Planetfall (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Planetfall" in English language version.

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archive.org

atarimagazines.com

books.google.com

  • "By aligning the story with the gameplay, you evoke the emotions in the player directly, without having to appeal to a sometimes vain hope of sympathy. ... Examples range from the classic "Death of Floyd" in Planetfall, where a selfless robot helps your character--you-- directly..." Sheldon, Lee (2004). "Character Development and Storytelling for Games". Thomson Course Technology: 109. ISBN 978-1435461048. {{cite journal}}: Cite journal requires |journal= (help)

cgwmuseum.org

electronicbookreview.com

gamasutra.com

  • Adams, Ernest (1999-02-12). "Designer's Notebook: How To Be Weird". Gamasutra. Think Services. Archived from the original on 2008-09-21. Retrieved 2008-10-07. Several years ago there was a debate in the game developers' round table on GEnie (remember GEnie?) about whether or not a computer game could make you cry. ... The answer the GEnie crowd came up with was, yes, a computer game can make you cry: consider the death of Floyd the robot in Planetfall. ... Eventually, however, Floyd gave up his life for you, and there was no way to avoid it. It was a sad moment.

if-legends.org

adventure.if-legends.org

mobygames.com

plover.net

infodoc.plover.net

raphkoster.com

  • Koster, Raph (2005-12-07). "The Pixar Lesson". Raph Koster's Website. Raph Koster. Archived from the original on 2008-11-09. Retrieved 2008-10-07. ...they're not given to us by the game at all, but by cutscenes. The death of Floyd the Robot in Planetfall is an example of a cheat like this....

tistory.com

pc98library.tistory.com

  • "PC-98x1 게임 도서관 :: System Soft의 게임 목록 (1992년)" [PC-98x1 Game Library :: SystemSoft's Game List (1992)] (in Korean). PC-98 Library. 16 June 2011. Retrieved 2 January 2017.

uwo.ca

csd.uwo.ca

web.archive.org

  • Dyer, Richard (1984-05-06). "Masters of the Game". The Boston Globe. Archived from the original on 1997-06-07.
  • Adams, Ernest (1999-02-12). "Designer's Notebook: How To Be Weird". Gamasutra. Think Services. Archived from the original on 2008-09-21. Retrieved 2008-10-07. Several years ago there was a debate in the game developers' round table on GEnie (remember GEnie?) about whether or not a computer game could make you cry. ... The answer the GEnie crowd came up with was, yes, a computer game can make you cry: consider the death of Floyd the robot in Planetfall. ... Eventually, however, Floyd gave up his life for you, and there was no way to avoid it. It was a sad moment.
  • Koster, Raph (2005-12-07). "The Pixar Lesson". Raph Koster's Website. Raph Koster. Archived from the original on 2008-11-09. Retrieved 2008-10-07. ...they're not given to us by the game at all, but by cutscenes. The death of Floyd the Robot in Planetfall is an example of a cheat like this....