Analysis of information sources in references of the Wikipedia article "PlayStation Move" in English language version.
Cue Sony's new magic wand demonstration.
It was a damn blinking wand! The thing looked like it was looted out of a discounted, knockoff "Harry The Wizard" Halloween costume from a dollar store.
It's emerged this morning, however, that a range of Microsoft-trademarked PC accessories of the same name could have forced Sony to change its plans.
It's great that you don't have to buy an extra controller, but using the Dual Shock 3 with the Motion Controller looks so unpleasant. Hopefully Sony has something planned for an alternative controller to go with the Motion Controller.
We're not getting any lag, which we had with the camera-based stuff on PS3 before. It is very quick and responsive.
You can programmatically set the colour as well. It's RGB, so there's the full spectrum of colour.
The sphere is what the camera is tracking, in full RGB — it tracks X and Y, and Z is deduced from the area of the sphere
As it turns out, the use of the term 'sub-controller' was itself a placeholder. Yesterday, Sony submitted a finalized ID label to the Federal Communications Commission, revealing that the sub-controller will in fact be known as the 'navigation controller.'
Four PlayStation Move controllers can connect to a PS3 at one time (or two PlayStation Move Controllers and 2 PlayStation Move sub-controllers).
Coombes explained that all the calculations necessary to handle image processing are done by the Cell CPU, which apparently excels at the doing floating point calculations [...] And while Mikhailov didn't reveal how much of the CPU's overall power the Move controller requires, he did reveal that the memory demands are truly "insignificant" -- 1-2 MB of system memory.
due to the fact that Sony's controller has no nunchuck (which forces the player to hold a Sixaxis in one hand and the wand in another) the controls look a bit more awkward this time around.
It's representing movement! [...] It's supposed to represent the swipe of the controller.
We don't know what's going to happen with both the Sphere [PlayStation Motion Controller] and Natal, really.
the PlayStation Move's logo [...] it's a letter "A," as in "Arc," the name which, according to multiple Sony sources who wished to remain anonymous, is what the peripheral was to be called at retail until the company was refused a trademark on the Arc name.
There have been rumblings that Sony is currently working on a proper Nunchuk peripheral — that it is already in the design phase.
Sony's "magic wand" tech isn't exactly new.
...Arc. Like the plasma bolts spit from a Tesla Coil.
Registration Date: 2009-10-06
The game will be sold as a bundle with the PS Eye and Move, and as a standalone (just game)
Up to four motion controllers can be connected at once to the PS3 system.
Up to two motion controllers and two navigation controllers can be connected at once to the PS3 system.
So I can tell you that it is accurate to the nearest millimetre [...] Its reaction time, from movement to delivering to the screen, is just 22 milliseconds
The second unique feature is the Move button on the front of the controller. With the movement of the arms being such an integral part of using the controller, we feel that it is better to have one big button, making it easier for anyone to understand and press.
PlayStation Move navigation controller [...] will also become available on the same day in each region [...] The "charging station" will become available concurrently with the motion controller launch in each region
Sony Computer Entertainment (SCE) today announced that PlayStation Move motion controller for PlayStation 3 (PS3) computer entertainment system, launches worldwide this fall [...] Concurrently with its launch, SCE will also release PlayStation Move sub-controller to be used along with the motion controller for intuitive navigation of in-game characters and objects. [...] PlayStation Move motion controller delivers unmatched accuracy through its advanced motion sensors, including a three-axis gyroscope, a three-axis accelerometer, and a terrestrial magnetic field sensor, as well as a color-changing sphere that is tracked by PlayStation Eye camera. [...] DUALSHOCK or SIXAXIS Wireless Controller can also be used in place of the sub controller. [...] The introduction of PlayStation Move controllers has been well received within the industry and now 36 third party developers and publishers have decided to support PlayStation Move platform.
Furthermore, as a limited time offer starting October 21, users who purchase PlayStation Move motion controller will receive PlayStation Move Omnibus Demo Disk (tentative name) that contains a demo version of various PlayStation Move supported and dedicated titles.
