Analysis of information sources in references of the Wikipedia article "Super Metroid" in English language version.
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Mustard: Super Metroid, to me, is the pinnacle of 2D game design, and there's no reason we shouldn't be pushing that pinnacle forward and see what else we can do with it.
{{cite web}}: CS1 maint: numeric names: authors list (link){{cite web}}: CS1 maint: deprecated archival service (link)[Koji Igarashi's] work inspired an entire genre that's partially named in honor of his work — the "Metroidvania", which is a reference to the sprawling, contiguous design sensibilities that define Symphony of the Night and Nintendo's Super Metroid.
Super Metroid incorporates 24 megabits of memory – a Super NES record – to create six very large worlds.
"Super Metroid influenced the overall map structure," Happ says.
{{cite web}}: CS1 maint: numeric names: authors list (link)Super Metroid incorporates 24 megabits of memory – a Super NES record – to create six very large worlds.
[Koji Igarashi's] work inspired an entire genre that's partially named in honor of his work — the "Metroidvania", which is a reference to the sprawling, contiguous design sensibilities that define Symphony of the Night and Nintendo's Super Metroid.
Mustard: Super Metroid, to me, is the pinnacle of 2D game design, and there's no reason we shouldn't be pushing that pinnacle forward and see what else we can do with it.
"Super Metroid influenced the overall map structure," Happ says.