Texture mapping (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Texture mapping" in English language version.

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archive.org

doi.org

espacenet.com

worldwide.espacenet.com

  • US 5739818, Spackman, John Neil, "Apparatus and method for performing perspectively correct interpolation in computer graphics", issued 1998-04-14 

gac.edu

homepages.gac.edu

gamedev.net

  • Abrash, Michael. Michael Abrash's Graphics Programming Black Book Special Edition. The Coriolis Group, Scottsdale Arizona, 1997. ISBN 1-57610-174-6 (PDF Archived 2007-03-11 at the Wayback Machine) (Chapter 70, pg. 1282)

liu.se

lysator.liu.se

microsoft.com

ohio-state.edu

web.cse.ohio-state.edu

  • Wang, Huamin. "Texture Mapping" (PDF). department of Computer Science and Engineering. Ohio State University. Archived from the original (PDF) on 2016-03-04. Retrieved 2016-01-15.

patents.google.com

pixartouchbook.com

pucrs.br

inf.pucrs.br

radoff.com

  • Jon Radoff, Anatomy of an MMORPG, "Anatomy of an MMORPG". radoff.com. August 22, 2008. Archived from the original on 2009-12-13. Retrieved 2009-12-13.

uregina.ca

cs.uregina.ca

web.archive.org

  • Wang, Huamin. "Texture Mapping" (PDF). department of Computer Science and Engineering. Ohio State University. Archived from the original (PDF) on 2016-03-04. Retrieved 2016-01-15.
  • Fosner, Ron (January 1999). "DirectX 6.0 Goes Ballistic With Multiple New Features And Much Faster Code". Microsoft.com. Archived from the original on October 31, 2016. Retrieved September 15, 2019.
  • Hvidsten, Mike (Spring 2004). "The OpenGL Texture Mapping Guide". homepages.gac.edu. Archived from the original on 23 May 2019. Retrieved 22 March 2018.
  • Jon Radoff, Anatomy of an MMORPG, "Anatomy of an MMORPG". radoff.com. August 22, 2008. Archived from the original on 2009-12-13. Retrieved 2009-12-13.
  • Roberts, Susan. "How to use textures". Archived from the original on 24 September 2021. Retrieved 20 March 2021.{{cite web}}: CS1 maint: unfit URL (link)
  • Blythe, David. Advanced Graphics Programming Techniques Using OpenGL. Siggraph 1999. (PDF) (see: Multitexture)
  • Real-Time Bump Map Synthesis, Jan Kautz1, Wolfgang Heidrichy2 and Hans-Peter Seidel1, (1Max-Planck-Institut für Informatik, 2University of British Columbia)
  • "Voxel terrain engine", introduction. In a coder's mind, 2005 (archived 2013).
  • Abrash, Michael. Michael Abrash's Graphics Programming Black Book Special Edition. The Coriolis Group, Scottsdale Arizona, 1997. ISBN 1-57610-174-6 (PDF Archived 2007-03-11 at the Wayback Machine) (Chapter 70, pg. 1282)