Real-time computer graphics (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Real-time computer graphics" in English language version.

refsWebsite
Global rank English rank
3rd place
3rd place

books.google.com

  • Spraul, V. Anton (2013). How Software Works: The Magic Behind Encryption, CGI, Search Engines and Other Everyday Technologies. No Starch Press. p. 86. ISBN 978-1593276669. Retrieved 24 September 2017.
  • Wolf, Mark J. P. (2008). The Video Game Explosion: A History from PONG to Playstation and Beyond. ABC-CLIO. p. 86. ISBN 9780313338687. Retrieved 24 September 2017.
  • Birn, Jeremy (2013). Digital Lighting and Rendering: Edition 3. New Riders. p. 442. ISBN 9780133439175. Retrieved 24 September 2017.
  • Akenine-Möller, Tomas; Eric Haines; Naty Hoffman (2008). Real-Time Rendering, Third Edition: Edition 3. CRC Press. p. 11. ISBN 9781439865293. Retrieved 22 September 2017.
  • Boresko, Alexey; Evgeniy Shikin (2013). Computer Graphics: From Pixels to Programmable Graphics Hardware. CRC Press. p. 5. ISBN 9781482215571. Retrieved 22 September 2017.[dead link]