LPMud (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "LPMud" in English language version.

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archive.org

  • Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994). Net Games. Random House / Michael Wolff & Company, Inc. pp. 78. ISBN 0-679-75592-6. Genesis lays claim to being the first LPMUD.
  • Hahn, Harley (1996). The Internet Complete Reference (2nd ed.). Osborne McGraw-Hill. p. 557. ISBN 0-07-882138-X. The original LPC language was designed to create hack-n-slash muds. If you heard that a particular mud was an LPMud, you could guess what type of mud it was. In recent years, though, LPC has been redesigned into a general-purpose mud-creation language and, nowadays, virtually any type of mud might be an LPMud.
  • Smith, Bud; Bebak, Arthur (1997). Creating Web Pages for Dummies (2nd ed.). IDG. pp. 40–41. ISBN 0-7645-0114-3.

faqs.org

  • Reese, George (1998-09-15). "LPMud FAQ". Internet FAQ Archives. Retrieved 2009-06-25. Amylaar is a person, not an LPMud. He is the primary author and torch bearer of the LPMud name. Given the generic sound of the term "LPMud" these days, people often refer to LPMud 3.2 as the Amylaar driver.
  • Reese, George (1998-09-15). "LPMud FAQ". Internet FAQ Archives. Retrieved 2009-06-25. Shattered Worlds, on the otherhand, derives from LPMud 2.4.5.

fluffos.info

groups.google.com

  • Ekman, Fredrik (1995-05-09). "LP mud's". rec.arts.books.tolkien. Retrieved 2010-07-05.

liu.se

pike.ida.liu.se

  • "The History of Pike". Pike. Archived from the original on 2010-02-04. Retrieved 2009-09-09. In the beginning, there was Adventure. Then a bunch of people decided to make multi-player adventure games. One of those people was Lars Pensjö at the Chalmers university in Gothenburg, Sweden. For his game he needed a simple, memory-efficient language, and thus LPC (Lars Pensjö C) was born. About a year later Fredrik Hübinette started playing one of these games and found that the language was the most easy-to-use language he had ever encountered.

mit.edu

web.media.mit.edu

mudconnect.com

muohio.edu

sc.lib.muohio.edu

netlingo.com

  • "Talker History". NetLingo the Internet Dictionary. Retrieved 2010-04-13. Single-server talkers on the internet first appeared in 1990, with the talker Cat Chat. This was a hack of the LPMud source code, put together by Chris Thompson (aka 'Cat') at Warwick University, in England.

psu.edu

citeseerx.ist.psu.edu

  • Takacs, Mark (August 17, 1993). "Prolix A Text-based Participant System for VR". Washington: 13. CiteSeerX 10.1.1.53.5993. 2.3.7 MIRE Kay has taken a TMI LPMud driver (a popular alternative driver developed by The Mud Institute) and used it as the basis for a multi-user news and information retrieval system {{cite journal}}: Cite journal requires |journal= (help)

rpgmud.com

  • Reese, George (1996-03-11). "LPMud Timeline". Archived from the original on 2012-02-26. Retrieved 2010-04-18. April 1989 ¶ Lars starts the first public LPMud, _Genesis_.
  • Reese, George (1995-08-01). "LPMud Timeline". Archived from the original on February 26, 2012. February 18, 1992 The LPMud 3.1.2-A project is renamed MudOS.
  • Reese, George (1995-08-01). "LPMud Timeline". Archived from the original on 2012-02-26. BeekOS is basically a MudOS core with dynamic compilation of LPC->C, linking the compiled machine code to the running server dynamically. These enhancements are later merged into MudOS once Beeks takes over MudOS development.
  • Reese, George (1996-03-11). "LPMud Timeline". Archived from the original on 2012-02-26. Retrieved 2010-04-14. June 1992 ¶ After having taken over as admin of Genocide in April, Blackthorn decides to move Genocide over to the new MudOS driver. At this time, the driver was filled with new features, but equally filled with bugs. Genocide spent most of the summer as a testbed for MudOS development, with MudOS developers Truilka, Jacques, and Wayfarer working along on the driver over on Portals.
  • Reese, George (1996-03-11). "LPMud Timeline". Archived from the original on 2012-02-26. Retrieved 2010-04-14. Early 1994 ¶ Genocides [sic] converts over to LPMud in order to get the unusual speed demands made of it by its theme and its old machine. As a result, Blackthorn stops with the trickle of bug-fixes which had been the whole of MudOS development at the time.

