Open world (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Open world" in English language version.

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  • Koon, David (February 8, 2012). "Dani Bunten changed video games forever". Arkansas Times. Retrieved July 19, 2017. Seven Cities of Gold, an Ozark Softscape title produced for EA in 1984 that eventually became the best-selling game of Bunten's career, was one of the first video games to take a stab at an 'open world' concept, allowing players to explore a virtual continent and set their own path rather than follow a regimented series of events.

arstechnica.com

  • Moss, Richard (March 25, 2017). "Roam free: A history of open-world gaming". Ars Technica. Retrieved October 6, 2017. Amazingly, open-world games can be traced back to the days of mainframes—namely, to the 1976 text-only game Colossal Cave Adventure for the PDP-10. Adventure at its core wasn't much different to the GTAs, Elites, and Minecrafts of today: you could explore, freely, in any direction, and your only goals were to find treasure (which is scattered throughout the cave) and to escape with your life.
  • Moss, Richard (March 25, 2017). "Roam free: A history of open-world gaming". Ars Technica. Retrieved October 6, 2017. Colossal Cave Adventure was a direct inspiration on 1980 Atari 2600 game Adventure. Its open world may have been sparse and populated by little more than dragon-ducks and simple geometric shapes, but its relative vastness enabled players to imagine magnificent adventures of their own making.
  • Moss, Richard (March 25, 2017). "Roam free: A history of open-world gaming". Ars Technica. Retrieved October 6, 2017.

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  • Doom, Encyclopædia Britannica, Accessed February 25, 2009

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hardcoregaming101.net

  • Jankiewicz, Joshua (July 22, 2016). "Valhalla". Hardcore Gaming 101. Archived from the original on October 27, 2016. Retrieved October 14, 2017. Still, for a pre-King's Quest graphic adventure, Valhalla remains pretty unique with its open-world aspects. Being able to kill anyone and anything can be great fun, and seeing what weird things the NPCs will do on autopilot is strangely endearing.

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  • Booker, Logan (July 14, 2008). "Pandemic Working On New 'Open World / Sandbox' IP". Kotaku. Retrieved July 25, 2008.
  • Ashcraft, Brian (July 16, 2009). "Grand Theft Auto And Pac-Man? "The Same"". Retrieved March 8, 2011.

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