Analysis of information sources in references of the Wikipedia article "Star Control" in English language version.
Fred Ford: [Accolade] owe us another payment for our portion of the property. They have told us they are going to default on this payment which means we are back to owning the characters and settings. They still own the trademark/name and continue to look for someone to buy it from them.
Paul Reiche III: 22 years ago we founded Toys for Bob -- Fred Ford and myself -- making Star Control 1 and II, science fiction games which to this day have a bizarrely-dedicated fan following. And we promise someday we will make the real sequel.Alt URL
Paul Reiche III: 22 years ago we founded Toys for Bob -- Fred Ford and myself -- making Star Control 1 and II, science fiction games which to this day have a bizarrely-dedicated fan following. And we promise someday we will make the real sequel.Alt URL
When the original developers of Star Control 2 contacted the online Star Control fan community, they presented an enticing question: if they released the source to the 3DO version of Star Control 2 under GPL, would anybody be interested in porting it to modern-day computers? Michael Martin, a 26-year-old Ph.D. student at Stanford University, answered the call. After removing proprietary 3DO-specific components from the code, the developers released the source for Star Control 2 to the public.
... my position is that Stardock doesn't have the legal rights to the original lore either. Or, if we did, we have long since refuted those rights. The Star Control classic lore are the copyright of Paul Reiche and Fred Ford.
Alex Ness: Star Control Sequel Update: Here comes that update. Well, we have talked to our parent company Activision about doing a Star Control sequel, quite seriously, and there did honestly seem to be some real live interest on their part. At least on the prototype and concept-test level. This is something we may in fact get to do when we finish our current game and clean our room. Again, I will continue to say that I really appreciate everybody's email and petition support. Believe me, it helps. Publishers are generally very scared to release original console games or in this case, a franchise game but the franchise is so old it might as well be original. ... So the more we show them that there is a sizeable, as well as wonderful and passionate, fan base out there, the less frightened they'll be.
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: CS1 maint: bot: original URL status unknown (link)Fred Ford: Star Control II, well and Star Control I have always been near and dear to our hearts. It's the first things we worked on, the first things we poured our passion in together. We have some diehard fans as a result of those two games and we wanted to service them and lay the groundwork for a return and keep the games in the fronts of their minds as much as possible so that when we were finally able to return to it we would still have a living audience.
Paul Reiche: There was a confluence of events that helped this. One was Accolade stopped selling the game and we stopped earning royalties right around your 2000 and that triggered the termination of their exclusive right to sell our game. So we got our game back. What we didn't have was the name Star Control. That was a trademark that the publisher owned and we negotiated back and forth with them, but ultimately we weren't able to come to terms for the name. So we decided, well we can't use that name, let's give it a new name, so we used the Ur-Quan Masters ... So the "Ur-Quan Masters" project, the open-source release of the game we created as Star Control II, that really kept our game alive in the doldrums between say 2001 or 2002 and then 2011 when our games began to be sold again through Good Old Games, known as GOG, which is an electronic distributor of classic games.
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: CS1 maint: bot: original URL status unknown (link)Fred Ford: [Accolade] owe us another payment for our portion of the property. They have told us they are going to default on this payment which means we are back to owning the characters and settings. They still own the trademark/name and continue to look for someone to buy it from them.
When the original developers of Star Control 2 contacted the online Star Control fan community, they presented an enticing question: if they released the source to the 3DO version of Star Control 2 under GPL, would anybody be interested in porting it to modern-day computers? Michael Martin, a 26-year-old Ph.D. student at Stanford University, answered the call. After removing proprietary 3DO-specific components from the code, the developers released the source for Star Control 2 to the public.
Alex Ness: Star Control Sequel Update: Here comes that update. Well, we have talked to our parent company Activision about doing a Star Control sequel, quite seriously, and there did honestly seem to be some real live interest on their part. At least on the prototype and concept-test level. This is something we may in fact get to do when we finish our current game and clean our room. Again, I will continue to say that I really appreciate everybody's email and petition support. Believe me, it helps. Publishers are generally very scared to release original console games or in this case, a franchise game but the franchise is so old it might as well be original. ... So the more we show them that there is a sizeable, as well as wonderful and passionate, fan base out there, the less frightened they'll be.
Paul Reiche III: 22 years ago we founded Toys for Bob -- Fred Ford and myself -- making Star Control 1 and II, science fiction games which to this day have a bizarrely-dedicated fan following. And we promise someday we will make the real sequel.Alt URL
... my position is that Stardock doesn't have the legal rights to the original lore either. Or, if we did, we have long since refuted those rights. The Star Control classic lore are the copyright of Paul Reiche and Fred Ford.