Role-playing game (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Role-playing game" in English language version.

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  • Grouling, Jennifer (2010). The Creation of Narrative in Tabletop Role-Playing Games. McFarland & Company. pp. 6. ISBN 978-0-7864-4451-9. As suggested by the name, TRPGs are played face-to-face (around a table, most likely), and involve players 'acting out' a role. This acting is not always literal. Players do not arrive in costume or speak exclusively in character – something that differentiates TRPGs from live-action role-playing games (LARPs). Instead, players develop characters based on certain rules and are responsible for deciding what those characters do over the course of the game.
  • Crawford, Chris (2003). Chris Crawford on Game Design. New Riders Publishing. pp. 163. ISBN 978-0-13-146099-7. In some ways, the emphasis on character development has impeded progress in storytelling with RPGs. The central premise of these [computer RPGs] is that the player steadily builds his abilities by acquiring wealth, tools, weapons, and experience. This emphasis on character development tends to work against the needs of dramatic development – dramatic twists and turns clash with the prevailing tone of steady development. Fortunately, this impediment is not fundamental to the RPG genre; it is a cultural expectation rather than an architectural necessity.

archive.today

  • Falk, Jennica; Davenport, Glorianna (2004). "Live Role-Playing Games: Implications for Pervasive Gaming". Entertainment Computing – ICEC 2004. Lecture Notes in Computer Science. Vol. 3166. Springer Berlin / Heidelberg. p. 131. ISBN 978-3-540-22947-6. Archived from the original (PDF) on 2 February 2013. Retrieved 28 October 2008. The LRP player, like a stage actor, is a person who undergoes a transformation into a character. The character's costume and accessories, or kit, aids this transformation ... Physical structures may be used as game locations, and sometimes even purposely constructed to enhance the game world ... Players frequently use physical artifacts as props and tools in their role-play, primarily to back up their character roles.

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  • Harrigan, Pat; Wardrip-Fruin, Noah (2007). Second Person: Roleplaying and Story in Playable Media. MIT University Press. ISBN 9780262514187.
  • Barton, Matt (22 February 2008). Dungeons and Desktops: The History of Computer Role-Playing Games. CRC Press. ISBN 978-1-4398-6524-8. Retrieved 29 December 2022.{{cite book}}: CS1 maint: date and year (link)

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  • Tychsen, Anders; Newman, Ken; Brolund, Thea; Hitchens, Michael (2007). "Cross-format analysis of the gaming experience in multi-player role-playing games" (PDF). Proceedings of DiGRA 2007 Conference: Situated Play. Digital Games Research Association (DiGRA). Archived from the original (PDF) on 25 June 2010. Retrieved 1 January 2010. The Role-Playing Game (RPG) is one of the major genres of games and has proven an extremely portable concept – from the physically embodied live action and tabletop formats to the various digital, mobile and even enhanced and augmented reality formats.

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  • Falk, Jennica; Davenport, Glorianna (2004). "Live Role-Playing Games: Implications for Pervasive Gaming". Entertainment Computing – ICEC 2004. Lecture Notes in Computer Science. Vol. 3166. Springer Berlin / Heidelberg. p. 131. ISBN 978-3-540-22947-6. Archived from the original (PDF) on 2 February 2013. Retrieved 28 October 2008. The LRP player, like a stage actor, is a person who undergoes a transformation into a character. The character's costume and accessories, or kit, aids this transformation ... Physical structures may be used as game locations, and sometimes even purposely constructed to enhance the game world ... Players frequently use physical artifacts as props and tools in their role-play, primarily to back up their character roles.

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