Pokémon (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Pokémon" in English language version.

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4kidsentertainment.com

abc.net.au

amazon.jp

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animenostalgiabomb.com

  • Yoshida, Toshifumi; Flanagan, Bill (July 1999). "Animerica interview: Takemoto Mori". Animerica. Vol. 7. pp. 28 + 30. Archived from the original on December 1, 2023. The main point is not to alienate any of the kids. For example, if we had the main character choose Zenigame (Squirtle), then some of the kids would say, "Hey, I chose Hitokage (Charmander)," and that would lead to the kid saying, "Who needs this show!"

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britannica.com

bulbagarden.net

archives.bulbagarden.net

bunka.go.jp

mediaarts-db.bunka.go.jp

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chron.com

cnet.com

cnn.com

edition.cnn.com

collider.com

comicbook.com

creatures.co.jp

crunchyroll.com

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doi.org

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fundinguniverse.com

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gamefreak.co.jp

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go.com

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imore.com

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insider.com

kidscreen.com

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old.kidscreensummit.com

  • "Summit Speakers: Brian Lacey". KidScreen Summit. Archived from the original on November 17, 2015. Prior to joining 4Kids Entertainment, Brian founded and operated Lacey Entertainment, a New York-based worldwide television marketing, production and distribution company.

kotaku.com

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herocomplex.latimes.com

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lostmediawiki.com

mandarake.co.jp

order.mandarake.co.jp

mania.com

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jp.mercari.com

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pcgamer.com

  • Wood, Austin (April 11, 2018). "Monster breeding RPG Monster Crown looks like build-a-Pokémon". PC Gamer. Archived from the original on August 3, 2020. Jason Walsh and Shad Shwarck, the two halves of Studio Aurum, grew up playing games like Pokémon and wishing that they had more involved, realistic taming and breeding systems. So, in February 2016, they decided to make their own breeding-centric monster game: Monster Crown.

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polygon.com

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  • Breen, Peter (January 2000). "Monster Marketing: Pokemon is white-hot now. But will it be evergreen?". PROMO Magazine. Archived from the original on June 18, 2004. "[Pokémon] began fully living up to its hype in November, when the release of Pokemon the First Movie and a corresponding Burger King promotion sent sales of licensed merchandise - and alleged incidents of criminal behavior - soaring. (...) [Pokémon products] built up the buzz before the movie release opened the floodgates."

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  • Larimer, Tim; Yokota, Takashi (November 22, 1999). "The Ultimate Game Freak" (online exclusive). Time. Archived from the original on April 21, 2017. Ultraman with his capsule monsters--they all became ingredients for the game.
  • Chua-Eoan, Howard; Larimer, Tim (November 22, 1999). "Beware of the Poke Mania". Time. Vol. 154, no. 21. pp. 80–86. Archived from the original on June 8, 2023.

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waseda.jp

  • Kimura, Makoto (February 27, 2006), ポケットモンスター(1996~1998) [Pocket Monsters (1996 – 1998)] (PDF), 2nd version, Waseda University, archived from the original (PDF) on January 6, 2018, ポケモンの主要顧客層は 5~12 歳の少年少女である。 [Pokémon's main customer base is boys and girls aged 5 to 12.]

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