Analysis of information sources in references of the Wikipedia article "Open-source video game" in English language version.
SDL officially supports Linux, Windows, BeOS, Mac OS, Mac OS X, FreeBSD, OpenBSD, BSD/OS, Solaris and IRIX. SDL also works with Windows CE, AmigaOS, Atari, QNX, NetBSD, AIX, Tru64 UNIX and SymbianOS. However, those OSes are not yet officially supported. This means if you write your application using SDL, you can port it with minimal rework to all those OSes. SDL provides a portable way to write games and multimedia applications on every major OS currently in use.
Hexoshi – this game's resemblance to Metroid makes it relatable to gamers. The game's tight controls and solid gameplay may be a good stepping stone for people.
Thanks to open source, there are actually quite a few fun and free games to download and for which the Ubuntu repositories have a fine selection. From the Applications > Add/Remove menu there's a whole range of games from the basic classics like Nethack and Frozen Bubble through to 3D accelerated gems like Chromium and Neverball. I played all of these. And then I played some more. And then some more. How do they make these so damn addictive? They're not blockbusters, but they beat the pants off the free games bundled in Windows, and will keep you occupied for many hours longer. Good deal for the price point.
It was written in Gambas 3.15.2 and uses Qt 5 for interfaces, SDL 2 for audio and OpenGL 2.1 for rendering. Created in six days, it features a beta version of the second revision of the PS Tech engine.
Written by David Jaffe, Dave Gnukem is a 2D scrolling platform game, similar to Duke Nukem 1. It includes a sprite and level editor. It uses GGI and thus runs on the console as well as X, windowed or fullscreeen. It also runs on Windows, using DirectX. Download it and blow yourself away
Clone of the C64 game Paradroid.
An improved version of Paradroid - a strategic shoot-em up. You are a droid out to save the universe. To do this, you must do more than simply blasting everything in sight - you have to transfer to better droids in order to conquer more advanced droids, and go through walls to reach parts other droids cannot reach.
Freshmeat was the focal point of my search. With over 300 games listed in the X11 section and 200 in the console section, it provided more games than I could possibly evaluate. Naturally, since I want instant gratification of my need for fun, I tended to look only at those with stable releases.
I ported Helicopters, one of my games, just to show you how easy you can port games to it.
Impressively, MenuetOS is no thought experiment. To illustrate the point, the operating system ships with shareware versions of legendary games 'Quake' and 'Doom'.
Kolibri features a rich set of applications that include a word processor, image viewer, graphical editor, web browser, and well over 30 exciting games," states the authors of the operating system.
Simutrans is an open source simulation game under the Artistic License 1.0 for Windows, AmigaOS, BeOS, Mac OS X and Linux that focuses on freight, passenger, mail and energy transport.
Niklaus Wirth is the creator of this language. A lot of game engines like Mingro, Nxpascal, Castle game engines are written in Pascal language.
However, some teams put more energy into doing fun such as running games or playing music by connecting a speaker with their CPU. Group 6, to which I belonged, was a group of such people who loved entertainment, and we decided to run an OS as our team goal.
lxdoom-1.4.4
Bill Kendrick has also created a number of other arcade conversions, edutainment, and experimental software toys which he ports to the widest possible range of platforms, all of which can still be found on the New Breed Software website.
He is most famous for starting work on the platformer SuperTux and crafting the drawing program Tux Paint, helping to popularize Tux as a gaming icon with others in the Tux4Kids initiative, all alongside the work of people like Steve Baker and Ingo Ruhnke.
doom... quake... tetris...
Some of our system components, the programming tools, became popular on their own among programmers, but we wrote many components that are not tools. We even developed a chess game, GNU Chess, because a complete system needs games too.
The rest of the adventure went fairly well. He managed to build SDL and port over some games.
tetris - Fork of BSD Tetris game
I spent the next 4 years of my life, almost 100% full-time working on Azul3D, a game engine in Go - and spent only minimal time attending online community college on the weekends.
Some of the other things you can download for free include games, rescue software and a VNC viewer.
You can not only play the latest 8bit version of Doom converted by Prodatron, but many other games such as Sakoban, 2048 and yes even Flappy Bird via this graphically impressive Z80 operating system.
Alas, artists are always conservative for their creations. For me, the most important thing was to have the code under a free license... it always leaves the opportunity for other creators to take over the game with new data, but it's a hell of a job! Honestly, I am for free, but free is not always the panacea and our creators do not want to find their babies anywhere without their consent. Anyone today who wants to offer free content to replace cc licensed content with better quality will be welcomed with open arms as a possible future team member :D And anyone who wants to use our content for another project is safe ask permission on our forum.
Work on [Pingus] began in 1998. This game is the first Game of the Month by The Linux Game Tome, which has revamped such games as SuperTux, Super TuxKart, and Lincity. The first post-GotM version 0.6 was released in 2003 for Linux featuring new levels and a level editor.
Without graphics support, the proof-of-concept application is quite limited in what it can do. I therefore chose to port "frotz". This is an interpreter for Z-machine games. The system requirements are minimal, but it can be used to play perhaps thousands of "interactive fiction" (text adventure) games.
If you've seen or used RigelEngine before, some of the new features will sound familiar – the project is in fact based on RigelEngine.
LGT sponsors annual awards where members of the site vote for the best free and non-free games of the year. A "miscellaneous" category also singles out the best sounds, emulators, toys, and the most promising Linux game project. The current top free game is Frozen Bubble, and the favorite commercial game is Quake 3 Arena.
I started my port of Zork for the NXP FRDM-K64F board using the port from Thomas Shane. You can find my port for the FRDM-K64F on GitHub (links at the end of this article). It should be fairly simple to port it to any other board. The game code has been converted to C using a converter (so the code looks rather ugly with lots of goto statements).
