Analysis of information sources in references of the Wikipedia article "MUD1" in English language version.
Furthermore, it only ran on DEC-10, and although copies were sent to other institutions in the U.K., Sweden, and Norway, only two of these allowed outsiders access (Dundee Technical College and Oslo University).
Due in part to a fortuitous coincidence (MUD was written for the same DECSystem-10 computing platform that CompuServe used for its information service) MUD was licensed by CompuServe in the mid-1980s where it ran as a popular game until late 1999. It was eventually retired along with other software during CompuServe's Y2K cleanup efforts.
Roy graduates from Essex University, and Richard takes full control of the game, fleshing out the database and adding additional commands. A proper persona communication system is introduced, along with the concepts of points and wizards.
Essex University allows outside users to access its DEC-10 via BT's Packet Switch Stream network (PSS) during the normally idle period from 2am to 8am each night.
October of 1987 was chaos. The MUD account was deleted, but the guest account on Essex University remained open. I guess it wasn't causing any trouble so they simply left it. ROCK, UNI and MUD all ran from the MUD account so they had gone but... MIST ran from a student account and it was still playable.
Many MUDDL databases were written by students at Essex University, the most well-known being 'Mist', 'Rock', 'Blud' and 'Uni' [...]
Viktor Toth had had a copy of the BCPL source code for MUD1 for some years, and decided that now was the time to do something with it. In a 9-day programming blitz over Christmas, he rewrote the BCPL MUDDL engine in C++ and opened it up alongside MUD2. The ex-CompuServe players gravitated there, where it now runs as a direct continuation of the defunct original BL incarnation.
The program was also becoming unmanageable, as it was written in assembler. Hence, he rewrote everything in BCPL, starting late 1979 and working up to about Easter 1980. The finished product was the heart of the system which many people came to believe was the 'original' MUD. In fact, it was version 3.
The incarnation of MUD1 on the CompuNet network in the UK, the first commercial MUA in the world.
A new version of the game, which came to be known as MUD2, was written in 1985 to be run as a service for British Telecom.
Viktor Toth had had a copy of the BCPL source code for MUD1 for some years, and decided that now was the time to do something with it. In a 9-day programming blitz over Christmas, he rewrote the BCPL MUDDL engine in C++ and opened it up alongside MUD2. The ex-CompuServe players gravitated there, where it now runs as a direct continuation of the defunct original BL incarnation.
The code has landed at Stanford University, which says it has secured permission to redistribute the game's blueprints from the authors Richard Bartle and Roy Trubshaw.
Zork was too much of a nonsense word, not descriptive of the game, etc., etc., etc. Silly as it sounds, we eventually started calling it Dungeon (Dave admits to suggesting the new name, but that's only a minor sin). When Bob the lunatic released his FORTRAN version to the DEC users' group, that was the name he used.
Zork was too much of a nonsense word, not descriptive of the game, etc., etc., etc. Silly as it sounds, we eventually started calling it Dungeon (Dave admits to suggesting the new name, but that's only a minor sin). When Bob the lunatic released his FORTRAN version to the DEC users' group, that was the name he used.
Roy graduates from Essex University, and Richard takes full control of the game, fleshing out the database and adding additional commands. A proper persona communication system is introduced, along with the concepts of points and wizards.
Essex University allows outside users to access its DEC-10 via BT's Packet Switch Stream network (PSS) during the normally idle period from 2am to 8am each night.
In 1980, Roy Trubshaw, a British fan of the fantasy role-playing board game Dungeons and Dragons, wrote an electronic version of that game during his final undergraduate year at Essex College. The following year, his classmate Richard Bartle took over the game, expanding the number of potential players and their options for action. He called the game MUD (for Multi-User Dungeons), and put it onto the Internet.