Anderson, Craig A.; Bushman, Brad J. (2001). "Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature". Psychological Science. 12 (5): 353–359. doi:10.1111/1467-9280.00366. PMID11554666. S2CID14987425.
Ferguson, C. J.; Garza, A. (2011). "Call of (civic) duty: Action games and civic behavior in a large sample of youth". Computers in Human Behavior. 27 (2): 770–775. doi:10.1016/j.chb.2010.10.026.
Sauer, James D.; Drummond, Aaron; Nova, Natalie (September 1, 2015). "Violent video games: The effects of narrative context and reward structure on in-game and postgame aggression". Journal of Experimental Psychology: Applied. 21 (3): 205–214. doi:10.1037/xap0000050. ISSN1939-2192. PMID26121373. S2CID40548080.
McCarthy, Randy J.; Coley, Sarah L.; Wagner, Michael F.; Zengel, Bettina; Basham, Ariel (November 1, 2016). "Does playing video games with violent content temporarily increase aggressive inclinations? A pre-registered experimental study". Journal of Experimental Social Psychology. Special Issue: Confirmatory. 67: 13–19. doi:10.1016/j.jesp.2015.10.009.
Ferguson, C.; Beaver, K. (2009). "Natural born killers: the genetic origins of extreme violence, aggression and violent behavior". Aggression and Violent Behavior. 14 (5): 286–294. doi:10.1016/j.avb.2009.03.005.
Studies supporting the hypothesis that playing violent video games increases aggression in young people:
Anderson, Craig A.; Karen E., Dill (April 2000). "Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life". Journal of Personality and Social Psychology. 78 (4): 772–790. doi:10.1037/0022-3514.78.4.772. PMID10794380. S2CID9606759.
Rothmund, Tobias; Bender, Jens; Nauroth, Peter; Gollwitzer, Mario (2015). "Public concerns about violent video games are moral concerns—How moral threat can make pacifists susceptible to scientific and political claims against violent video games". European Journal of Social Psychology. 45 (6): 769–783. doi:10.1002/ejsp.2125. ISSN1099-0992.
Rothmund, Tobias; Bender, Jens; Nauroth, Peter; Gollwitzer, Mario (2015). "Public concerns about violent video games are moral concerns—How moral threat can make pacifists susceptible to scientific and political claims against violent video games". European Journal of Social Psychology. 45 (6): 769–783. doi:10.1002/ejsp.2125. ISSN1099-0992.
Kirsh, Steven (1998). "Seeing the world through Mortal Kombat-colored glasses: Violent video games and the development of a short-term Hostile Attribution Bias". Childhood. 5 (2): 177–184. doi:10.1177/0907568298005002005. S2CID143735522.
Anderson, Craig A.; Karen E., Dill (April 2000). "Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life". Journal of Personality and Social Psychology. 78 (4): 772–790. doi:10.1037/0022-3514.78.4.772. PMID10794380. S2CID9606759.
Ferguson, Christopher J. (January 1, 2008). "The school shooting/violent video game link: causal relationship or moral panic?". Journal of Investigative Psychology and Offender Profiling. 5 (1–2): 25–37. doi:10.1002/jip.76. ISSN1544-4767. S2CID62812428.
Funk, J.B.; Buchman, D.D.; Jenks, J.; Bechtoldt, H. (2003). "Playing violent video games, desensitization, and moral evaluation in children". Journal of Applied Developmental Psychology. 24 (4): 413–416. doi:10.1016/S0193-3973(03)00073-X.
Colwell, John; Kato, Makiko (August 1, 2003). "Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents". Asian Journal of Social Psychology. 6 (2): 149–158. doi:10.1111/1467-839X.t01-1-00017. ISSN1467-839X. S2CID144813700.
Ferguson, Christopher J. (2013). "Violent video games and the Supreme Court: Lessons for the scientific community in the wake of Brown v. Entertainment Merchants Association". American Psychologist. 68 (2): 57–74. doi:10.1037/a0030597. PMID23421606.
