Analysis of information sources in references of the Wikipedia article "LPMud" in English language version.
Genesis lays claim to being the first LPMUD.
The original LPC language was designed to create hack-n-slash muds. If you heard that a particular mud was an LPMud, you could guess what type of mud it was. In recent years, though, LPC has been redesigned into a general-purpose mud-creation language and, nowadays, virtually any type of mud might be an LPMud.
Amylaar is a person, not an LPMud. He is the primary author and torch bearer of the LPMud name. Given the generic sound of the term "LPMud" these days, people often refer to LPMud 3.2 as the Amylaar driver.
Shattered Worlds, on the otherhand, derives from LPMud 2.4.5.
In the beginning, there was Adventure. Then a bunch of people decided to make multi-player adventure games. One of those people was Lars Pensjö at the Chalmers university in Gothenburg, Sweden. For his game he needed a simple, memory-efficient language, and thus LPC (Lars Pensjö C) was born. About a year later Fredrik Hübinette started playing one of these games and found that the language was the most easy-to-use language he had ever encountered.
Highly customized TMI-2 1.1.1 mudlib on MudOS v22 (May 4, 2007)
Single-server talkers on the internet first appeared in 1990, with the talker Cat Chat. This was a hack of the LPMud source code, put together by Chris Thompson (aka 'Cat') at Warwick University, in England.
2.3.7 MIRE Kay has taken a TMI LPMud driver (a popular alternative driver developed by The Mud Institute) and used it as the basis for a multi-user news and information retrieval system
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(help)April 1989 ¶ Lars starts the first public LPMud, _Genesis_.
February 18, 1992 The LPMud 3.1.2-A project is renamed MudOS.
BeekOS is basically a MudOS core with dynamic compilation of LPC->C, linking the compiled machine code to the running server dynamically. These enhancements are later merged into MudOS once Beeks takes over MudOS development.
June 1992 ¶ After having taken over as admin of Genocide in April, Blackthorn decides to move Genocide over to the new MudOS driver. At this time, the driver was filled with new features, but equally filled with bugs. Genocide spent most of the summer as a testbed for MudOS development, with MudOS developers Truilka, Jacques, and Wayfarer working along on the driver over on Portals.
Early 1994 ¶ Genocides [sic] converts over to LPMud in order to get the unusual speed demands made of it by its theme and its old machine. As a result, Blackthorn stops with the trickle of bug-fixes which had been the whole of MudOS development at the time.
The experience system was very simple, you kill things and complete missions, you get more attributes.
In the beginning, there was Adventure. Then a bunch of people decided to make multi-player adventure games. One of those people was Lars Pensjö at the Chalmers university in Gothenburg, Sweden. For his game he needed a simple, memory-efficient language, and thus LPC (Lars Pensjö C) was born. About a year later Fredrik Hübinette started playing one of these games and found that the language was the most easy-to-use language he had ever encountered.
April 1989 ¶ Lars starts the first public LPMud, _Genesis_.
The MUD referred to in this work is The Two Towers LpMUD based upon J. R. R. Tolkien's Lord of the Rings. It claims to be the most faithful MUD to his Middle-Earth and boasts players in their hundreds gathered from 50 countries world-wide.
Highly customized TMI-2 1.1.1 mudlib on MudOS v22 (May 4, 2007)
February 18, 1992 The LPMud 3.1.2-A project is renamed MudOS.
BeekOS is basically a MudOS core with dynamic compilation of LPC->C, linking the compiled machine code to the running server dynamically. These enhancements are later merged into MudOS once Beeks takes over MudOS development.
June 1992 ¶ After having taken over as admin of Genocide in April, Blackthorn decides to move Genocide over to the new MudOS driver. At this time, the driver was filled with new features, but equally filled with bugs. Genocide spent most of the summer as a testbed for MudOS development, with MudOS developers Truilka, Jacques, and Wayfarer working along on the driver over on Portals.
Early 1994 ¶ Genocides [sic] converts over to LPMud in order to get the unusual speed demands made of it by its theme and its old machine. As a result, Blackthorn stops with the trickle of bug-fixes which had been the whole of MudOS development at the time.
È stato creato nel 1990 da Lars Pensjö presso la Chalmers Academic Computing Society in Svezia. Pensjö proveniva dall'esperienza dell'AberMUD e il suo sistema è sostanzialmente il frutto di un compromesso tra la rigidità di AberMUD e l'egualitarismo del TinyMUD. Il server LPMUD è diverso dagli altri perché non è un gioco prefabricato ma un linguaggio, chiamato LPC, che gli utenti possono utilizzare per interagire, modificare il loro ambiente e costruire un gioco. Un DikuMUD è molto più efficiente come programma ma non può essere modificato senza avere un alto livello di conoscenza nella programmatazione. Invece un LPMUD è molto più flessible ed è possibile costruire anche oggetti molto complessi con un livello di conoscenza inferiore. Grazie a questa flessibilita, che si adatta all'immaginazione dei giocatori, LPMUD si è diffuso rapidamente. Il livello di programmazione degli oggetti però non è esteso a tutti, ma è limitato ai giocatori che hanno raggiunto un livello elevato di competenza all'interno del MUD stesso e delle sue regole. Grazie a questo maggior controllo del mondo, un LPMUD tende ad essere più organico e coerente nella construzione del mondo, diversamente dal TinyMUD che tende invece a diventare un po' caotico. Translation: It was created in 1990 by Lars Pensjö of the Chalmers Academic Computing Society in Sweden. Pensjö's experience was with AberMUD, and its system is basically the result of a compromise between the rigidity of AberMUD and the egalitarianism of TinyMUD. The LPMUD server is different from others because it is not a game but a prefabricated language called LPC, which users can use to interact, change their environment and build a game. A DikuMUD is much more efficient as a program but cannot be changed without having a high level of programming knowledge. On the other hand, LPMUD is much more flexible, and you can build very complex objects with a lower level of knowledge. Thanks to this flexibility, which adapts to players' imagination, LPMUD has spread rapidly. The level of programming objects is not for everyone, but is limited to players who have reached a high level of competence within the MUD itself and with its rules. Thanks to this greater control of the world, a LPMUD tends toward more comprehensive and coherent construction of the world, unlike TinyMUD, which tends to get a little chaotic.
The MUD referred to in this work is The Two Towers LpMUD based upon J. R. R. Tolkien's Lord of the Rings. It claims to be the most faithful MUD to his Middle-Earth and boasts players in their hundreds gathered from 50 countries world-wide.