Paolo Pedercini (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Paolo Pedercini" in English language version.

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books.google.com

  • J. Patrick Williams, Jonas Heide Smith (2007) The players' realm: studies on the culture of video games and gaming p.247 "these are games that, for example, seek to make trenchant criticisms of ever-more flexible labour markets and to visualise and make playable the claims of queer theory about the mutability of sexual identity, pleasure and desire. Molleindustria explicitly position their work in opposition to the mainstream industry, which they see as having been invaded by global entertainment giants, and position their work alongside broader indymedia movements."}
  • Grindon, Gavin (2008). Aesthetics and Radical Politics. Cambridge Scholars. p. 36. ISBN 9781847189790. Cresswell suggests the two political objectives of Night discourse/culture jamming/guerrilla semiotics are [...]. The 'simple, meaningful graphics' of Molleindustria discussed in this paper, and the similar approaches of scratchware and others53, do much the same in relation to the games industry.

ecopolis.org

eurogamer.net

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foxnews.com

gamevideoart.org

  • "Interview: Paolo Pedercini". GAME VIDEO/ART. A SURVEY. 3 June 2016. Paolo Pedercini (b. 1981, Italy) lives in Pittsburgh, Pennsylvania and teaches an experimental game design class at Carnegie Mellon University. He often works under the project name "molleindustria" producing video games addressing various social issues such as environmentalism, food politics, labor and gender.

latimes.com

molleindustria.org

polygon.com

web.archive.org

wired.com