Starship Enterprise (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Starship Enterprise" in English language version.

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  • Dunlop, Renee (May 26, 2009). "Star Trek: Production Focus". CCGSociety. Archived from the original on May 29, 2009. Retrieved June 12, 2009. One challenge was to sell the weight and scale of the ships that ranged from a 30 foot shuttle to the new Enterprise at 2,357 feet (718 m) long, to the nemesis ship, the Narada, five miles long. Source: Russell Earl & Roger Guyett, co-VFX Supervisors at ILM.

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  • McGorry, Ken (May 1, 2009). "Cover Story: 'Star Trek' Returns". Post magazine. Archived from the original on May 15, 2009. Retrieved June 12, 2009. The Enterprise is 3,000 feet (910 m) long but bad guy Eric Bana's ship is designed to appear a humongous five miles long. Quote from Russell Earl, co-VFX supervisor for ILM.

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  • Robertson, Barbara (May 13, 2009). "Reinventing Star Trek's VFX". Film & Video. The Narada was six miles long and the Enterprise is 2,000 feet (610 m). Quote from Bruce Holcomb, Digital Model Supervisor for Star Trek.

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  • Adams, Nathan (March 24, 2018). "7 Things We Learned About 'Star Trek: Discovery' Season 2 at WonderCon 'Visionaries' Panel". TrekMovie.com. Archived from the original on August 26, 2018. USS Enterprise design evolved and grew to match Discovery universe — Production designer Tamara Deverell and VFX supervisor Jason Zimmerman offered some insights into the approach for developing the look of the USS Enterprise seen at the end of the season one finale:
    Tamara Deverell: For the Enterprise, we based it initially off of The Original Series. We were really drawing a lot of our materials from that. And then we particularly went to more of the Star Trek movies, which is a little bit fatter, a little bit bigger. Overall, I think we expanded the length of it to be within the world of our Discovery, which is bigger, so we did cheat it as a larger ship.
    Jason Zimmerman: It starts with them giving us designs to work with and then there is a lot of back and forth between VFX and [Tamra's] department to make sure that we get everything right. There were a lot of conversations and more emails than I could remember about how the design would evolve and sort of match our universe, and that is how we sort of arrived where we are now.
  • Sternbach, Rick (November 16, 2006). "Review of Mirror Mirror Remastered". TrekMovie.com.

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