Analysis of information sources in references of the Wikipedia article "Snow Crash" in English language version.
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I'd had a similar reaction to yours when I'd first read The Origin of Consciousness and the Breakdown of the Bicameral Mind, and that, combined with the desire to use IT, were two elements from which Snow Crash grew.
In both Snow Crash and his later book, Diamond Age, Stephenson describes distributed republics—fluid governments that range across the world, occupying many various places at various times and following wherever their citizen-customers go.
In Neal Stephenson's Snow Crash and The Diamond Age, the concept of a "distributed republic" is introduced; it means a "nation" where citizens and physical assets are scattered around the globe, often changing, in many loosely connected anarchist communities.
A projection of this simulacral vision of "home" into an imagined Southern California future is offered by Neal Stephenson in his 1992 novel Snowcrash. In his Tomorrowland, as in the ideal futurology of today's globalizing market liberalism, there no longer exists any single overarching national state-structure of governance that orders, regulates, or frames the proliferation of suburban enclaves. Instead, there are loose associations—"parallel distributed republics"—of spatially dispersed, but otherwise utterly identical "Burbclaves". These are "FOQNEs" or "Franchise-Organized Quasi-National Entities", each one a "city-state with its own constitution, a border, laws, cops, everything".
It was first used in the context of virtual worlds in the pioneering Habitat system of the mid 1980s (Morningstar and Farmer, 1991) and popularized by Stephenson's (1992) science-fiction novel Snow Crash.
A projection of this simulacral vision of "home" into an imagined Southern California future is offered by Neal Stephenson in his 1992 novel Snowcrash. In his Tomorrowland, as in the ideal futurology of today's globalizing market liberalism, there no longer exists any single overarching national state-structure of governance that orders, regulates, or frames the proliferation of suburban enclaves. Instead, there are loose associations—"parallel distributed republics"—of spatially dispersed, but otherwise utterly identical "Burbclaves". These are "FOQNEs" or "Franchise-Organized Quasi-National Entities", each one a "city-state with its own constitution, a border, laws, cops, everything".
Computing and Science Fiction. A graphical representation of a person or character in a computer-generated environment, esp. one which represents a user in an interactive game or other setting, and which can move about in its surroundings and interact with other characters.
It was first used in the context of virtual worlds in the pioneering Habitat system of the mid 1980s (Morningstar and Farmer, 1991) and popularized by Stephenson's (1992) science-fiction novel Snow Crash.
A projection of this simulacral vision of "home" into an imagined Southern California future is offered by Neal Stephenson in his 1992 novel Snowcrash. In his Tomorrowland, as in the ideal futurology of today's globalizing market liberalism, there no longer exists any single overarching national state-structure of governance that orders, regulates, or frames the proliferation of suburban enclaves. Instead, there are loose associations—"parallel distributed republics"—of spatially dispersed, but otherwise utterly identical "Burbclaves". These are "FOQNEs" or "Franchise-Organized Quasi-National Entities", each one a "city-state with its own constitution, a border, laws, cops, everything".
It was first used in the context of virtual worlds in the pioneering Habitat system of the mid 1980s (Morningstar and Farmer, 1991) and popularized by Stephenson's (1992) science-fiction novel Snow Crash.