Analysis of information sources in references of the Wikipedia article "Pokémon" in English language version.
James Leach from [UK-based] Carrick James Market Research, which carried out the study, says it suggests the Pokemon craze is now firmly on the decline.
While the Saturday morning cartoon may not feature the depth of other critically renowned series, it's undeniable that for many, Pokemon was the first step into the world of anime.
The main point is not to alienate any of the kids. For example, if we had the main character choose Zenigame (Squirtle), then some of the kids would say, "Hey, I chose Hitokage (Charmander)," and that would lead to the kid saying, "Who needs this show!"
President Hiroshi Yamauchi told a crowd at the company's Space World '97 exhibition, "I want people all over the world to play Pokémon."
The Pokémon Company International manages the property outside of Asia
Pokemon is at once plural and singular.
Parents find them less violent than some other recent toy phenomena, such as the Teenage Mutant Ninja Turtles.
The U.S. marketing interest in Pokemon shows a new respect for Japanese children's products. Japanese hits were once thought to be difficult to translate into American sales. The Mighty Morphin Power Rangers and Tamagotchi virtual pets, two blockbusters sold here by Bandai Co., of Japan, changed all that.
there are more than 100 invizimals to find, and they're as diverse as anything Pokemon could create
It puts enormous pressure on parents who want their children to have everything.
[Pokémon] was a real breakthrough, [Ledford] contends. It spawned a wave of money-spinning manga comic books, toys, and video games, and underscored the commercial potential of anime.
the similarities between it and Nintendo's Pokémon were obvious
Pokemon, as the series is called in Japan, back April 16 follows investigations by the network and the National Association of Commercial Broadcasters.
Some grown-ups admit they enjoy the game themselves.
Even Pokémon, the gateway anime of today's otaku, built from episode to episode, drawing in fans.
株式会社クリーチャーズ設立(千代田区神田須田町)[Establishment of Creatures Co., Ltd. (Kanda-Sudachō, Chiyoda)]
The movie (...) became the fourth highest grossing film of the year.
Kimishima has also been chief financial officer for the Pokémon Company, president of Pokémon USA, and president of Nintendo of America.
The Pokemon franchise has accounted for over thirty percent of Nintendo's revenues this year.
Pokémon X and Pokémon Y–the evolved sixth generation of Pokémon.
fans of Pokemon (...) should definitely take a look at Dragon Warrior Monsters
Exeggutor is my favorite. That's because I was always using this character while I was debugging the program.
"It was always my intention to come up with a tagline for marketing purposes that would also be included in the theme song," 4Kids Entertainment head of production Norman Grossfeld explained to HuffPost.
Dragon Warrior Monsters is a traditional Japanese RPG, but its foundation is to do what Pokemon did, but better
a blatant Pokémon clone
Most major European markets were skeptical when they first saw the show at NATPE two years ago, but the show's success in North America triggered a stampede in 1999.
Chiba joined the company in 2002
Prior to joining 4Kids Entertainment, Brian founded and operated Lacey Entertainment, a New York-based worldwide television marketing, production and distribution company.
If this is Sony's Pokémon, that's not such a bad thing, right?
Parents said that, although some Pokemon charters [sic] are violent, the depiction of blood and gore that comes into family rooms every night is far worse.
[The anime] managed to crack a perennial kids' TV nut: how to present action without violence. It's the stylized, whimsical little monsters that do all the fighting, not the humans.
Peer pressure has a lot to do with it. (...) [I]f you don't have it, you're not cool.
Ishihara in particular was fond of card games and used that insight to advise on how to add more depth to the battle system. To be honest, things like the Pokemon types, the link cable battles, and the Pokedex were all added later in development based on his suggestions. (...) Ishihara also gave us some pointers on the story and setting.
there are more than 100 invizimals to find, and they're as diverse as anything Pokemon could create
But on the other hand, I don't worry about it as much as, say, 'Beast Wars', 'Batman' or 'X-Men'", all animated series that she said emphasized violence.
Parents feel that if they don't give in to this widespread phenomenon they risk their kids being ostracized
Jason Walsh and Shad Shwarck, the two halves of Studio Aurum, grew up playing games like Pokémon and wishing that they had more involved, realistic taming and breeding systems. So, in February 2016, they decided to make their own breeding-centric monster game: Monster Crown.
