Analysis of information sources in references of the Wikipedia article "Open-source video game" in English language version.
SDL officially supports Linux, Windows, BeOS, Mac OS, Mac OS X, FreeBSD, OpenBSD, BSD/OS, Solaris and IRIX. SDL also works with Windows CE, AmigaOS, Atari, QNX, NetBSD, AIX, Tru64 UNIX and SymbianOS. However, those OSes are not yet officially supported. This means if you write your application using SDL, you can port it with minimal rework to all those OSes. SDL provides a portable way to write games and multimedia applications on every major OS currently in use.
Hexoshi – this game's resemblance to Metroid makes it relatable to gamers. The game's tight controls and solid gameplay may be a good stepping stone for people.
Thanks to open source, there are actually quite a few fun and free games to download and for which the Ubuntu repositories have a fine selection. From the Applications > Add/Remove menu there's a whole range of games from the basic classics like Nethack and Frozen Bubble through to 3D accelerated gems like Chromium and Neverball. I played all of these. And then I played some more. And then some more. How do they make these so damn addictive? They're not blockbusters, but they beat the pants off the free games bundled in Windows, and will keep you occupied for many hours longer. Good deal for the price point.
Freshmeat was the focal point of my search. With over 300 games listed in the X11 section and 200 in the console section, it provided more games than I could possibly evaluate. Naturally, since I want instant gratification of my need for fun, I tended to look only at those with stable releases.
He is most famous for starting work on the platformer SuperTux and crafting the drawing program Tux Paint, helping to popularize Tux as a gaming icon with others in the Tux4Kids initiative, all alongside the work of people like Steve Baker and Ingo Ruhnke.
Some of our system components, the programming tools, became popular on their own among programmers, but we wrote many components that are not tools. We even developed a chess game, GNU Chess, because a complete system needs games too.
Alas, artists are always conservative for their creations. For me, the most important thing was to have the code under a free license... it always leaves the opportunity for other creators to take over the game with new data, but it's a hell of a job! Honestly, I am for free, but free is not always the panacea and our creators do not want to find their babies anywhere without their consent. Anyone today who wants to offer free content to replace cc licensed content with better quality will be welcomed with open arms as a possible future team member :D And anyone who wants to use our content for another project is safe ask permission on our forum.
Work on [Pingus] began in 1998. This game is the first Game of the Month by The Linux Game Tome, which has revamped such games as SuperTux, Super TuxKart, and Lincity. The first post-GotM version 0.6 was released in 2003 for Linux featuring new levels and a level editor.
If you've seen or used RigelEngine before, some of the new features will sound familiar – the project is in fact based on RigelEngine.
LGT sponsors annual awards where members of the site vote for the best free and non-free games of the year. A "miscellaneous" category also singles out the best sounds, emulators, toys, and the most promising Linux game project. The current top free game is Frozen Bubble, and the favorite commercial game is Quake 3 Arena.
If you're running KDE or Gnome, you already have a few simple games installed. I'm not a fan of either desktop -- both strike me as bloated and obtuse -- but their games packages are a nice way to pick up a dozen simple favorites such as Solitaire, Asteroids, and Tetris.
These aren't by any means the only two games from the KDE project. There are many others, including card games, tile games, and arcade games. The nice thing about the KDE Games package is that they contain games you're happy to walk away from at a moment's notice, and they only require about a fourth of your attention. I use these to kill time while compiling code. Sometimes I don't get a full game in, but I always appreciate the subtle shift in mental gears.
The desktop includes a number of games that typically come with GNOME.
One was how many open source game-creation systems I found (4, more than the zero I expected). These are Game Editor (2d with export to some mobile devices), Construct (2d, some 3d), Novashell (2d), and Sandbox (3d).
A disappointment was the state of open content sharing. While some sites, like OpenGameArt and New Grounds provide tagging with a Creative Commons license, far more common are sites like Google's 3D Warehouse that have site-specific terms of use, and provide no ability for artists to indicate they are willing to share their work via Creative Commons or an open source license.
If one wishes to contribute, or is dismayed at the absence of any piece or pieces of data, one should ask, query, inquire - that is to say, communicate - via appropriate channels. We have a wiki because we are engaged in a collaborative attempt at documenting and presenting data that has been generated concerning the VS universe, and because we, as a community, would like to think we're up to developing a culture where that is a pleasant venture.
Some of our system components, the programming tools, became popular on their own among programmers, but we wrote many components that are not tools. We even developed a chess game, GNU Chess, because a complete system needs games too.
Alas, artists are always conservative for their creations. For me, the most important thing was to have the code under a free license... it always leaves the opportunity for other creators to take over the game with new data, but it's a hell of a job! Honestly, I am for free, but free is not always the panacea and our creators do not want to find their babies anywhere without their consent. Anyone today who wants to offer free content to replace cc licensed content with better quality will be welcomed with open arms as a possible future team member :D And anyone who wants to use our content for another project is safe ask permission on our forum.
Freshmeat was the focal point of my search. With over 300 games listed in the X11 section and 200 in the console section, it provided more games than I could possibly evaluate. Naturally, since I want instant gratification of my need for fun, I tended to look only at those with stable releases.
Thanks to open source, there are actually quite a few fun and free games to download and for which the Ubuntu repositories have a fine selection. From the Applications > Add/Remove menu there's a whole range of games from the basic classics like Nethack and Frozen Bubble through to 3D accelerated gems like Chromium and Neverball. I played all of these. And then I played some more. And then some more. How do they make these so damn addictive? They're not blockbusters, but they beat the pants off the free games bundled in Windows, and will keep you occupied for many hours longer. Good deal for the price point.
If you're running KDE or Gnome, you already have a few simple games installed. I'm not a fan of either desktop -- both strike me as bloated and obtuse -- but their games packages are a nice way to pick up a dozen simple favorites such as Solitaire, Asteroids, and Tetris.