Shibuya, A.; Sakamoto, A.; Ihori, N.; Yukawa, S. (2008). "The effects of the presence and contexts of video game violence in children: A longitudinal study in Japan". Simulation & Gaming. 39 (4): 528–539. doi:10.1177/1046878107306670. S2CID145062731.
Adachi, Paul J. C.; Willoughby, Teena (January 1, 2011). "The effect of violent video games on aggression: Is it more than just the violence?". Aggression and Violent Behavior. 16 (1): 55–62. doi:10.1016/j.avb.2010.12.002. S2CID143649264.
Von Salisch, M.; et al. (2011). "Preference for violent electronic games and aggressive behavior among children: the beginning of the downward spiral?". Media Psychology. 14 (3): 233–258. doi:10.1080/15213269.2011.596468. S2CID145764509.
Bennerstedt, Ulrika; Ivarsson, Jonas; Linderoth, Jonas (2011). "How gamers manage aggression: Situating skills in collaborative computer games". International Journal of Computer-Supported Collaborative Learning. 7 (1): 43–61. doi:10.1007/s11412-011-9136-6. S2CID1595007.
Ferguson, Christopher J.; Olson, Cheryl K. (2013). "Video Game Violence Use Among "Vulnerable" Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms". Journal of Youth and Adolescence. 43 (1): 127–136. doi:10.1007/s10964-013-9986-5. PMID23975351. S2CID207207723.
Przybylski, Andrew (2014). "Competence-impeding electronic games and players' aggressive feelings, thoughts, and behaviors". Journal of Personality and Social Psychology. 106 (3): 441–457. doi:10.1037/a0034820. PMID24377357. S2CID5651868.
Kalnin, A. J.; Edwards, C. R.; Wang, Y.; Kronenberger, W. G.; Hummer, T. A.; Mosier, K. M.; Mathews, V. P. (2011). "The interacting role of media violence exposure and aggressive-disruptive behavior in adolescent brain activation during an emotional Stroop task". Psychiatry Research: Neuroimaging. 192 (1): 12–19. doi:10.1016/j.pscychresns.2010.11.005. PMID21376543. S2CID45802431.
Regenbogen C.; Herrmann M.; Fehr T. (2010). "The neural processing of voluntary completed, real and virtual violent and nonviolent computer game scenarios displaying predefined actions in gamers and nongamers". Society for Neuroscience. 5 (2): 221–40. doi:10.1080/17470910903315989. PMID19823959. S2CID205925197.
Szycik, Gregor R.; Mohammadi, Bahram; Hake, Maria; Kneer, Jonas; Samii, Amir; Münte, Thomas F.; Wildt, Bert T. te (April 16, 2016). "Excessive users of violent video games do not show emotional desensitization: an fMRI study". Brain Imaging and Behavior. 11 (3): 736–743. doi:10.1007/s11682-016-9549-y. ISSN1931-7557. PMID27086318. S2CID4399285.
DeCamp, Whitney (October 1, 2015). "Impersonal agencies of communication: Comparing the effects of video games and other risk factors on violence". Psychology of Popular Media Culture. 4 (4): 296–304. doi:10.1037/ppm0000037. ISSN2160-4142.
Przybylski, Andrew K.; Mishkin, Allison F. (April 1, 2016). "How the quantity and quality of electronic gaming relates to adolescents' academic engagement and psychosocial adjustment". Psychology of Popular Media Culture. 5 (2): 145–156. doi:10.1037/ppm0000070. ISSN2160-4142.
Surette, Ray; Maze, Allison (October 1, 2015). "Video game play and copycat crime: An exploratory analysis of an inmate population". Psychology of Popular Media Culture. 4 (4): 360–374. doi:10.1037/ppm0000050. ISSN2160-4142.