The Pokémon Company International manages the property outside of Asia
Even when we were talking to our friends in the industry and saying that, "Oh, we're working on a Game Boy game," they were like, "Really? You're working on a Game Boy game? That's not going to sell very well, don't you think?" That's kind of what the atmosphere was like in Japan at the time.
But Pokemon was different. Pokemon monsters, famously, do not die; they simply suffer a cute fainting fit. And it's this emphasis on non-violent problem-solving and group action which also informs the new shows.
I could have sold 10 times that amount if I had them and we have done better than most to keep them in stock.
[The] playground craze from Japan has now hit fever pitch.
[Pokémon] introduced audiences, usually kids, to what I call anime style ... Shows like 'Pokémon' and 'Dragon Ball Z' serve as gateway drugs to anime, manga and sometimes Japanese culture itself.
It's impossible to review Spectrobes without mentioning Pokemon
"Spectrobes" wants to out-Pikachu "Pokemon," and it's pulling out every stop to do so.
Spectrobes is clearly Disney's attempt to create a Pokemon-like franchise
When Pokemon blew the doors off, we said, "OK, the genre's working, what do we have to fit?" Digimon floated to the top. (...) Pokemon created a large, voraciously hungry market that we intend to help supply.
Cardcaptors ... premiered on the Kids' WB! on Saturday, June 17 at 9:30 a.m. (ET) and has captivated young viewers and delivered strong gains from its Pokemon lead-in at 9 a.m.
And yes, there are plenty of adult fans as well.
Pokémon softens its violence with sweetness. Like Ninja Turtles and Power Rangers, Pokémon is packed with battle scenes. But it is far gentler. Pokémon never die, they only "faint."
It's certainly hard to make charges of violence stick: Pokémon fights are ceremonial and impeccably polite in a uniquely Japanese way, and the monsters never die anyway - they just faint before rejuvenating themselves at special Pokémon hospitals.
Satoshi Tajiri [was] obsessed with catching insects in his youth
an engrossingly spiced up Pokémon-alike.
Taking most of its cues, including Japanesey looks and collect-'em- up play mechanics, from the unstoppable marketing machine that is Pokemon
you get to fight other Invizimals in a way that is copyright-threateningly close to Pokémon
Ultraman with his capsule monsters--they all became ingredients for the game.
Pokemon do not die. When they lose battles, they faint. And if that happens to your Pokemon, you can take it to the local Pokemon Center, a high-tech spa where it can be restored to "fighting fit."
"Invizimals" sets its ambitions high, aspiring to be a 21st century "Pokemon."
ポケモンの主要顧客層は 5~12 歳の少年少女である。[Pokémon's main customer base is boys and girls aged 5 to 12.]
Pokemon is at once plural and singular.
Parents find them less violent than some other recent toy phenomena, such as the Teenage Mutant Ninja Turtles.
ポケモンの主要顧客層は 5~12 歳の少年少女である。[Pokémon's main customer base is boys and girls aged 5 to 12.]
And yes, there are plenty of adult fans as well.
Some grown-ups admit they enjoy the game themselves.
Ultraman with his capsule monsters--they all became ingredients for the game.
Parents said that, although some Pokemon charters [sic] are violent, the depiction of blood and gore that comes into family rooms every night is far worse.
But on the other hand, I don't worry about it as much as, say, 'Beast Wars', 'Batman' or 'X-Men'", all animated series that she said emphasized violence.
[The anime] managed to crack a perennial kids' TV nut: how to present action without violence. It's the stylized, whimsical little monsters that do all the fighting, not the humans.
Pokemon do not die. When they lose battles, they faint. And if that happens to your Pokemon, you can take it to the local Pokemon Center, a high-tech spa where it can be restored to "fighting fit."
Pokémon softens its violence with sweetness. Like Ninja Turtles and Power Rangers, Pokémon is packed with battle scenes. But it is far gentler. Pokémon never die, they only "faint."
It's certainly hard to make charges of violence stick: Pokémon fights are ceremonial and impeccably polite in a uniquely Japanese way, and the monsters never die anyway - they just faint before rejuvenating themselves at special Pokémon hospitals.
