Breen, Christopher (December 1993). "A Spectacle Not To Be Myst". Computer Gaming World. pp. 114, 116. Archived from the original on March 19, 2016. Retrieved March 29, 2016.
Kirsh SJ (1998). "Seeing the world through Mortal Kombat-colored glasses: violent video games and the development of a short-term hostile attribution bias". Childhood. 5 (2): 177–184. doi:10.1177/0907568298005002005. S2CID143735522.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 8'45"–12'07". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 4'30"–5'35". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 5'40"–8'43". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 12'15"–14'00". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 14'35"–16'30". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 16'35"–17'30". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at Q&A Session. Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 18'00"–19'20". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 25'00"–28'25". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 22'00"–25'00". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 31'35"–33'40". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 33'41"–36'00". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Laura (November 6, 1997). "Riven Rapt". Salon. Archived from the original on April 2, 2008. Retrieved May 2, 2008.
semanticscholar.org
api.semanticscholar.org
Kirsh SJ (1998). "Seeing the world through Mortal Kombat-colored glasses: violent video games and the development of a short-term hostile attribution bias". Childhood. 5 (2): 177–184. doi:10.1177/0907568298005002005. S2CID143735522.
sjgames.com
Koke, Jeff (July 1994). "MYST". Pyramid. No. 8. Steve Jackson Games.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 8'45"–12'07". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 4'30"–5'35". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 5'40"–8'43". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 12'15"–14'00". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 14'35"–16'30". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 16'35"–17'30". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at Q&A Session. Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 18'00"–19'20". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Stern, Gloria (August 23, 1994). "Through the Myst". WorldVillage. Archived from the original on February 17, 2009. Retrieved April 27, 2014.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 25'00"–28'25". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 22'00"–25'00". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 31'35"–33'40". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Miller, Robyn (March 2013). Classic Game Postmortem: Myst. Game Developers Conference Vault. Event occurs at 33'41"–36'00". Archived from the original on April 9, 2015. Retrieved February 22, 2016.
Breen, Christopher (December 1993). "A Spectacle Not To Be Myst". Computer Gaming World. pp. 114, 116. Archived from the original on March 19, 2016. Retrieved March 29, 2016.