"Live chat with Lori and Corey Cole". 31 March 2001. Archived from the original on 27 October 2009. – Corey Cole: QG1 was supposed to have a whole underground "Goblin Maze", but we had to cut it for lack of time and resources. I think there's still one reference to it that slipped through into the game.
"Live chat with Lori and Corey Cole". 31 March 2001. Archived from the original on 27 October 2009. – Lori Cole: We wanted to have the Hero be able to have a familiar, like Zara in the first game. That was just too difficult to pull off in programming.
"Live chat with Lori and Corey Cole". 31 March 2001. Archived from the original on 27 October 2009. – Corey Cole: QG1 was supposed to have a whole underground "Goblin Maze", but we had to cut it for lack of time and resources. I think there's still one reference to it that slipped through into the game.
"Live chat with Lori and Corey Cole". 31 March 2001. Archived from the original on 27 October 2009. – Lori Cole: We wanted to have the Hero be able to have a familiar, like Zara in the first game. That was just too difficult to pull off in programming.