Satoshi Tajiri [was] obsessed with catching insects in his youth
Exeggutor is my favorite. That's because I was always using this character while I was debugging the program.
Mr. Ishihara said that Exeggutor became his friend while he checked the programming of the game, and together they explored many places within it and captured characters.
株式会社クリーチャーズ設立(千代田区神田須田町)[Establishment of Creatures Co., Ltd. (Kanda-Sudachō, Chiyoda)]
Even when we were talking to our friends in the industry and saying that, "Oh, we're working on a Game Boy game," they were like, "Really? You're working on a Game Boy game? That's not going to sell very well, don't you think?" That's kind of what the atmosphere was like in Japan at the time.
I was working really hard on its development at the time. That really takes me back.
The main point is not to alienate any of the kids. For example, if we had the main character choose Zenigame (Squirtle), then some of the kids would say, "Hey, I chose Hitokage (Charmander)," and that would lead to the kid saying, "Who needs this show!"
Pokemon, as the series is called in Japan, back April 16 follows investigations by the network and the National Association of Commercial Broadcasters.
The movie (...) became the fourth highest grossing film of the year.
We looked at Pokémon and said: 'Let's make this an American show for American kids'.(entry on website)
"It was always my intention to come up with a tagline for marketing purposes that would also be included in the theme song," 4Kids Entertainment head of production Norman Grossfeld explained to HuffPost.
Prior to joining 4Kids Entertainment, Brian founded and operated Lacey Entertainment, a New York-based worldwide television marketing, production and distribution company.
Most major European markets were skeptical when they first saw the show at NATPE two years ago, but the show's success in North America triggered a stampede in 1999.
The Pokemon franchise has accounted for over thirty percent of Nintendo's revenues this year.
Kimishima has also been chief financial officer for the Pokémon Company, president of Pokémon USA, and president of Nintendo of America.
Chiba joined the company in 2002
James Leach from [UK-based] Carrick James Market Research, which carried out the study, says it suggests the Pokemon craze is now firmly on the decline.
Pokémon X and Pokémon Y–the evolved sixth generation of Pokémon.
… but turning the playground into a black market, where they buy and sell rare cards.
It puts enormous pressure on parents who want their children to have everything.
Parents feel that if they don't give in to this widespread phenomenon they risk their kids being ostracized
Peer pressure has a lot to do with it. (...) [I]f you don't have it, you're not cool.
While the Saturday morning cartoon may not feature the depth of other critically renowned series, it's undeniable that for many, Pokemon was the first step into the world of anime.
Even Pokémon, the gateway anime of today's otaku, built from episode to episode, drawing in fans.
[Pokémon] was a real breakthrough, [Ledford] contends. It spawned a wave of money-spinning manga comic books, toys, and video games, and underscored the commercial potential of anime.
an engrossingly spiced up Pokémon-alike.
fans of Pokemon (...) should definitely take a look at Dragon Warrior Monsters
Dragon Warrior Monsters is a traditional Japanese RPG, but its foundation is to do what Pokemon did, but better
the similarities between it and Nintendo's Pokémon were obvious
a blatant Pokémon clone
Taking most of its cues, including Japanesey looks and collect-'em- up play mechanics, from the unstoppable marketing machine that is Pokemon
If this is Sony's Pokémon, that's not such a bad thing, right?
you get to fight other Invizimals in a way that is copyright-threateningly close to Pokémon
"Invizimals" sets its ambitions high, aspiring to be a 21st century "Pokemon."
Jason Walsh and Shad Shwarck, the two halves of Studio Aurum, grew up playing games like Pokémon and wishing that they had more involved, realistic taming and breeding systems. So, in February 2016, they decided to make their own breeding-centric monster game: Monster Crown.
Mr. Ishihara said that Exeggutor became his friend while he checked the programming of the game, and together they explored many places within it and captured characters.
The U.S. marketing interest in Pokemon shows a new respect for Japanese children's products. Japanese hits were once thought to be difficult to translate into American sales. The Mighty Morphin Power Rangers and Tamagotchi virtual pets, two blockbusters sold here by Bandai Co., of Japan, changed all that.
I was working really hard on its development at the time. That really takes me back.
We looked at Pokémon and said: 'Let's make this an American show for American kids'.(entry on website)
… but turning the playground into a black market, where they buy and sell rare cards.