Sega Genesis (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Sega Genesis" in English language version.

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  • "Screen digest Archived September 12, 2016, at the Wayback Machine." Screen Digest Ltd., 1995. Retrieved from Google Books on November 2, 2011. "Sega tackles Indian market with local maker From spring 1995, Sega will start manufacturing video games consoles in India with local partner Shaw Wallace. Move will circumvent 80 per cent import tariff on games units which currently ..."
  • Schilling, Melissa A. (2006). Strategic management of technological innovation. Indiana University: McGraw-Hill/Irwin. p. 292. ISBN 978-0-07-321058-2. Archived from the original on September 11, 2016.
  • "Screen Digest". Screen Digest. Screen Digest Limited: 348. 2001. Sonic the Hedgehog 2 breaks all records for sales of video/computer games
  • Tokyo Business Today. Toyo Keizai. 1993. p. 37. Through March 1992, "Sonic" sales had climbed to 2.8 million packages, a record high for Sega software. "Sonic 2," introduced in November 1992, proceeded to outperform its predecessor. The initial release of 3.2 million packages sold out only two weeks after hitting the stores

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  • CVG Staff (April 14, 2013). "History Lesson: Sega Mega Drive". CVG. Archived from the original on October 14, 2013. Retrieved October 10, 2013. Granted, the Mega Drive wasn't met with quite the same levels of enthusiasm in Japan, but in the US and Europe the Mega Drive often outsold the SNES at a ratio of 2:1.

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  • Schilling, Mellissa A. (Spring 2003). "Technological Leapfrogging: Lessons From the U.S. Video Game Console Industry". California Management Review. 45 (3). University of California, Berkeley: 9. doi:10.2307/41166174. JSTOR 41166174. S2CID 114838931.

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  • Top Ten Consoles. GameTrailers. April 19, 2007. Event occurs at 4:44. Archived from the original (Flash video) on September 29, 2011. Retrieved September 21, 2011.

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  • "Weekly Famitsu Express". Famitsu. Vol. 11, no. 392. June 21, 1996. Archived from the original on September 30, 2021. Retrieved August 2, 2019. See lines 6 and 18 for units sold in Japan and other regions, respectively.

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  • Zachariah, Reeba. "Game for success ." The Times of India. August 19, 2011. Retrieved on November 2, 2011. "At that point Sega was being distributed by Shaw Wallace Electronics, owned by the late liquor baron Manu Chhabria. The products were being sold at Rs 18,000."

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  • Schilling, Mellissa A. (Spring 2003). "Technological Leapfrogging: Lessons From the U.S. Video Game Console Industry". California Management Review. 45 (3). University of California, Berkeley: 9. doi:10.2307/41166174. JSTOR 41166174. S2CID 114838931.

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  • "Game-System Sales". Newsweek. January 14, 1996. Archived from the original on December 13, 2013. Retrieved December 4, 2013. While a new generation of home game systems got all the hype in '95, the older 16-bit machines still jumped off the shelves. – Nintendo SNES 2.7 million – Sega Genesis 2.1 million – Sega Saturn[*] 300,000 – Sony PlayStation[**] 550,000 – 3DO 250,000 – 64-bit Atari Jaguar 150,000

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  • "Mega Drive". Sega Hard Encyclopedia (in Japanese). Sega Corporation. Archived from the original on March 22, 2018. Retrieved February 13, 2025.

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  • Schilling, Mellissa A. (Spring 2003). "Technological Leapfrogging: Lessons From the U.S. Video Game Console Industry". California Management Review. 45 (3). University of California, Berkeley: 9. doi:10.2307/41166174. JSTOR 41166174. S2CID 114838931.

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