Analysis of information sources in references of the Wikipedia article "Unreal Engine" in English language version.
Probably the biggest draw to Unreal was the ability to mod it. Tim Sweeney (Founder of Epic) wrote a simple scripting engine into the game called UnrealScript.
So Tim Sweeney is the founder and CEO of Epic and he is a computer scientist and has been interested in programming for a long time. So he knows about Haskell and loves Haskell actually. So I think that's why he thought of people like me and Lennart and was keen to have us. But Verse isn't a Haskell clone by any means. It's a language that Tim has been designing sort of in his head actually for – I don't really quite know how long, I should ask him – around a decade. So it's informed by functional programming and imperative programming and game programming and logic programming. There's a lot going on in Verse. Lennart's and my job is to sort of reverse engineer Verse out of tim's head and get it set down in a kind of formal semantics that everybody else can make make sense of.
Probably the biggest draw to Unreal was the ability to mod it. Tim Sweeney (Founder of Epic) wrote a simple scripting engine into the game called UnrealScript.
So Tim Sweeney is the founder and CEO of Epic and he is a computer scientist and has been interested in programming for a long time. So he knows about Haskell and loves Haskell actually. So I think that's why he thought of people like me and Lennart and was keen to have us. But Verse isn't a Haskell clone by any means. It's a language that Tim has been designing sort of in his head actually for – I don't really quite know how long, I should ask him – around a decade. So it's informed by functional programming and imperative programming and game programming and logic programming. There's a lot going on in Verse. Lennart's and my job is to sort of reverse engineer Verse out of tim's head and get it set down in a kind of formal semantics that everybody else can make make sense of.