LithTech (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "LithTech" in English language version.

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archive.org

betanews.com

eurogamer.net

  • Morgan, Thomas (October 4, 2014). "Face-Off: Middle-earth: Shadow of Mordor". Eurogamer. Gamer Network. Retrieved July 25, 2017.
  • Lane, Rick (July 16, 2017). "SHOGO: Mobile Armor Division - Monolith's forgotten mech shooter". Eurogamer. Gamer Network. Retrieved July 25, 2017.
  • "Aliens vs. Predator 2". Eurogamer. 2002-01-10. Retrieved 2009-07-06. The same engine that powered No One Lives Forever, LithTech 2.5, is employed to handle the activities, but it's an odd choice. It isn't as visually stimulating as Quake III Arena - a game which is already well past its second birthday(...)and combined with some less than dramatic scenery (which is par for the course on LithTech apparently(...)
  • "Hugh Hancock of Strange Company". Eurogamer. May 10, 2000.
  • "Face-Off: Middle-earth: Shadow of Mordor". Eurogamer. 2014-10-04. Retrieved 2017-11-04. Built on a new revision of Monolith Productions' LithTech engine...
  • "Shadow of War highlights the strengths and weaknesses of PS4 Pro". Eurogamer. 2017-10-14. Retrieved 2017-11-04. In three years, it takes us from the Lithtech engine to the new Firebird Engine - upgraded code that now supports larger-scale battles, and an expanded Nemesis system

gamespot.com

gaming-age.com

  • "No One Lives Forever". gaming-age.com. Archived from the original on 2012-03-14. Retrieved 2009-07-06. While LithTech 2.5 isn't as graphically stunning as the Quake and Unreal engines, it still is an attractive game that runs well even on modest hardware, which, in this reviewer's opinion, is the proverbial 'bottom line' when it comes to graphics

gamingexcellence.com

  • "Purge Review". gamingexcellence.com. 2003-05-08. Retrieved 2009-07-06. As for the graphics, Purge is not in any way revolutionary. It uses the outdated LithTech Talon engine (with slight modifications), and delivers graphics accordingly. The textures are low quality and fairly bland

ign.com

ixbtlabs.com

  • "Graphics Technologies in Games: F.E.A.R". ixbtlabs.com. 2006-10-20. Retrieved 2009-09-20. When LithTech 1.0 was released, it couldn't compare with more famous engines like Quake and Unreal. It lacked support for some modern graphics technologies, which were supported by the above-mentioned engines. In return, it was very easy to use, because it was initially developed as part of DirectX, to facilitate game development by third-party companies

kevinlambert.com

  • Lambert, Kevin. "Claw". Retrieved 2025-03-08. This was one of a few game prototypes I made in Monolith's LithTech engine when we were deciding what games to work on next. Unfortunately, the platform game enthusiasts at Monolith were far fewer in number than the first person shooter folks and therefore other games continued to show a higher perceived ROI in internal pitch meetings than Claw 3D, all factors considered.

lith.com

mobygames.com

pcinvasion.com

planetavp.com

  • "AvP2: Primal Hunt Review". planetavp.com. 2002-11-08. Retrieved 2009-07-06. It's built on the same engine, LithTech's Talon, so don't expect much in the way of graphical upgrades. PH retains the sharp, colorful look of AvP2, with clean textures and effective lighting, but doesn't quite hold up to some other recently released high-profile games

web.archive.org