Steven G. Parker; Heiko Friedrich; David Luebke; Keith Morley; James Bigler; Jared Hoberock; David McAllister; Austin Robison; Andreas Dietrich; Greg Humphreys; Morgan McGuire; Martin Stich (2013). "Magazine Communications of the ACM - GPU ray tracing". Communications of the ACM. 56 (5). ACM: 93–101. doi:10.1145/2447976.2447997. S2CID17174671. Retrieved August 14, 2013.
Steven G. Parker; James Bigler; Andreas Dietrich; Heiko Friedrich; Jared Hoberock; David Luebke; David McAllister; Morgan McGuire; Keith Morely; Austin Robison; Martin Stich (2010). "OptiX: a general purpose ray tracing engine". ACM Transactions on Graphics. 29 (4). ACM: 66:1–66:13. doi:10.1145/1778765.1778803. Retrieved August 14, 2013.
Felbecker, Robert; Raschkowski, Leszek; Keusgen, Wilhelm; Peter, Michael (2012). "Electromagnetic wave propagation in the millimeter wave band using the NVIDIA OptiX GPU ray tracing engine". 2012 6th European Conference on Antennas and Propagation (EUCAP). IEEE Xplore. pp. 488–492. doi:10.1109/EuCAP.2012.6206198. ISBN978-1-4577-0920-3. S2CID45563615.
Steven G. Parker; Heiko Friedrich; David Luebke; Keith Morley; James Bigler; Jared Hoberock; David McAllister; Austin Robison; Andreas Dietrich; Greg Humphreys; Morgan McGuire; Martin Stich (2013). "Magazine Communications of the ACM - GPU ray tracing". Communications of the ACM. 56 (5). ACM: 93–101. doi:10.1145/2447976.2447997. S2CID17174671. Retrieved August 14, 2013.
Steven G. Parker; James Bigler; Andreas Dietrich; Heiko Friedrich; Jared Hoberock; David Luebke; David McAllister; Morgan McGuire; Keith Morely; Austin Robison; Martin Stich (2010). "OptiX: a general purpose ray tracing engine". ACM Transactions on Graphics. 29 (4). ACM: 66:1–66:13. doi:10.1145/1778765.1778803. Retrieved August 14, 2013.
Felbecker, Robert; Raschkowski, Leszek; Keusgen, Wilhelm; Peter, Michael (2012). "Electromagnetic wave propagation in the millimeter wave band using the NVIDIA OptiX GPU ray tracing engine". 2012 6th European Conference on Antennas and Propagation (EUCAP). IEEE Xplore. pp. 488–492. doi:10.1109/EuCAP.2012.6206198. ISBN978-1-4577-0920-3. S2CID45563615.
Steven G. Parker; Heiko Friedrich; David Luebke; Keith Morley; James Bigler; Jared Hoberock; David McAllister; Austin Robison; Andreas Dietrich; Greg Humphreys; Morgan McGuire; Martin Stich (2013). "Magazine Communications of the ACM - GPU ray tracing". Communications of the ACM. 56 (5). ACM: 93–101. doi:10.1145/2447976.2447997. S2CID17174671. Retrieved August 14, 2013.