Texture mapping (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Texture mapping" in English language version.

refsWebsite
Global rank English rank
1st place
1st place
5,528th place
4,582nd place
low place
low place
low place
6,461st place
low place
low place
153rd place
151st place
low place
low place
low place
low place
6th place
6th place
9,195th place
7,457th place
low place
low place
800th place
676th place
2nd place
2nd place
1,182nd place
725th place

archive.org (Global: 6th place; English: 6th place)

doi.org (Global: 2nd place; English: 2nd place)

  • Yan, Johnson (August 1985). "Advances in Computer-Generated Imagery for Flight Simulation". IEEE Computer Graphics and Applications. 5 (8): 37–51. doi:10.1109/MCG.1985.276213.

espacenet.com (Global: 800th place; English: 676th place)

worldwide.espacenet.com

  • US 5739818, Spackman, John Neil, "Apparatus and method for performing perspectively correct interpolation in computer graphics", issued 1998-04-14 

gac.edu (Global: low place; English: low place)

homepages.gac.edu

gamedev.net (Global: low place; English: low place)

  • Abrash, Michael. Michael Abrash's Graphics Programming Black Book Special Edition. The Coriolis Group, Scottsdale Arizona, 1997. ISBN 1-57610-174-6 (PDF Archived 2007-03-11 at the Wayback Machine) (Chapter 70, pg. 1282)

liu.se (Global: 9,195th place; English: 7,457th place)

lysator.liu.se

microsoft.com (Global: 153rd place; English: 151st place)

ohio-state.edu (Global: 5,528th place; English: 4,582nd place)

web.cse.ohio-state.edu

  • Wang, Huamin. "Texture Mapping" (PDF). department of Computer Science and Engineering. Ohio State University. Archived from the original (PDF) on 2016-03-04. Retrieved 2016-01-15.

patents.google.com (Global: 1,182nd place; English: 725th place)

pixartouchbook.com (Global: low place; English: low place)

pucrs.br (Global: low place; English: low place)

inf.pucrs.br

radoff.com (Global: low place; English: low place)

  • Jon Radoff, Anatomy of an MMORPG, "Anatomy of an MMORPG". radoff.com. August 22, 2008. Archived from the original on 2009-12-13. Retrieved 2009-12-13.

uregina.ca (Global: low place; English: 6,461st place)

cs.uregina.ca

web.archive.org (Global: 1st place; English: 1st place)

  • Wang, Huamin. "Texture Mapping" (PDF). department of Computer Science and Engineering. Ohio State University. Archived from the original (PDF) on 2016-03-04. Retrieved 2016-01-15.
  • Catmull, E. (1974). A subdivision algorithm for computer display of curved surfaces (PDF) (PhD thesis). University of Utah. Archived from the original (PDF) on 2014-11-14. Retrieved 2015-09-03.
  • Fosner, Ron (January 1999). "DirectX 6.0 Goes Ballistic With Multiple New Features And Much Faster Code". Microsoft.com. Archived from the original on October 31, 2016. Retrieved September 15, 2019.
  • Hvidsten, Mike (Spring 2004). "The OpenGL Texture Mapping Guide". homepages.gac.edu. Archived from the original on 23 May 2019. Retrieved 22 March 2018.
  • Jon Radoff, Anatomy of an MMORPG, "Anatomy of an MMORPG". radoff.com. August 22, 2008. Archived from the original on 2009-12-13. Retrieved 2009-12-13.
  • Roberts, Susan. "How to use textures". Archived from the original on 24 September 2021. Retrieved 20 March 2021.
  • Blythe, David. Advanced Graphics Programming Techniques Using OpenGL. Siggraph 1999. (PDF) (see: Multitexture)
  • Real-Time Bump Map Synthesis, Jan Kautz1, Wolfgang Heidrichy2 and Hans-Peter Seidel1, (1Max-Planck-Institut für Informatik, 2University of British Columbia)
  • "Voxel terrain engine", introduction. In a coder's mind, 2005 (archived 2013).
  • Abrash, Michael. Michael Abrash's Graphics Programming Black Book Special Edition. The Coriolis Group, Scottsdale Arizona, 1997. ISBN 1-57610-174-6 (PDF Archived 2007-03-11 at the Wayback Machine) (Chapter 70, pg. 1282)