Role-playing video game (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Role-playing video game" in English language version.

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1up.com

  • Parish, Jeremy. "The Essential 50 Part 12 – Rogue". 1UP.com. IGN Entertainment Games. Archived from the original on 2 January 2016. Retrieved 18 December 2015.
  • Barnholt, Ray (25 October 2004). "Dru Hill: The Chronicle of Druaga". 1UP.com. IGN Entertainment Games. Archived from the original on 19 January 2005. Retrieved 20 December 2015.
  • "Final Fantasy VII: The Old Order Passeth". 1UP.com. IGN Entertainment Games. Archived from the original on 21 July 2012. Retrieved 18 December 2015.
  • Winterhalter, Ryan (6 September 2010). "Square Enix Devs Discuss Secret AAA Title and What They've Learned From the West". 1UP.com. IGN Entertainment Games. Archived from the original on 29 June 2011. Retrieved 10 September 2010.
  • Joynt, Patrick (29 March 2006). "The Oblivion of Western RPGs: Is the PC RPG Dead? from". 1UP.com. IGN Entertainment Games. Archived from the original on 20 July 2012. Retrieved 20 December 2015.
  • Wilson, Jason (30 December 2009). "The Future of Single-Player RPGs". 1UP.com. IGN Entertainment Games. Archived from the original on 22 December 2015. Retrieved 19 December 2015.
  • Parish, Jeremy (5 April 2012). "What Xenoblade Chronicles Gets Right". 1UP.com. IGN Entertainment Games. Archived from the original on 8 May 2012. Retrieved 16 April 2012.
  • Kalata, Kurt. "Cultural Differences". 1UP.com. IGN Entertainment Games. Archived from the original on 24 January 2013. Retrieved 26 March 2010.
  • Bailey, Kat (18 May 2010). "Hack and Slash: What Makes a Good Action RPG?". 1UP.com. IGN Entertainment Games. Archived from the original on 29 June 2011. Retrieved 11 July 2011.
  • Crigger, Lara (2008). "Chasing D&D: A History of RPGs". 1UP.com. IGN Entertainment Games. Archived from the original on 22 December 2015. Retrieved 19 December 2015.
  • Bailey, Kat. "Active Time Babble XXI: Tactical RPGs & Ys Seven". 1UP.com. IGN Entertainment Games. Archived from the original on 8 August 2011. Retrieved 12 May 2011. The roots of tactical RPGs go back to tabletop role-playing games like Dungeons & Dragons and old-school wargames; in other words, the roots of gaming itself.
  • Bailey, Kat (19 February 2009). "Strategery: Your First Tactical RPG". 1UP.com. IGN Entertainment Games. Archived from the original on 22 December 2015. It wasn't too long ago that I mentioned how difficult it is to get into tactical RPGs. It's an intimidating genre, what with all the grids and customization and names like Tactics Ogre. People are worried that they won't understand what's going on. That it'll be hard. That it'll be boring. So if you've made it past all those fears and you're ready to take the plunge, congratulations. You're a lot stronger than I was while contemplating Final Fantasy Tactics a decade ago. But people like you have also been asking me the same question, time and time again—where to start?
  • Parish, Jeremy. "PlayStation Tactics". 1UP.com. IGN Entertainment Games. Archived from the original on 4 June 2011. Retrieved 12 May 2011. Tactical RPGs have been gaining popularity in the United States since a PS1 game called Final Fantasy Tactics introduced a legion of gamers to its detail-oriented strategy. ... Although FFT is often praised for giving birth to the tactical RPG genre, that PS1 masterpiece would never have existed without this classic pair of Super NES ports.
  • Bailey, Kat (14 April 2010). "X-COM: Distilling a Classic". 1UP.com. IGN Entertainment Games. Archived from the original on 10 July 2012. One of the absolute essentials from that era was X-COM: UFO Defense, which defined western tactical RPGs every bit as much as Fire Emblem did for strategy RPGs in the east. ... The crux of the game is efficiently defeating the aliens in turn-based combat, building up various bases, and outfitting soldiers with the latest and greatest equipment.
  • Bailey, Kat (23 October 2009). "Strategery: The Dragon Age Appetizer". 1UP.com. IGN Entertainment Games. Archived from the original on 1 January 2013. Retrieved 4 February 2010. The interesting wrinkle here is that when outside of battle, it's possible to explore the world in the same manner as any other RPG, and that's where Dragon Age Journeys has something in common with western tactical RPGs. The X-Coms of the world have always a great deal more freedom than even Valkyria Chronicles, and Dragon Age takes that one step further by offering actual dungeons to explore, rather than asking players to take on simple missions like 'kill everyone.'
  • Bailey, Kat (4 September 2009). "Strategery: Valkyria Chronicles and X-Com: UFO Defense". 1UP.com. IGN Entertainment Games. Archived from the original on 9 July 2012. Retrieved 15 May 2011. For Japan, the Famicom's Fire Emblem: Ankoku Ryu to Hikari is the archetype for the whole genre. Over the years, franchises like Tactics Ogre and Final Fantasy Tactics have offered unique twists and refinements, but the basic conceits have remained the same, with square-based grid being one of the subgenres most recognizable traits. Western SRPGs, however, have generally allowed for a bit more freedom of movement, with some like Freedom Force (and Dawn of War II, if you're willing to call it an SRPG) going real-time.
  • "5 Japanese Game Developers You Should Know". 1UP.com. IGN Entertainment Games. 16 December 2009. Archived from the original on 22 December 2015. Retrieved 19 December 2015.

