Id Tech 6 (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Id Tech 6" in English language version.

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pcper.com

  • Shrout, Ryan (March 12, 2008). "John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more". PC Perspective. Archived from the original on October 1, 2016. What John does see ray tracing useful for is a very specific data model he has created called "sparse voxel octrees" that allow him to store immense amounts of data in a fashion that is easily accessed using ray tracing methods(...) This new data model and algorithm being worked on for id Tech 6 would allow, according to John, nearly infinite amounts of geometric detail in the world without the problems seen with tessellation engines or trying to store gigabytes of data locally
  • Shrout, Ryan (March 12, 2008). "John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more". PC Perspective. Archived from the original on March 14, 2010. Retrieved January 3, 2010. This new data model and algorithm being worked on for id Tech 6 would allow, according to John, nearly infinite amounts of geometric detail in the world without the problems seen with tessellation engines or trying to store gigabytes of data locally.
  • "John Carmack's Replacement at id: Tiago Sousa (Crytek)". pcper.com. July 19, 2014. Retrieved May 18, 2016.

polygon.com

  • McElroy, Griffin (July 17, 2014). "The new Doom game is just titled 'Doom,' runs on id Tech 6, and more details". Polygon. Retrieved May 18, 2016.

ucdavis.edu

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