Multiplayer online battle arena (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Multiplayer online battle arena" in English language version.

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  • Silva, Victor do Nascimento; Chaimowicz, Luiz (30 May 2017). "MOBA: a New Arena for Game AI". arXiv:1705.10443 [cs].
  • Hodge, Victoria; Devlin, Sam; Sephton, Nick; Block, Florian; Drachen, Anders; Cowling, Peter (17 November 2017). "Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games". arXiv:1711.06498 [cs.AI].
  • Silva, Victor do Nascimento; Chaimowicz, Luiz (8 June 2017). "On the Development of Intelligent Agents for MOBA Games". arXiv:1706.02789 [cs.AI].
  • Silva, Victor do Nascimento; Chaimowicz, Luiz (9 June 2017). "A Tutor Agent for MOBA Games". arXiv:1706.02832 [cs.AI].

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  • "Herzog Zwei". ClassicReload.com. 15 June 2017. Retrieved 20 September 2020. The multiplayer mode is only possible via a split-screen setup, in which the competing players can observe the other's activity, making discreet maneuvers or surprise attacks difficult to execute.

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  • Cannizzo, Alejandro; Ramírez, Esmitt (2015). "Towards Procedural Map and Character Generation for the MOBA Game Genre". Ingeniería y Ciencia. 11 (22): 95–119. doi:10.17230/ingciencia.11.22.5. hdl:10784/7884. ISSN 1794-9165.
  • Huda, Irfan Nabil; Salehudin, Imam (26 March 2024). "Escapism, family and friends, and social interactions: How watching esports increases gaming and in-game purchase intentions". Jurnal Manajemen Dan Pemasaran Jasa. 17 (1): 1–22. doi:10.25105/jmpj.v17i1.18463.
  • Ng, Patrick; Nesbitt, Keith; Blackmore, Karen (5 February 2015). "Sound Improves Player Performance in a Multiplayer Online Battle Arena Game". Artificial Life and Computational Intelligence. Lecture Notes in Computer Science. Vol. 8955. Springer, Cham. pp. 166–174. doi:10.1007/978-3-319-14803-8_13. ISBN 9783319148021.
  • Lopuszanski, Stefan (2019). "It's Mods All The Way Down". ResearchGate. doi:10.13140/RG.2.2.25818.08644.

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  • Cannizzo, Alejandro; Ramírez, Esmitt (2015). "Towards Procedural Map and Character Generation for the MOBA Game Genre". Ingeniería y Ciencia. 11 (22): 95–119. doi:10.17230/ingciencia.11.22.5. hdl:10784/7884. ISSN 1794-9165.

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  • Psychotronic (30 November 2008). "Minions". jayisgames.com. Archived from the original on 7 November 2012. Retrieved 7 November 2012.

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  • Cannizzo, Alejandro; Ramírez, Esmitt (2015). "Towards Procedural Map and Character Generation for the MOBA Game Genre". Ingeniería y Ciencia. 11 (22): 95–119. doi:10.17230/ingciencia.11.22.5. hdl:10784/7884. ISSN 1794-9165.
  • Crecente, Brian. "League of Legends is now 10 years old. This is the story of its birth". Washington Post. ISSN 0190-8286. Retrieved 4 September 2020.

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