Immersive learning (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Immersive learning" in English language version.

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activetheory.net

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doi.org

  • Freina, Laura; Ott, Michela (April 2015). "A literature review on immersive virtual reality in education: state of the art and perspectives". The International Scientific Conference Elearning and Software for Education. 11th International Conference eLearning and Software for Education. 1: 133–141. doi:10.12753/2066-026X-15-020. S2CID 17385833.
  • Jennett, Charlene; Cox, Anna L.; Cairns, Paul; Dhoparee, Samira; Epps, Andrew; Tijs, Tim; Walton, Alison (September 2008). "Measuring and defining the experience of immersion in games". International Journal of Human-Computer Studies. 66 (9): 641–661. doi:10.1016/j.ijhcs.2008.04.004. S2CID 1462839.
  • Okutsu, Masataka; DeLaurentis, Daniel; Brophy, Sean; Lambert, Jason (January 2013). "Teaching an aerospace engineering design course via virtual worlds: A comparative assessment of learning outcomes". Computers & Education. 60 (1): 288–298. doi:10.1016/j.compedu.2012.07.012.
  • Cruz-Neira, Carolina; Sandin, Daniel J.; DeFanti, Thomas A.; Kenyon, Robert V.; Hart, John C. (1 June 1992). "The CAVE: audio visual experience automatic virtual environment". Communications of the ACM. 35 (6): 64–72. doi:10.1145/129888.129892. S2CID 19283900.
  • Muhanna, Muhanna A. (July 2015). "Virtual reality and the CAVE: Taxonomy, interaction challenges and research directions". Journal of King Saud University - Computer and Information Sciences. 27 (3): 344–361. doi:10.1016/j.jksuci.2014.03.023.
  • Burdea, Grigore; Coiffet, Philippe (December 2003). "Virtual Reality Technology". Presence: Teleoperators and Virtual Environments. 12 (6): 663–664. doi:10.1162/105474603322955950. S2CID 60307652.
  • Yuen, K. K.; Choi, S. H.; Yang, X. B. (January 2010). "A Full-immersive CAVE-based VR Simulation System of Forklift Truck Operations for Safety Training". Computer-Aided Design and Applications. 7 (2): 235–245. doi:10.3722/cadaps.2010.235-245.
  • de Freitas, Sara; Jarvis, Steve (May 2007). "Serious games?engaging training solutions: A research and development project for supporting training needs". British Journal of Educational Technology. 38 (3): 523–525. doi:10.1111/j.1467-8535.2007.00716.x.
  • Freitas, Sara de; Neumann, Tim (February 2009). "The use of 'exploratory learning' for supporting immersive learning in virtual environments". Computers & Education. 52 (2): 343–352. doi:10.1016/j.compedu.2008.09.010.

elucidat.com

learning.elucidat.com

eonreality.com

harvardmedsim.org

rememberspook.com

semanticscholar.org

api.semanticscholar.org

  • Freina, Laura; Ott, Michela (April 2015). "A literature review on immersive virtual reality in education: state of the art and perspectives". The International Scientific Conference Elearning and Software for Education. 11th International Conference eLearning and Software for Education. 1: 133–141. doi:10.12753/2066-026X-15-020. S2CID 17385833.
  • Jennett, Charlene; Cox, Anna L.; Cairns, Paul; Dhoparee, Samira; Epps, Andrew; Tijs, Tim; Walton, Alison (September 2008). "Measuring and defining the experience of immersion in games". International Journal of Human-Computer Studies. 66 (9): 641–661. doi:10.1016/j.ijhcs.2008.04.004. S2CID 1462839.
  • Cruz-Neira, Carolina; Sandin, Daniel J.; DeFanti, Thomas A.; Kenyon, Robert V.; Hart, John C. (1 June 1992). "The CAVE: audio visual experience automatic virtual environment". Communications of the ACM. 35 (6): 64–72. doi:10.1145/129888.129892. S2CID 19283900.
  • Burdea, Grigore; Coiffet, Philippe (December 2003). "Virtual Reality Technology". Presence: Teleoperators and Virtual Environments. 12 (6): 663–664. doi:10.1162/105474603322955950. S2CID 60307652.

ucl.ac.uk

discovery.ucl.ac.uk

viruspatterns.com

youtube.com