Analysis of information sources in references of the Wikipedia article "Metal Gear Solid 3: Snake Eater" in English language version.
While Konami shot for 30 frames per second, it frequently went over budget - the days of MGS as a 60Hz series were over. We saw dips down to 20 and even 15 frames per second during the cut-scenes...
On PlayStation 2 ... Konami dropped v-sync in gameplay where necessary in order to maintain a more fluid frame-rate... On Vita, thankfully, we have locked v-sync, and there appears to be enough horsepower to maintain a much more consistent 30 frames per second, with only certain cinematics causing frame-rate dips.
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(help)While Konami shot for 30 frames per second, it frequently went over budget - the days of MGS as a 60Hz series were over. We saw dips down to 20 and even 15 frames per second during the cut-scenes...
On PlayStation 2 ... Konami dropped v-sync in gameplay where necessary in order to maintain a more fluid frame-rate... On Vita, thankfully, we have locked v-sync, and there appears to be enough horsepower to maintain a much more consistent 30 frames per second, with only certain cinematics causing frame-rate dips.