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ISO/IEC 19762-5 Information technology – Automatic identification and data capture (AIDC) techniques – Harmonized vocabulary – Part 5: Locating systems
ISO/IEC 24730-1 Information technology – Real-time locating systems (RTLS) – Part 1: Application program interface (API)
Benford, Steve; Seager, Will; Flintham, Martin; Anastasi, Rob; Rowland, Duncan; Humble, Jan; Stanton, Danaë; Bowers, John; Tandavanitj, Nick; Adams, Matt; Row-Farr, Ju; Oldroyd, Amanda; Sutton, Jon (2004), "The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game", UbiComp 2004: Ubiquitous Computing(PDF), Lecture Notes in Computer Science, vol. 3205, pp. 70–87, CiteSeerX10.1.1.591.7952, doi:10.1007/978-3-540-30119-6_5, ISBN978-3-540-22955-1, archived from the original(PDF) on 2013-10-29, retrieved 2013-11-13
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Benford, Steve; Seager, Will; Flintham, Martin; Anastasi, Rob; Rowland, Duncan; Humble, Jan; Stanton, Danaë; Bowers, John; Tandavanitj, Nick; Adams, Matt; Row-Farr, Ju; Oldroyd, Amanda; Sutton, Jon (2004), "The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game", UbiComp 2004: Ubiquitous Computing(PDF), Lecture Notes in Computer Science, vol. 3205, pp. 70–87, CiteSeerX10.1.1.591.7952, doi:10.1007/978-3-540-30119-6_5, ISBN978-3-540-22955-1, archived from the original(PDF) on 2013-10-29, retrieved 2013-11-13
Palmieri, Paolo; Calderoni, Luca; Maio, Dario (2014), "Spatial Bloom Filters: Enabling Privacy in Location-Aware Applications", Proc. 10th International Conference on Information Security and Cryptology (Inscrypt 2014), vol. 8957, Springer-Verlag, Lecture Notes in Computer Science, pp. 16–36, CiteSeerX10.1.1.471.4759, doi:10.1007/978-3-319-16745-9_2, ISBN978-3-319-16744-2
B. Guo; R. Fujimura; D. Zhang; M. Imai (2011). "Design-in-Play: Improving the Variability of Indoor Pervasive Games". Multimedia Tools and Applications. 59: 259–277. doi:10.1007/s11042-010-0711-z. S2CID9008319.
Broll, W.; Ohlenburg, J.; Lindt, I.; Herbst, I.; Braun, A. K. (2006). "Meeting technology challenges of pervasive augmented reality games". Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games - NetGames '06. p. 28. doi:10.1145/1230040.1230097. ISBN978-1595935892. S2CID15130951.
Benford, Steve; Seager, Will; Flintham, Martin; Anastasi, Rob; Rowland, Duncan; Humble, Jan; Stanton, Danaë; Bowers, John; Tandavanitj, Nick; Adams, Matt; Row-Farr, Ju; Oldroyd, Amanda; Sutton, Jon (2004), "The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game", UbiComp 2004: Ubiquitous Computing(PDF), Lecture Notes in Computer Science, vol. 3205, pp. 70–87, CiteSeerX10.1.1.591.7952, doi:10.1007/978-3-540-30119-6_5, ISBN978-3-540-22955-1, archived from the original(PDF) on 2013-10-29, retrieved 2013-11-13