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aaai.org

  • McNaughton, M.; Schaeffer, J.; Szafron, D.; Parker, D.; Redford J. (2004). "Code Generation for AI Scripting in Computer Role-Playing Games" (PDF). American Association for Artificial Intelligence. Archived (PDF) from the original on 4 June 2011. Retrieved 10 October 2009.

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bioware.com

  • "About". BioWare. 10 November 2004. Archived from the original on 4 September 2010. Retrieved 15 September 2010.

bit-tech.net

  • Martin, Joe (3 November 2009). "Spector tried to buy Deus Ex rights". bit-tech.net. Retrieved 2 October 2010. Deus Ex, often considered one of the best PC games ever made, is a FPS/RPG hybrid about uncovering an international conspiracy in a near-future, cyber-punk setting.

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computerandvideogames.com

  • Robinson, Andy (10 June 2010). "News: Japanese RPGs 'were never popular' – Mikami". ComputerAndVideoGames.com. Future Publishing Limited. Archived from the original on 14 August 2010. Retrieved 15 September 2010.
  • Ingham, Tim (16 February 2010). "Final Fantasy XIII boss responds to review scores". ComputerAndVideoGames.com. Future Publishing Limited. Archived from the original on 10 February 2011. Retrieved 18 May 2011.
  • Bishop, Stuart (16 June 2007). "The Making of S.T.A.L.K.E.R., part one". ComputerAndVideoGames.com. Future Publishing Limited. Archived from the original on 25 June 2007. Retrieved 2 October 2010. Back in late 2001 we got our first look at an impressive game called Oblivion Lost, then a squad-based action game from GSC Game World. In 2007 the title that we now know as S.T.A.L.K.E.R.: Shadow of Chernobyl finally released, plunging players into a survival-FPS-RPG hybrid and the post-apocalyptic wasteland surrounding the Chernobyl power plant after its meltdown.

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  • Cutumisu, Maria; Szafron, Duane; Schaeffer, Jonathan; McNaughton, Matthew; Roy, Thomas; Onuczko, Curtis; Carbonaro, Mike (September–October 2006). "Generating Ambient Behaviors in Computer Role-Playing Games". IEEE Intelligent Systems. 21 (5): 19–27. CiteSeerX 10.1.1.125.9742. doi:10.1109/MIS.2006.92. S2CID 1388862.
  • Johansen Quijano-Cruz (2009), "Chopin's Dream as Reality: A Critical Reading of Eternal Sonata", Eludamos. Journal for Computer Game Culture, 3 (2): 209–218, doi:10.7557/23.6006, S2CID 145599245

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gamehelper.com

  • Thompson, Mike (22 June 2006). "Night Watch". Game Helper Magazine. Archived from the original on 28 December 2007. Retrieved 26 November 2007.

gameinformer.com

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gamershell.com

  • S., Dennis. "Paradise Cracked Review". GamersHell. Archived from the original on 7 November 2007. Retrieved 26 November 2007. The world of Paradise Cracked was largely influenced by such movies as Matrix, Blade Runner and Ghost in the Shell, as well as novels of Philip K. Dick and various other cyberpunk writers. It actually has one of the most interesting plots ever—but I won't give it away just yet. The game's genre can be called tactical RPG, drawing some of its best features from such games as X-Com, Jagged Alliance, Incubation and Fallout.
  • "Shadowrun: Dragonfall Director's Cut Dated and Video Released". GamersHell.com. 30 August 2014. Archived from the original on 22 December 2015. Retrieved 18 December 2015.

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gameshark.com

  • Dorsey, Mark (24 March 2004). "SpellForce: The Order of Dawn Review". GameShark. Mad Catz, Inc. Archived from the original on 14 March 2012. Retrieved 2 October 2010. SpellForce is making the future of hybrid genre games look very positive indeed. (...) However, I do have a penchant for armies of minions doing my bidding and I do enjoy RPG elements in a game, which is why I was quite interested in the release of Phenomic's SpellForce, an RPG/RTS hybrid.

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gamezone.com

  • "Front Mission Evolved review". GameZone. 8 October 2010. Retrieved 12 May 2011. Japanese publishers have been singing the "I Wan'na Be Like You (The Monkey Song)" song from The Jungle Book for the past few years and it's no longer flattering. Instead of borrowing elements and making them their own, the publishers have opted to assimilate and attempt to hide within the Western crowd. Herein lies the problem with Front Mission Evolved: It wants to be so much more than it has been in the past and ends up stalling at the starting line.
  • Snell, Dave (27 September 2010). "Why I'm bored with Bioware". GameZone. GameZone Next. Retrieved 19 April 2012.