theonering.net

haven.theonering.net

web.archive.org

  • "The History of Pike". Pike. Archived from the original on 2010-02-04. Retrieved 2009-09-09. In the beginning, there was Adventure. Then a bunch of people decided to make multi-player adventure games. One of those people was Lars Pensjö at the Chalmers university in Gothenburg, Sweden. For his game he needed a simple, memory-efficient language, and thus LPC (Lars Pensjö C) was born. About a year later Fredrik Hübinette started playing one of these games and found that the language was the most easy-to-use language he had ever encountered.
  • Reese, George (1996-03-11). "LPMud Timeline". Archived from the original on 2012-02-26. Retrieved 2010-04-18. April 1989 ¶ Lars starts the first public LPMud, _Genesis_.
  • Jones, Nimrod (April 1997). "nEt.SPeAk". Archived from the original on 2011-07-22. Retrieved 2010-07-20. The MUD referred to in this work is The Two Towers LpMUD based upon J. R. R. Tolkien's Lord of the Rings. It claims to be the most faithful MUD to his Middle-Earth and boasts players in their hundreds gathered from 50 countries world-wide.
  • "The MUD Connector: The Two Towers". The MUD Connector. Archived from the original on 2012-07-17. Retrieved 2010-07-06. Highly customized TMI-2 1.1.1 mudlib on MudOS v22 (May 4, 2007)
  • Reese, George (1995-08-01). "LPMud Timeline". Archived from the original on February 26, 2012. February 18, 1992 The LPMud 3.1.2-A project is renamed MudOS.
  • Reese, George (1995-08-01). "LPMud Timeline". Archived from the original on 2012-02-26. BeekOS is basically a MudOS core with dynamic compilation of LPC->C, linking the compiled machine code to the running server dynamically. These enhancements are later merged into MudOS once Beeks takes over MudOS development.
  • Reese, George (1996-03-11). "LPMud Timeline". Archived from the original on 2012-02-26. Retrieved 2010-04-14. June 1992 ¶ After having taken over as admin of Genocide in April, Blackthorn decides to move Genocide over to the new MudOS driver. At this time, the driver was filled with new features, but equally filled with bugs. Genocide spent most of the summer as a testbed for MudOS development, with MudOS developers Truilka, Jacques, and Wayfarer working along on the driver over on Portals.
  • Reese, George (1996-03-11). "LPMud Timeline". Archived from the original on 2012-02-26. Retrieved 2010-04-14. Early 1994 ¶ Genocides [sic] converts over to LPMud in order to get the unusual speed demands made of it by its theme and its old machine. As a result, Blackthorn stops with the trickle of bug-fixes which had been the whole of MudOS development at the time.

wikipedia.org

it.wikipedia.org

  • Giuliano, Luca [in Italian] (1997). I padroni della menzogna. Il gioco delle identità e dei mondi virtuali [The masters of the lie: the play of identity and virtual worlds] (in Italian). Meltemi Editore. pp. 101–102. ISBN 978-88-86479-35-6. È stato creato nel 1990 da Lars Pensjö presso la Chalmers Academic Computing Society in Svezia. Pensjö proveniva dall'esperienza dell'AberMUD e il suo sistema è sostanzialmente il frutto di un compromesso tra la rigidità di AberMUD e l'egualitarismo del TinyMUD. Il server LPMUD è diverso dagli altri perché non è un gioco prefabricato ma un linguaggio, chiamato LPC, che gli utenti possono utilizzare per interagire, modificare il loro ambiente e costruire un gioco. Un DikuMUD è molto più efficiente come programma ma non può essere modificato senza avere un alto livello di conoscenza nella programmatazione. Invece un LPMUD è molto più flessible ed è possibile costruire anche oggetti molto complessi con un livello di conoscenza inferiore. Grazie a questa flessibilita, che si adatta all'immaginazione dei giocatori, LPMUD si è diffuso rapidamente. Il livello di programmazione degli oggetti però non è esteso a tutti, ma è limitato ai giocatori che hanno raggiunto un livello elevato di competenza all'interno del MUD stesso e delle sue regole. Grazie a questo maggior controllo del mondo, un LPMUD tende ad essere più organico e coerente nella construzione del mondo, diversamente dal TinyMUD che tende invece a diventare un po' caotico. Translation: It was created in 1990 by Lars Pensjö of the Chalmers Academic Computing Society in Sweden. Pensjö's experience was with AberMUD, and its system is basically the result of a compromise between the rigidity of AberMUD and the egalitarianism of TinyMUD. The LPMUD server is different from others because it is not a game but a prefabricated language called LPC, which users can use to interact, change their environment and build a game. A DikuMUD is much more efficient as a program but cannot be changed without having a high level of programming knowledge. On the other hand, LPMUD is much more flexible, and you can build very complex objects with a lower level of knowledge. Thanks to this flexibility, which adapts to players' imagination, LPMUD has spread rapidly. The level of programming objects is not for everyone, but is limited to players who have reached a high level of competence within the MUD itself and with its rules. Thanks to this greater control of the world, a LPMUD tends toward more comprehensive and coherent construction of the world, unlike TinyMUD, which tends to get a little chaotic.

zencadet.info

  • Jones, Nimrod (April 1997). "nEt.SPeAk". Archived from the original on 2011-07-22. Retrieved 2010-07-20. The MUD referred to in this work is The Two Towers LpMUD based upon J. R. R. Tolkien's Lord of the Rings. It claims to be the most faithful MUD to his Middle-Earth and boasts players in their hundreds gathered from 50 countries world-wide.