Sony Computer Entertainment Europe will release a PlayStation Move Starter Pack [...], comprising a PlayStation Move motion controller, PlayStation Eye camera and PlayStation Move starter disc, including demos of many of the Move games available at launch and beyond.
Sony Computer Entertainment (SCE) today announced that it will release its new Motion Controller (tentative name) for PlayStation 3 (PS3) computer entertainment system in fall 2010 in Japan, Asian regions and countries, North America and Europe/PAL territories together with an extensive line-up of exciting software titles.
Motion Controller is a tentative name.
Sony filed a trademark for PlayStation Arc in Japan, which also happens to be the rumored name for Sony's motion controller.
In the coming year, both Sony and Microsoft have announced new controllers. Motion sensor controls, Natal and Gem—these are likely to bring new consumers into the marketplace, and add growth to the sector.
Filing Date: 09/03/2010
RT @VentureBeat Did THQ CEO spill the beans on Sony's PlayStation Arc name?
@deantak No. We haven't announced the name of our Motion Controller. He referred to it as a rumored code name.
The information comes from a concrete source speaking under conditions of strict anonymity.
Basically we converted into a product just starting last year [...] and we started— melded it together with some inertial sensors, like the gyros and accelerometers, for example...
PlayStation Move is the direct result of the work we did with EyeToy, so we really did start with the camera portion. Back in the year 2000 one of the tech demos we were doing, even back then, involved a coloured ball on a stick and we were trying to track that around.
Also around that time was when the Wii was coming out. The goal with EyeToy was to have a new way to play games and have something that people who wouldn't normally play would play. The Wii had also accomplished that a little bit with a very simple controller. So we realised we didn't have to get rid of the controller as long as we didn't make it too complicated. [The controller] was easy to use, you could get all the benefits of having buttons. But we could also have all the benefits of tracking the controller with a camera, and that's when we basically started the productisation of Move. We pay attention to what's going on [in the market], to the Wii in particular. We tracked how successful that was.
PlayStation Move navigation controller [...] will also become available on the same day in each region [...] The "charging station" will become available concurrently with the motion controller launch in each region
Four PlayStation Move controllers can connect to a PS3 at one time (or two PlayStation Move Controllers and 2 PlayStation Move sub-controllers).
Up to four motion controllers can be connected at once to the PS3 system.
Up to two motion controllers and two navigation controllers can be connected at once to the PS3 system.
The sphere is what the camera is tracking, in full RGB — it tracks X and Y, and Z is deduced from the area of the sphere
Basically we converted into a product just starting last year [...] and we started— melded it together with some inertial sensors, like the gyros and accelerometers, for example...
So I can tell you that it is accurate to the nearest millimetre [...] Its reaction time, from movement to delivering to the screen, is just 22 milliseconds
Coombes explained that all the calculations necessary to handle image processing are done by the Cell CPU, which apparently excels at the doing floating point calculations [...] And while Mikhailov didn't reveal how much of the CPU's overall power the Move controller requires, he did reveal that the memory demands are truly "insignificant" -- 1-2 MB of system memory.
We're not getting any lag, which we had with the camera-based stuff on PS3 before. It is very quick and responsive.
Sony Computer Entertainment (SCE) today announced that PlayStation Move motion controller for PlayStation 3 (PS3) computer entertainment system, launches worldwide this fall [...] Concurrently with its launch, SCE will also release PlayStation Move sub-controller to be used along with the motion controller for intuitive navigation of in-game characters and objects. [...] PlayStation Move motion controller delivers unmatched accuracy through its advanced motion sensors, including a three-axis gyroscope, a three-axis accelerometer, and a terrestrial magnetic field sensor, as well as a color-changing sphere that is tracked by PlayStation Eye camera. [...] DUALSHOCK or SIXAXIS Wireless Controller can also be used in place of the sub controller. [...] The introduction of PlayStation Move controllers has been well received within the industry and now 36 third party developers and publishers have decided to support PlayStation Move platform.
