Video game culture (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Video game culture" in English language version.

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allmusic.com

archive.org

books.google.com

  • The Wire, 2002, p. 44, retrieved 2011-05-25

cnbc.com

doi.org

  • Shaw, Adrienne (2010). "What is video game culture? Cultural studies and game studies". Games and Culture. 5 (4): 403–424. doi:10.1177/1555412009360414. S2CID 145179586.
  • Paaßen, Benjamin (2016). "What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture". Sex Roles. 76 (7–8): 421–435. doi:10.1007/s11199-016-0678-y. hdl:10871/29765. S2CID 11381128.
  • Cronin, J.; M. McCarthy (2011). "Fast Food and Fast Games: An ethnographic exploration of food consumption complexity among the videogames subculture". British Food Journal. 113 (6). doi:10.1108/00070701111140070.
  • Krobova, Tereza (2015). "Dressing Commander Shepard in pink: Queer playing in a Heteronormative Game Culture". Cyberpsychology. 9 (3): 38–51. doi:10.5817/cp2015-3-3 – via Academic Search Complete.

handle.net

hdl.handle.net

hardcoregaming101.net

  • Carlo Savorelli. "Xevious". Hardcore Gaming 101. p. 2. Retrieved 2011-06-11.

huffingtonpost.com

japantimes.co.jp

search.japantimes.co.jp

jupitermedia.com

largepdf.com

file1.largepdf.com

mcvuk.com

ocremix.org

ourstage.com

blog.ourstage.com

semanticscholar.org

api.semanticscholar.org

  • Shaw, Adrienne (2010). "What is video game culture? Cultural studies and game studies". Games and Culture. 5 (4): 403–424. doi:10.1177/1555412009360414. S2CID 145179586.
  • Paaßen, Benjamin (2016). "What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture". Sex Roles. 76 (7–8): 421–435. doi:10.1007/s11199-016-0678-y. hdl:10871/29765. S2CID 11381128.

sfweekly.com

socialmediatoday.com

spiegel.de

techcrunch.com

telegraph.co.uk

theesa.com

thepunditreport.com

thisisinsider.com

time.com

  • "Popular Computing". Vol. 2. McGraw-Hill. 1982-04-05. Archived from the original on November 7, 2007. Retrieved August 14, 2010. Pac-Man Fever went gold almost instantly with 1 million records sold.

uni-bielefeld.de

pub.uni-bielefeld.de

vast-media.com

web.archive.org

worldcat.org