Usher, William. Konami Will Stop Making Console Games, Report SaysArchived 30 January 2018 at the Wayback Machine. Cinemablend. Retrieved on January 29, 2018. "Unfortunately it appears as if Konami cutting off Kojima Productions after several years of development and an $80 million budget was so that they could quickly recoup the funds and get out of the console game production business. The whole thing leaves a very sour taste in the mouths of gamers as the realization hits home that this move from Konami may have tainted the Metal Gear legacy considering that instead of The Phantom Pain being an awesome swan song it now leaves more questions than answers in the hands of gamers...Nevertheless, it seems to be a more bitter than sweet end for a lot of Konami franchises. Silent Hills unfortunately won't get to have a proper ending like Metal Gear Solid, or Castlevania, which concluded the series with Lords of Shadow 2."
Fahey, Rob. What is happening at Konami?Archived 10 April 2021 at the Wayback Machine. Gamesindustry.biz. Retrieved on March 3, 2021. "How does a company like that end up ditching its New York Stock Exchange listing, its most famous developer and the eagerly awaited revival of one of its most-loved game franchises, all in the space of a month? The short answer is simple; this is what happens when a console publisher no longer finds the console game business to be worth its time and investment. After thirty years in the console business (Konami started publishing on the NES in 1985), the negative news around Konami this month is a consequence of it lurching out of the industry that made its name - and knocking over a few flowerpots on the way out."
gamingbolt.com
Sinha, Ravi. FOX Engine Overseer Departs From KonamiArchived 19 March 2022 at the Wayback Machine. Retrieved on 3 March 2021. Gaming Bolt. "Konami's worldwide technology director Julien Merceron, who oversees the FOX Engine used in so many of its games like PES 2016 and Metal Gear Solid 5: The Phantom Pain, has left the company...Merceron was leaving due to the lack of 'ambitious projects' on consoles."
Crecente, Brian. Konami CEO: 'Mobile is where the future of gaming lies'Archived 1 June 2023 at the Wayback Machine. Polygon. Retrieved on February 11, 2018. Hideki Hayakawa: "Gaming has spread to many platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies...with multiplatform games, there's no point in dividing the market into categories anymore. Mobiles will take on the new role of linking the general public to the gaming world."(Original interview in JapaneseArchived 11 February 2018 at the Wayback Machine)
konami-digital-entertainment.co.jp
"KME株式会社". 29 May 2011. Archived from the original on 29 May 2011. Retrieved 9 November 2017.
"The Konami exodus". Nikkei Asian Review. 14 June 2017. Archived from the original on 26 June 2017. Retrieved 26 June 2017.
nintendolife.com
McFerran, Damien. Konami's Creating A New Castlevania, But It's Not Coming To ConsolesArchived 25 April 2018 at the Wayback Machine. Nintendo Life. retrieved on April 25, 2018. "Yes, we're getting a new Castlevania game - but before you get too excited, it's only coming to Apple's iOS...In the meantime, however, we can't help but feel a little disappointed that Konami isn't focusing on making this a AAA console release; the series certainly deserves that much."
Crecente, Brian. Konami CEO: 'Mobile is where the future of gaming lies'Archived 1 June 2023 at the Wayback Machine. Polygon. Retrieved on February 11, 2018. Hideki Hayakawa: "Gaming has spread to many platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies...with multiplatform games, there's no point in dividing the market into categories anymore. Mobiles will take on the new role of linking the general public to the gaming world."(Original interview in JapaneseArchived 11 February 2018 at the Wayback Machine)
Crecente, Brian. Konami CEO: 'Mobile is where the future of gaming lies'Archived 1 June 2023 at the Wayback Machine. Polygon. Retrieved on February 11, 2018. Hideki Hayakawa: "Gaming has spread to many platforms, but at the end of the day, the platform that is always closest to us, is mobile. Mobile is where the future of gaming lies...with multiplatform games, there's no point in dividing the market into categories anymore. Mobiles will take on the new role of linking the general public to the gaming world."(Original interview in JapaneseArchived 11 February 2018 at the Wayback Machine)
Sinha, Ravi. FOX Engine Overseer Departs From KonamiArchived 19 March 2022 at the Wayback Machine. Retrieved on 3 March 2021. Gaming Bolt. "Konami's worldwide technology director Julien Merceron, who oversees the FOX Engine used in so many of its games like PES 2016 and Metal Gear Solid 5: The Phantom Pain, has left the company...Merceron was leaving due to the lack of 'ambitious projects' on consoles."
Usher, William. Konami Will Stop Making Console Games, Report SaysArchived 30 January 2018 at the Wayback Machine. Cinemablend. Retrieved on January 29, 2018. "Unfortunately it appears as if Konami cutting off Kojima Productions after several years of development and an $80 million budget was so that they could quickly recoup the funds and get out of the console game production business. The whole thing leaves a very sour taste in the mouths of gamers as the realization hits home that this move from Konami may have tainted the Metal Gear legacy considering that instead of The Phantom Pain being an awesome swan song it now leaves more questions than answers in the hands of gamers...Nevertheless, it seems to be a more bitter than sweet end for a lot of Konami franchises. Silent Hills unfortunately won't get to have a proper ending like Metal Gear Solid, or Castlevania, which concluded the series with Lords of Shadow 2."
Fahey, Rob. What is happening at Konami?Archived 10 April 2021 at the Wayback Machine. Gamesindustry.biz. Retrieved on March 3, 2021. "How does a company like that end up ditching its New York Stock Exchange listing, its most famous developer and the eagerly awaited revival of one of its most-loved game franchises, all in the space of a month? The short answer is simple; this is what happens when a console publisher no longer finds the console game business to be worth its time and investment. After thirty years in the console business (Konami started publishing on the NES in 1985), the negative news around Konami this month is a consequence of it lurching out of the industry that made its name - and knocking over a few flowerpots on the way out."
McFerran, Damien. Konami's Creating A New Castlevania, But It's Not Coming To ConsolesArchived 25 April 2018 at the Wayback Machine. Nintendo Life. retrieved on April 25, 2018. "Yes, we're getting a new Castlevania game - but before you get too excited, it's only coming to Apple's iOS...In the meantime, however, we can't help but feel a little disappointed that Konami isn't focusing on making this a AAA console release; the series certainly deserves that much."