Momeni, E.; Cardie, C.; Diakopoulos, N. (2016). "A Survey on Assessment and Ranking Methodologies for User-Generated Content on the Web". ACM Computing Surveys. 48 (3): 41. doi:10.1145/2811282. S2CID6302315.
Zeng, Michael A.; Dennstedt, Bianca; Koller, Hans (6 November 2016). "Democratizing Journalism – How User-Generated Content and User Communities Affect Publishers' Business Models". Creativity and Innovation Management. 25 (5): 536–551. doi:10.1111/caim.12199. S2CID157677395.
Daughtery, Terry; Eastin, Matthew S. (1 July 2013). "Exploring Consumer Motivations for Creating User-Generated Content". Journal of Interactive Advertising. 8 (2): 16–25. doi:10.1080/15252019.2008.10722139. S2CID167548635.
Lukyanenko, Roman; Parsons, Jeffrey; Wiersma, Yolanda (2014). "The IQ of the Crowd: Understanding and Improving Information Quality in Structured User-Generated Content". Information Systems Research. 25 (4): 669–689. doi:10.1287/isre.2014.0537.
Du, Siying; Gregory, Steve (2016). "The Echo Chamber Effect in Twitter: Does community polarization increase?". Complex Networks & Their Applications V. Studies in Computational Intelligence. Vol. 693. Springer, Cham. pp. 373–378. doi:10.1007/978-3-319-50901-3_30. ISBN978-3319509006.
You're in charge! – From vital patches to game cancellations, players are often intimately involved. by Christian Donlan on Eurogamer"Supreme Commander fans released Forged Alliance Forever and gave the game the online client it could otherwise only dream of. I haven't played it much, but I still got a tear in my eye when I read about the extents these coders had gone to. There's nothing quite so wonderful to witness as love, and this is surely love of the very purest order. [...] SupCom guys resurrect a series whose publisher had just gone under." (2 November 2013)
Momeni, E.; Cardie, C.; Diakopoulos, N. (2016). "A Survey on Assessment and Ranking Methodologies for User-Generated Content on the Web". ACM Computing Surveys. 48 (3): 41. doi:10.1145/2811282. S2CID6302315.
Zeng, Michael A.; Dennstedt, Bianca; Koller, Hans (6 November 2016). "Democratizing Journalism – How User-Generated Content and User Communities Affect Publishers' Business Models". Creativity and Innovation Management. 25 (5): 536–551. doi:10.1111/caim.12199. S2CID157677395.
Daughtery, Terry; Eastin, Matthew S. (1 July 2013). "Exploring Consumer Motivations for Creating User-Generated Content". Journal of Interactive Advertising. 8 (2): 16–25. doi:10.1080/15252019.2008.10722139. S2CID167548635.
Anderson, Simon P.; Waldfogel, Joel; Strömberg, David, eds. (2016). Handbook of media economics. Volume 1B. Amsterdam, the Netherlands: Elsevier Science. ISBN978-0-444-63691-1. OCLC932322941.[page needed]
Manikonda, Lydia; Hu, Yuheng; Kambhampati, Subbarao (29 October 2014). Analyzing User Activities, Demographics, Social Network Structure and User-Generated Content on Instagram. OCLC1106208719.
Andrew Lavalee Now, Virtual Fashion Second Life Designers Make Real Money Creating Clothes For Simulation Game's Players, The Wall Street Journal, 22 September 2006