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  • Jonric (15 August 2002). "Silent Storm Interview". RPG Vault. IGN Entertainment, Inc. Archived from the original on 6 October 2002. Retrieved 26 November 2007.
  • Jonric (16 October 2007). "Jagged Alliance 3 Interview". RPG Vault. IGN Entertainment, Inc. Archived from the original on 18 October 2007. Retrieved 19 October 2007. When choosing a team to develop a project of this type and scale, it was obvious that we needed Russian developers, the same people that created games with similarities to Jagged Alliance 2, both in genre and the time setting. I'm referring to releases like Silent Storm, Night Watch, Brigade E5 and others. Such projects have not been created in Western countries for a long time, which can make development more difficult.

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kotaku.com

leagueoflegends.com

na.leagueoflegends.com

  • "Items". League of Legends. Retrieved 25 September 2019.

mcvuk.com

  • Parfitt, Ben (17 July 2007). "Disgaea 3 heading to PS3". MCV. Newbay Media. Retrieved 19 December 2015. The tactical RPG genre may not be a chart-topper in the West, but hardcore followers of Japanese RPG specialists Nippon Ichi will be delighted to hear that the studio is bringing the latest instalment to its critically acclaimed series to PS3 next year.

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  • Tie, Sing Chie (1 August 2000). "7 Deadly Games". neXus Central. The Student Publication Board, Multimedia University, Melaka campus. Archived from the original on 18 December 2007. Retrieved 12 December 2007.

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  • Cutumisu, Maria; Szafron, Duane; Schaeffer, Jonathan; McNaughton, Matthew; Roy, Thomas; Onuczko, Curtis; Carbonaro, Mike (September–October 2006). "Generating Ambient Behaviors in Computer Role-Playing Games". IEEE Intelligent Systems. 21 (5): 19–27. CiteSeerX 10.1.1.125.9742. doi:10.1109/MIS.2006.92. S2CID 1388862.

rampantgames.com

  • The Rampant Coyote (23 October 2006). "Are Hybrid RPGs Just Poor-Man's RPGs?". Tales of the Rampant Coyote. Archived from the original on 9 November 2006. Retrieved 2 October 2010. The core elements of a computer roleplaying game are pretty simple and straightforward. You basically have a task resolution system for an individual unit based on its statistics. Mix this with the ability to modify those stats through circumstances, equipment, spells, level increase or whatever. (...) Modern computer RPGs tend to be a bit more complex than this. (...) Hybrid RPG can emphasize some other element of gameplay that are FAR less development-intensive than pure roleplaying games. Thus they are cheaper and easier to make. Does this make them the "poor-man's RPG?" Meaning a poor / inexpensive substitution for the real thing? (...) Maybe.

researchgate.net

rockpapershotgun.com

rpgamer.com

rpgamer.com

  • Neufeld, Anna Marie. "Fire Emblem: The Sacred Stones – Staff Review". RPGamer. Archived from the original on 14 March 2012. Retrieved 12 May 2011. As the Tactical RPG genre has grown in recognition and popularity, it was inevitable that a few would manage to make their way to the handheld systems.
  • Beckett, Michael. "Final Fantasy Tactics – Retroview". RPGamer. Archived from the original on March 14, 2012. Retrieved May 12, 2011. Final Fantasy Tactics did much the same thing for tactical RPGs that Final Fantasy VII did for the genre as a whole—made it more popular, more accessible, and more visible to the rest of the gaming world.
  • Boske, John. "Deus Ex: Invisible War – We Wanted Orange, We Got Lemon-Lime". RPGamer. Archived from the original on 14 March 2012. Retrieved 2 October 2010. How do you beat your own record? How do you out-do a one-of-a-kind FPS/RPG hybrid that met substantial critical acclaim and garnered praise from gamers across the board? Perhaps this is one question that Ion Storm shouldn't have asked, for while Deus Ex: Invisible war is a functional, and even enjoyable title on its own, it is a far cry from its predecessor, and bears several serious flaws that keep it from being anything other than a mediocre experience.
  • "RPGs of the Decade – 2000 to 2009 – #1". RPGamer. Archived from the original on November 10, 2014. Retrieved February 5, 2011.

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  • Cutumisu, Maria; Szafron, Duane; Schaeffer, Jonathan; McNaughton, Matthew; Roy, Thomas; Onuczko, Curtis; Carbonaro, Mike (September–October 2006). "Generating Ambient Behaviors in Computer Role-Playing Games". IEEE Intelligent Systems. 21 (5): 19–27. CiteSeerX 10.1.1.125.9742. doi:10.1109/MIS.2006.92. S2CID 1388862.
  • Johansen Quijano-Cruz (2009), "Chopin's Dream as Reality: A Critical Reading of Eternal Sonata", Eludamos. Journal for Computer Game Culture, 3 (2): 209–218, doi:10.7557/23.6006, S2CID 145599245

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