Prototype-based programming (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Prototype-based programming" in English language version.

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alistapart.com (Global: low place; English: low place)

crockford.com (Global: low place; English: low place)

  • Crockford, Douglas. "Prototypal Inheritance in JavaScript". Retrieved 22 June 2021.

davidbrebner.com (Global: low place; English: low place)

github.com (Global: 383rd place; English: 320th place)

lirmm.fr (Global: low place; English: low place)

  • Dony, Christophe; Malenfan, Jacques; Bardou, Daniel. "Section 1.2" (PDF). Classifying Prototype-based Programming Languages. p. 17.

mozilla.org (Global: 1,686th place; English: 1,293rd place)

developer.mozilla.org

  • "Classes". JavaScript reference. Mozilla Developer Network. Retrieved 9 February 2016.

psu.edu (Global: 207th place; English: 136th place)

citeseerx.ist.psu.edu

  • Taivalsaari, Antero (1996). "Section 1.1". Classes vs. Prototypes: Some Philosophical and Historical Observations. pp. 44–50. CiteSeerX 10.1.1.56.4713.

tut.fi (Global: low place; English: low place)

lively.cs.tut.fi

  • Antero Taivalsaar (2009). "Simplifying JavaScript with Concatenation-Based Prototype Inheritance" (PDF). Tampere University of Technology. Archived from the original (PDF) on 2011-08-13. Retrieved 2015-03-11. Kevo implemented a pure concatenation-based object model in which new objects were created by copying and the namespaces of all the objects were always fully self-contained. … Furthermore, Kevo had an internal clone family mechanism that made it possible to track the "genealogy" of changes among groups of objects, so that changes to individual objects could be propagated to other objects when necessary.

web.archive.org (Global: 1st place; English: 1st place)

  • Antero Taivalsaar (2009). "Simplifying JavaScript with Concatenation-Based Prototype Inheritance" (PDF). Tampere University of Technology. Archived from the original (PDF) on 2011-08-13. Retrieved 2015-03-11. Kevo implemented a pure concatenation-based object model in which new objects were created by copying and the namespaces of all the objects were always fully self-contained. … Furthermore, Kevo had an internal clone family mechanism that made it possible to track the "genealogy" of changes among groups of objects, so that changes to individual objects could be propagated to other objects when necessary.