Sprite multiplexing (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Sprite multiplexing" in English language version.

refsWebsite
Global rank English rank
2nd place
2nd place
1,185th place
840th place
5th place
5th place
11th place
8th place

acm.org (Global: 1,185th place; English: 840th place)

dl.acm.org

  • Collins, Steven (1998-05-01). "Game graphics during the 8-bit computer era". ACM SIGGRAPH Computer Graphics. 32 (2): 47–51. doi:10.1145/282037.282049. ISSN 0097-8930. S2CID 15000387.

doi.org (Global: 2nd place; English: 2nd place)

  • Collins, Steven (1998-05-01). "Game graphics during the 8-bit computer era". ACM SIGGRAPH Computer Graphics. 32 (2): 47–51. doi:10.1145/282037.282049. ISSN 0097-8930. S2CID 15000387.
  • Dillon, Roberto (2015), Dillon, Roberto (ed.), "The Commodore 64 and Its Architecture", Ready: A Commodore 64 Retrospective, Singapore: Springer, pp. 9–16, doi:10.1007/978-981-287-341-5_2, ISBN 978-981-287-341-5, retrieved 2023-11-06{{citation}}: CS1 maint: work parameter with ISBN (link)

semanticscholar.org (Global: 11th place; English: 8th place)

api.semanticscholar.org

  • Collins, Steven (1998-05-01). "Game graphics during the 8-bit computer era". ACM SIGGRAPH Computer Graphics. 32 (2): 47–51. doi:10.1145/282037.282049. ISSN 0097-8930. S2CID 15000387.

worldcat.org (Global: 5th place; English: 5th place)

search.worldcat.org

  • Collins, Steven (1998-05-01). "Game graphics during the 8-bit computer era". ACM SIGGRAPH Computer Graphics. 32 (2): 47–51. doi:10.1145/282037.282049. ISSN 0097-8930. S2CID 15000387.