Analysis of information sources in references of the Wikipedia article "Microsoft HoloLens" in English language version.
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As I was stripped of all devices and gadgets before being allowed into the demo room, I had to guesstimeasure it by covering the visible screen with my hands (fingers splayed) at arm's length, ending up with 1 3/4 hands horizontally, and 1 hand vertically (in other words, a 16:9 screen aspect ratio) (see Figure 1). In non-Doc-Ok units, that comes out to about 30° by 17.5° (for comparison, the Oculus Rift DK2′s field of view is about 100° by 100°).
One Microsoft employee [...] typed my IPD (interpupillary distance) into a connected PC. Microsoft says the final version will automatically measure the distnace [sic] between your eyes, but the prototypes don't have that feature yet.
We will work to get devices out as quickly as possible. As soon as additional devices are available, more accepted applicants will be invited to purchase.
HoloLens is the first—and so far—only holographic computer out there. [...] I hope that in the not-so-distant future there will be many such devices. [...] This is running Windows 10. All of the APIs for human and environment understanding are part of Windows, and this version of Windows that we put on this device—we call it Windows Holographic.
That means very little pressure on your nose, and even if you're wearing glasses you can generally find a workable way to keep them on underneath.
...but the rover moves everyday, and we wanted this tool to be useful operationally, so we actually needed to, not just do this once, but we needed a way to create these scenes easily and automatically as the rover moves, and new imagery is downlinked.Abercrombie, Parker (January 23, 2016). A Cloud-based Architecture for Processing 3D Mars Terrain (PDF). SCaLE 14x — The Fourteenth Annual Southern California Linux Expo. Retrieved February 17, 2016.
As I was stripped of all devices and gadgets before being allowed into the demo room, I had to guesstimeasure it by covering the visible screen with my hands (fingers splayed) at arm's length, ending up with 1 3/4 hands horizontally, and 1 hand vertically (in other words, a 16:9 screen aspect ratio) (see Figure 1). In non-Doc-Ok units, that comes out to about 30° by 17.5° (for comparison, the Oculus Rift DK2′s field of view is about 100° by 100°).
This custom silicon efficiently processes data from the sensors, resulting in a relatively simple yet informative output that can be easily used by developers so they can focus on creating amazing experiences without having to work through complex physics calculations.
Each lens has three layers of glass—in blue, green, and red—full of microthin corrugated grooves that diffract light. [...] A "light engine" above the lenses projects light into the glasses, where it hits the grating and then volleys between the layers of glass millions of times.
the hardware we have now [...] the field of view isn't exactly final, but I wouldn't say it's going to be [...] hugely, noticeably different, either.
...but the rover moves everyday, and we wanted this tool to be useful operationally, so we actually needed to, not just do this once, but we needed a way to create these scenes easily and automatically as the rover moves, and new imagery is downlinked.Abercrombie, Parker (January 23, 2016). A Cloud-based Architecture for Processing 3D Mars Terrain (PDF). SCaLE 14x — The Fourteenth Annual Southern California Linux Expo. Retrieved February 17, 2016.
It's a new application under development in my lab, and we're talking about it publicly for the first time today. It's a tool for spacecraft designers, and it borrows a lot of technology from the work that we're doing for our applications on the International Space Station.