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Hayashi, Katsuhiko (July 20, 2015). "セガゲームス始動! 代表取締役社長CEO・里見治紀氏に訊く、新会社設立の意図と将来像" [Sega Games started! Interview with President and CEO Haruki Satomi, the intention and future image of establishing a new company]. Famitsu (in Japanese). Archived from the original on March 4, 2020. Retrieved June 30, 2018.
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"セガゲームス始動!代表取締役社長CEO里見治紀氏に訊く新会社設立の意図と将来像" [Sega Games started! Interview with Haruki Satomi, President and CEO]. Famitsu (in Japanese). July 20, 2015. Archived from the original on August 28, 2015. Retrieved September 9, 2015.
Matsumoto, Ryuichi (December 24, 2019). "セガゲームスがセガに。セガサミーホールディングスが組織再編と一部連結子会社の商号変更を発表" [SEGA Games becomes SEGA. SEGA SAMMY HOLDINGS announces reorganization and change of trade names of some consolidated subsidiaries]. 4Gamer.net (in Japanese). Archived from the original on January 25, 2020. Retrieved December 24, 2019.
Montfort, Nick; Consalvo, Mia (February 1, 2012). "The Dreamcast, Console of the Avant-Garde". Loading... The Journal of the Canadian Game Studies Association. 6 (9): 82–99. Archived from the original(PDF) on February 20, 2012. Retrieved May 20, 2020.
Hayashi, Katsuhiko (July 20, 2015). "セガゲームス始動! 代表取締役社長CEO・里見治紀氏に訊く、新会社設立の意図と将来像" [Sega Games started! Interview with President and CEO Haruki Satomi, the intention and future image of establishing a new company]. Famitsu (in Japanese). Archived from the original on March 4, 2020. Retrieved June 30, 2018.
Gallagher, Scott; Park, Seung Ho (February 2002). "Innovation and Competition in Standard-Based Industries: A Historical Analysis of the U.S. Home Video Game Market". IEEE Transactions on Engineering Management. 49 (1): 67–82. doi:10.1109/17.985749. ISSN0018-9391.