Many open source games have been ported to MorphOS, including several commercial games whose sources have been released, like id Software masterpieces Wolfenstein 3D, Doom, Doom II, Quake, Quake II and Quake III.
Furthermore, the Delta Engine can be easily transformed between Java C++, C#, Objective-C and JavaScript. This makes it ultimately a cross platform Game Engine.
If you're running KDE or Gnome, you already have a few simple games installed. I'm not a fan of either desktop -- both strike me as bloated and obtuse -- but their games packages are a nice way to pick up a dozen simple favorites such as Solitaire, Asteroids, and Tetris.
While it runs on a number of platforms (including some surprising ones, like ReactOS, BeOS, and OS/2), the Linux installation of OpenTTD is quick and easy.
These aren't by any means the only two games from the KDE project. There are many others, including card games, tile games, and arcade games. The nice thing about the KDE Games package is that they contain games you're happy to walk away from at a moment's notice, and they only require about a fourth of your attention. I use these to kill time while compiling code. Sometimes I don't get a full game in, but I always appreciate the subtle shift in mental gears.
This new build also includes new ports, such as Quake III, Python, SDL with OpenGL support, and much more.
Magnussoft also included a few emulators (including graphical frontends) in this release, two of which I want to highlight: DOSbox and Qemu. Using the DosBox emulator, I was able to play some old DOS games (Keen!), even though I had to edit the DOSbox config file in order to get some decent performance. The QemuVM frontend had problems in that it would not work correctly when using physical disks instead of image files.
While not yet having accelerated graphics and their Wayland support is still some ways out, they have ported some games/emulators to Redox OS already like DOSBox, Neverball, OpenTTD, ScummVM, 2048, and others.
In addition to games in these emulators, a plethora of games have been ported to RISC OS from Linux and other platforms
Alpha Shooter is a 3D FPS game with a sci-fi setting, developed by Nicola Cocchiaro and released under the GNU General Public License. It is currently written in C++ and uses its own reusable game engine, named Neutron. The game (and its engine) will evolve to include simulated physics and artificial intelligence, a scripted storyline, involving music and sound effects and more.
Also a BeOS version was released and hence Arianne was one of the first BeOS open source games.
This is a 3D game engine for Windows first person shooter (FPS) games. It uses OpenGL for hardware accelerated transformation and lighting and DirectSound for music and 3D sound effects. The engine supports particle effects, shaders, glow maps, volumetric fog and explosions, stencil shadows, chrome maps, weather effects, damage decals, etc. It has support for complex 3D models and a wide variety of generic weapon types (melee weapons like a fist, projectile weapons like a laser blaster, exploding projectile weapons like a rocket launcher, instant hit weapons like a pistol, beam weapons like a rail gun, grenades, and shotgun) that can be customised. It also has a scripting engine with a GUI interface that lets you create scripts without learning the scripting language. The engine comes with a variety of tools, including a level editor, a model editor and an episode editor. Also included are some freeware games. The engine is released under the GNU General Public License.
The desktop includes a number of games that typically come with GNOME.
The game was originally released for Linux, Windows, ReactOS, Mac OS X. Versions for other computers include FreeBSD, BeOS, among others.
One was how many open source game-creation systems I found (4, more than the zero I expected). These are Game Editor (2d with export to some mobile devices), Construct (2d, some 3d), Novashell (2d), and Sandbox (3d).
A disappointment was the state of open content sharing. While some sites, like OpenGameArt and New Grounds provide tagging with a Creative Commons license, far more common are sites like Google's 3D Warehouse that have site-specific terms of use, and provide no ability for artists to indicate they are willing to share their work via Creative Commons or an open source license.
It is multi-platform game, which is easy to install on Windows to MacOSX and open source platform such as FreeBSD, Open BSD, NetBSD and now historic BeOS.
If one wishes to contribute, or is dismayed at the absence of any piece or pieces of data, one should ask, query, inquire - that is to say, communicate - via appropriate channels. We have a wiki because we are engaged in a collaborative attempt at documenting and presenting data that has been generated concerning the VS universe, and because we, as a community, would like to think we're up to developing a culture where that is a pleasant venture.
Some of our system components, the programming tools, became popular on their own among programmers, but we wrote many components that are not tools. We even developed a chess game, GNU Chess, because a complete system needs games too.
Alas, artists are always conservative for their creations. For me, the most important thing was to have the code under a free license... it always leaves the opportunity for other creators to take over the game with new data, but it's a hell of a job! Honestly, I am for free, but free is not always the panacea and our creators do not want to find their babies anywhere without their consent. Anyone today who wants to offer free content to replace cc licensed content with better quality will be welcomed with open arms as a possible future team member :D And anyone who wants to use our content for another project is safe ask permission on our forum.
Freshmeat was the focal point of my search. With over 300 games listed in the X11 section and 200 in the console section, it provided more games than I could possibly evaluate. Naturally, since I want instant gratification of my need for fun, I tended to look only at those with stable releases.
Thanks to open source, there are actually quite a few fun and free games to download and for which the Ubuntu repositories have a fine selection. From the Applications > Add/Remove menu there's a whole range of games from the basic classics like Nethack and Frozen Bubble through to 3D accelerated gems like Chromium and Neverball. I played all of these. And then I played some more. And then some more. How do they make these so damn addictive? They're not blockbusters, but they beat the pants off the free games bundled in Windows, and will keep you occupied for many hours longer. Good deal for the price point.
If you're running KDE or Gnome, you already have a few simple games installed. I'm not a fan of either desktop -- both strike me as bloated and obtuse -- but their games packages are a nice way to pick up a dozen simple favorites such as Solitaire, Asteroids, and Tetris.