The second unique feature is the Move button on the front of the controller. With the movement of the arms being such an integral part of using the controller, we feel that it is better to have one big button, making it easier for anyone to understand and press.
You can programmatically set the colour as well. It's RGB, so there's the full spectrum of colour.
The game will be sold as a bundle with the PS Eye and Move, and as a standalone (just game)
Furthermore, as a limited time offer starting October 21, users who purchase PlayStation Move motion controller will receive PlayStation Move Omnibus Demo Disk (tentative name) that contains a demo version of various PlayStation Move supported and dedicated titles.
Sony Computer Entertainment Europe will release a PlayStation Move Starter Pack [...], comprising a PlayStation Move motion controller, PlayStation Eye camera and PlayStation Move starter disc, including demos of many of the Move games available at launch and beyond.
PlayStation Move is the direct result of the work we did with EyeToy, so we really did start with the camera portion. Back in the year 2000 one of the tech demos we were doing, even back then, involved a coloured ball on a stick and we were trying to track that around.
Also around that time was when the Wii was coming out. The goal with EyeToy was to have a new way to play games and have something that people who wouldn't normally play would play. The Wii had also accomplished that a little bit with a very simple controller. So we realised we didn't have to get rid of the controller as long as we didn't make it too complicated. [The controller] was easy to use, you could get all the benefits of having buttons. But we could also have all the benefits of tracking the controller with a camera, and that's when we basically started the productisation of Move. We pay attention to what's going on [in the market], to the Wii in particular. We tracked how successful that was.
It's great that you don't have to buy an extra controller, but using the Dual Shock 3 with the Motion Controller looks so unpleasant. Hopefully Sony has something planned for an alternative controller to go with the Motion Controller.
due to the fact that Sony's controller has no nunchuck (which forces the player to hold a Sixaxis in one hand and the wand in another) the controls look a bit more awkward this time around.
There have been rumblings that Sony is currently working on a proper Nunchuk peripheral — that it is already in the design phase.
Sony Computer Entertainment (SCE) today announced that it will release its new Motion Controller (tentative name) for PlayStation 3 (PS3) computer entertainment system in fall 2010 in Japan, Asian regions and countries, North America and Europe/PAL territories together with an extensive line-up of exciting software titles.
As it turns out, the use of the term 'sub-controller' was itself a placeholder. Yesterday, Sony submitted a finalized ID label to the Federal Communications Commission, revealing that the sub-controller will in fact be known as the 'navigation controller.'
It's representing movement! [...] It's supposed to represent the swipe of the controller.
Cue Sony's new magic wand demonstration.
It was a damn blinking wand! The thing looked like it was looted out of a discounted, knockoff "Harry The Wizard" Halloween costume from a dollar store.
Sony's "magic wand" tech isn't exactly new.
Motion Controller is a tentative name.
We don't know what's going to happen with both the Sphere [PlayStation Motion Controller] and Natal, really.
In the coming year, both Sony and Microsoft have announced new controllers. Motion sensor controls, Natal and Gem—these are likely to bring new consumers into the marketplace, and add growth to the sector.
The information comes from a concrete source speaking under conditions of strict anonymity.
...Arc. Like the plasma bolts spit from a Tesla Coil.
Registration Date: 2009-10-06
RT @VentureBeat Did THQ CEO spill the beans on Sony's PlayStation Arc name?
@deantak No. We haven't announced the name of our Motion Controller. He referred to it as a rumored code name.
Sony filed a trademark for PlayStation Arc in Japan, which also happens to be the rumored name for Sony's motion controller.
It's emerged this morning, however, that a range of Microsoft-trademarked PC accessories of the same name could have forced Sony to change its plans.
Filing Date: 09/03/2010
the PlayStation Move's logo [...] it's a letter "A," as in "Arc," the name which, according to multiple Sony sources who wished to remain anonymous, is what the peripheral was to be called at retail until the company was refused a trademark on the Arc name.