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Aila, Timo; Laine, Samulii (2009). "Understanding the Efficiency of Ray Traversal on GPUs". HPG '09: Proceedings of the Conference on High Performance Graphics 2009. pp. 145–149. doi:10.1145/1572769.1572792. ISBN9781605586038. S2CID15392840.
Veach, Eric; Guibas, Leonidas J. (1997). "Metropolis Light Transport". SIGGRAPH '97: Proceedings of the 24th annual conference on Computer graphics and interactive techniques. pp. 65–76. doi:10.1145/258734.258775. ISBN0897918967. S2CID1832504.
Kilgariff, Emmett; Moreton, Henry; Stam, Nick; Bell, Brandon (September 14, 2018). "NVIDIA Turing Architecture In-Depth". Nvidia Developer. Archived from the original on November 13, 2022. Retrieved November 13, 2022.