Video Game History Foundation (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Video Game History Foundation" in English language version.

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arstechnica.com

gamasutra.com

gamehistory.org

geekwire.com

ign.com

corp.ign.com

pcgamesn.com

polygon.com

smithsonianmag.com

  • "New Foundation is Looking to Level Up Video Game Culture". smithsonianmag.com. March 1, 2017. Archived from the original on January 26, 2018. Retrieved January 25, 2018.

theverge.com

venturebeat.com

web.archive.org

  • "New Foundation is Looking to Level Up Video Game Culture". smithsonianmag.com. March 1, 2017. Archived from the original on January 26, 2018. Retrieved January 25, 2018.
  • Pierce, David (13 November 2023). "The fight to save old video games". theverge.com. Archived from the original on 19 November 2023. Retrieved 19 November 2023.
  • Hall, Charlie (March 16, 2016). "Emulation isn't a dirty word, and one man thinks it can save gaming's history". polygon.com. Archived from the original on December 5, 2021. Retrieved January 23, 2018.
  • Parkin, Simon (March 17, 2016). "Emulation and the challenge of selling old games". gamasutra.com. Archived from the original on January 26, 2018. Retrieved January 23, 2018.
  • "IGN Save Point Live Stream". IGN. February 27, 2017. Archived from the original on November 25, 2019. Retrieved January 25, 2018 – via Youtube. The Film Foundation, which is actually a big inspiration for the Video Game History Foundation[...]
  • "What We're Doing". gamehistory.org. Archived from the original on July 29, 2017. Retrieved January 25, 2018.
  • "IGN ENTERTAINMENT AND VIDEO GAME HISTORY FOUNDATION TEAM UP TO PRESENT IGN SAVE POINT LIVE STREAM". ign.com. February 21, 2017. Archived from the original on March 12, 2017. Retrieved January 25, 2018.
  • Bek, Nate (October 9, 2023). "Tech Moves: Seattle tech vet Liz Pearce joins climate startup; Absci names AI chief; and more". geekwire.com. Archived from the original on 19 November 2023. Retrieved 19 November 2023.
  • Bowman, Mitch (February 27, 2017). "Inside The Video Game History Foundation". polygon.com. Archived from the original on November 17, 2021. Retrieved January 25, 2018.
  • "IGN Save Point Live Stream". IGN. February 27, 2017. Archived from the original on November 25, 2019. Retrieved January 25, 2018 – via Youtube. We have this notion of building a digital library of these assets, which is a big ongoing thing. [...] We have this ongoing, massive, probably years long project to have this digital library, but in the meantime, what we're doing is mirroring some of the special collections from our backend digital library and publishing them online.
  • Carpenter, Nicole (July 12, 2021). "A copy of Super Mario 64 sold for $1.5M, raising eyebrows". Polygon. Archived from the original on July 12, 2021. Retrieved July 12, 2021.
  • Minotti, Mike (2020-10-30). "The RetroBeat: The Video Game History Foundation is on the hunt for source code". VentureBeat. Archived from the original on 2021-02-12. Retrieved 2021-01-07.
  • Bailey, Dustin (October 15, 2020). "New project aims to save source code for classic games, starting with Monkey Island". PCGamesN. Archived from the original on October 28, 2020. Retrieved October 16, 2020.
  • Mackovich, Sam (January 29, 2021). "NBA Jam for baseball almost happened: Here's Midway's lost 1996 arcade game". Ars Technica. Archived from the original on January 29, 2021. Retrieved January 29, 2021.

youtube.com

  • "IGN Save Point Live Stream". IGN. February 27, 2017. Archived from the original on November 25, 2019. Retrieved January 25, 2018 – via Youtube. The Film Foundation, which is actually a big inspiration for the Video Game History Foundation[...]
  • "IGN Save Point Live Stream". IGN. February 27, 2017. Archived from the original on November 25, 2019. Retrieved January 25, 2018 – via Youtube. We have this notion of building a digital library of these assets, which is a big ongoing thing. [...] We have this ongoing, massive, probably years long project to have this digital library, but in the meantime, what we're doing is mirroring some of the special collections from our backend digital library and publishing them online.