PlayStation Move (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "PlayStation Move" in English language version.

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  • Aziz, Hamza CTZ (26 September 2009). "TGS 09: Resident Evil 5's PS3 waggle controls in action". Destructoid. Archived from the original on 9 March 2010. Retrieved 11 March 2010. It's great that you don't have to buy an extra controller, but using the Dual Shock 3 with the Motion Controller looks so unpleasant. Hopefully Sony has something planned for an alternative controller to go with the Motion Controller.

develop-online.net

doi.org

  • Concepcion, Hans (2017). "Video Game Therapy as an Intervention for Children With Disabilities: Literature Review and Program Protocol". Therapeutic Recreation Journal. 51 (3): 221–228. doi:10.18666/TRJ-2017-V51-I3-8416.

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  • US application 2006282873, Gary Zalewski, Richard Marks, Xiadong Mao; Marks, Richard & Mao, Xiadong, "Hand-held controlller having detectable elements for tracking purposes", published 2006-12-14, assigned to Sony Computer Entertainment 

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  • "PlayStation Move games interview". EU.PlayStation.com. Sony Computer Entertainment Europe. 1 June 2010. Archived from the original on 2010-06-06. Retrieved 2010-06-08. So I can tell you that it is accurate to the nearest millimetre [...] Its reaction time, from movement to delivering to the screen, is just 22 milliseconds
  • Yoshida, Shuhei (11 March 2010). "Get physical with PlayStation Move". EU.PlayStation.com. Sony Computer Entertainment Europe. Archived from the original on 14 March 2010. Retrieved 11 March 2010. The second unique feature is the Move button on the front of the controller. With the movement of the arms being such an integral part of using the controller, we feel that it is better to have one big button, making it easier for anyone to understand and press.

blog.playstation.com

  • "Everything You Need to Know About PlayStation Move". 7 September 2010. Archived from the original on 27 June 2020. Retrieved 23 June 2020.

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  • Takahashi, Dean (3 February 2010). "RT @VentureBeat". Twitter. Archived from the original on 9 March 2016. Retrieved 12 March 2010. RT @VentureBeat Did THQ CEO spill the beans on Sony's PlayStation Arc name?
  • Seybold, Patrick (3 February 2010). "@deantak". Twitter. Archived from the original on 27 December 2014. Retrieved 12 March 2010. @deantak No. We haven't announced the name of our Motion Controller. He referred to it as a rumored code name.

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viddler.com

  • Anton Mikhailov (31 October 2009). PlayStation Motion Controller Interview Part 2 (podcast). Foster City, California: Sony Computer Entertainment America. Archived from the original (Flash Video) on 11 September 2009. Retrieved 9 September 2009.
  • Richard Marks (27 August 2009). PS3 Motion Controller (podcast). Foster City, California: Sony Computer Entertainment America. Event occurs at 4:41. Archived from the original (Flash Video) on 30 August 2009. Retrieved 29 August 2009. Basically we converted into a product just starting last year [...] and we started— melded it together with some inertial sensors, like the gyros and accelerometers, for example...

videogamer.com

  • Gera, Emily (27 July 2010). "PlayStation Move: Not just another Wii". VideoGamer.com. Pro-G Media. p. 1. Archived from the original on 26 April 2014. Retrieved 22 February 2013. PlayStation Move is the direct result of the work we did with EyeToy, so we really did start with the camera portion. Back in the year 2000 one of the tech demos we were doing, even back then, involved a coloured ball on a stick and we were trying to track that around.
  • Gera, Emily (27 July 2010). "PlayStation Move: Not just another Wii". VideoGamer.com. Pro-G Media. p. 1. Archived from the original on 13 July 2011. Retrieved 22 February 2013. Also around that time was when the Wii was coming out. The goal with EyeToy was to have a new way to play games and have something that people who wouldn't normally play would play. The Wii had also accomplished that a little bit with a very simple controller. So we realised we didn't have to get rid of the controller as long as we didn't make it too complicated. [The controller] was easy to use, you could get all the benefits of having buttons. But we could also have all the benefits of tracking the controller with a camera, and that's when we basically started the productisation of Move. We pay attention to what's going on [in the market], to the Wii in particular. We tracked how successful that was.

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