Nintendo 64 Game Pak (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Nintendo 64 Game Pak" in English language version.

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  • Nintendo 64 Programming Manual. Nintendo of America. October 21, 1996. Retrieved November 20, 2015.
  • "Project Reality". GamePro. No. 58. May 1994. p. 170.
  • "Ultra 64 Debuts in Japan". GamePro. No. 78. IDG. January 1996. p. 22.
  • Svensson, Christian (July 1996). "Race Slames Nintendo". Next Generation. No. 19. p. 21.
  • Pak Watch. Nintendo Power: Nintendo. 1994. p. 108.
  • "Technology". Next Generation. December 24, 1996. p. 74. Retrieved September 9, 2017.
  • "Cheaper Nintendo 64 Games?". GamePro. No. 108. IDG. September 1997. p. 22.
  • "So, Which Game Machine Would Dave Perry Buy?". Next Generation. No. 16. April 1996. p. 7.
  • "Nintendo's Space World 1997". Next Generation. No. 38. February 1998. Retrieved August 6, 2022.

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  • Wertz, Langston (August 31, 1997). "Inside stuff from the boss, on PlayStation". The Charlotte Observer. Charlotte, NC. p. 103. Retrieved August 2, 2020. Give me a break. Nintendo cartridges only hold between 8 and 16 megabytes of data compared to 650 megabytes on a CD. A CD costs very little to manufacture, compared to Nintendo's cartridge costs ... Most N64 carts are costing consumers $55 to $70, compared with $20 to $50 for a PlayStation CD. And the CD allows smaller manufacturing runs with very short lead times. This is why all creative development is going to be on a CD. The CD allows the publisher to take creative content risks—not inventory risk. Even the 64DD holds less than one-tenth of the storage of a CD.

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  • Croal, N'Gai (September 4, 2000). "It's Hip To Be Square". Newsweek. Vol. 136, no. 10. Masato Kawaguchi and Marc Saltzman in Japan. pp. 53–54. Archived from the original on October 25, 2020. Retrieved August 3, 2020.

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