World, http://static.filefront.com/cgw/1992_08_issue97.pdf Archived 2009-03-25 at the Wayback Machine
  • Game Entertainment Europe Archived 2008-05-29 at the Wayback Machine
  • IGN: Ultima Online: Kingdom Reborn Preview
  • Tony Peters (2006). "AceGamez, "Phantasy Star Universe Preview Microsoft Xbox 360"". Archived from the original on 2007-02-23. Retrieved 2010-11-13. Phantasy Star Online was the console gamer's first MMORPG. When it first saw release on the Dreamcast back in the winter of 2001, it was to be the crowning feather in Sega's online gaming hat.{{cite web}}: CS1 maint: numeric names: authors list (link)
  • "Xbox.com FINAL FANTASY XI - Game Detail Page". Xbox.com. 2010-04-30. Archived from the original on April 2, 2010. Retrieved 2010-04-30.
  • "RuneScape in Guinness World Records!". Jagex. 2008-08-22. Archived from the original on August 23, 2008. Retrieved 2008-08-22.
  • "World of Warcraft subscriptions fall to 7.7 million". Game Informer. 2013-07-26. Archived from the original on July 29, 2013.

wired.com (Global: 193rd place; English: 152nd place)

  • Kevin Kelly, Howard Rheingold (1993). "The Dragon Ate My Homework". Wired. Vol. 1, no. 3. In 1980, Roy Traubshaw, a British fan of the fantasy role-playing board game Dungeons and Dragons, wrote an electronic version of that game during his final undergraduate year at Essex College. The following year, his classmate Richard Bartle took over the game, expanding the number of potential players and their options for action. He called the game MUD (for Multi-User Dungeons), and put it onto the Internet. {{cite magazine}}: |author= has generic name (help)
  • Robert Rossney (June 1996). "Metaworlds". Wired. Vol. 4, no. 6. Retrieved 2008-02-26.

worldcat.org (Global: 5th place; English: 5th place)

search.worldcat.org

  • Lytel, David (Winter 1986). "Between Here and Interactivity". Hispanic Engineer & IT. 2 (5). Career Communications Group: 50–54. ISSN 1088-3452.

xbox.com (Global: 2,695th place; English: 1,914th place)

youtube.com (Global: 9th place; English: 13th place)