Markey, Patrick M.; Markey, Charlotte N.; French, Juliana E. (October 2015). "Violent video games and real-world violence: Rhetoric versus data". Psychology of Popular Media Culture. 4 (4): 277–295. doi:10.1037/ppm0000030.
Cunningham, Scott; Engelstätter, Benjamin; Ward, Michael R. (April 1, 2016). "Violent Video Games and Violent Crime". Southern Economic Journal. 82 (4): 1247–1265. doi:10.1002/soej.12139. ISSN2325-8012.
Psychology, Christopher J. Ferguson Associate Professor of; University, Stetson (October 13, 2015). "Do Angry Birds Make for Angry Children?". The Huffington Post. Retrieved January 3, 2017.
Anderson, Craig A.; Bushman, Brad J. (2001). "Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature". Psychological Science. 12 (5): 353–359. doi:10.1111/1467-9280.00366. PMID11554666. S2CID14987425.
Sauer, James D.; Drummond, Aaron; Nova, Natalie (September 1, 2015). "Violent video games: The effects of narrative context and reward structure on in-game and postgame aggression". Journal of Experimental Psychology: Applied. 21 (3): 205–214. doi:10.1037/xap0000050. ISSN1939-2192. PMID26121373. S2CID40548080.
Studies supporting the hypothesis that playing violent video games increases aggression in young people:
Anderson, Craig A.; Karen E., Dill (April 2000). "Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life". Journal of Personality and Social Psychology. 78 (4): 772–790. doi:10.1037/0022-3514.78.4.772. PMID10794380. S2CID9606759.
Anderson, Craig A.; Karen E., Dill (April 2000). "Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life". Journal of Personality and Social Psychology. 78 (4): 772–790. doi:10.1037/0022-3514.78.4.772. PMID10794380. S2CID9606759.
Ferguson, Christopher J. (2013). "Violent video games and the Supreme Court: Lessons for the scientific community in the wake of Brown v. Entertainment Merchants Association". American Psychologist. 68 (2): 57–74. doi:10.1037/a0030597. PMID23421606.
Ferguson, Christopher J.; Olson, Cheryl K. (2013). "Video Game Violence Use Among "Vulnerable" Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms". Journal of Youth and Adolescence. 43 (1): 127–136. doi:10.1007/s10964-013-9986-5. PMID23975351. S2CID207207723.
Przybylski, Andrew (2014). "Competence-impeding electronic games and players' aggressive feelings, thoughts, and behaviors". Journal of Personality and Social Psychology. 106 (3): 441–457. doi:10.1037/a0034820. PMID24377357. S2CID5651868.
Kalnin, A. J.; Edwards, C. R.; Wang, Y.; Kronenberger, W. G.; Hummer, T. A.; Mosier, K. M.; Mathews, V. P. (2011). "The interacting role of media violence exposure and aggressive-disruptive behavior in adolescent brain activation during an emotional Stroop task". Psychiatry Research: Neuroimaging. 192 (1): 12–19. doi:10.1016/j.pscychresns.2010.11.005. PMID21376543. S2CID45802431.
Regenbogen C.; Herrmann M.; Fehr T. (2010). "The neural processing of voluntary completed, real and virtual violent and nonviolent computer game scenarios displaying predefined actions in gamers and nongamers". Society for Neuroscience. 5 (2): 221–40. doi:10.1080/17470910903315989. PMID19823959. S2CID205925197.
Szycik, Gregor R.; Mohammadi, Bahram; Hake, Maria; Kneer, Jonas; Samii, Amir; Münte, Thomas F.; Wildt, Bert T. te (April 16, 2016). "Excessive users of violent video games do not show emotional desensitization: an fMRI study". Brain Imaging and Behavior. 11 (3): 736–743. doi:10.1007/s11682-016-9549-y. ISSN1931-7557. PMID27086318. S2CID4399285.
Anderson, Craig A.; Bushman, Brad J. (2001). "Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature". Psychological Science. 12 (5): 353–359. doi:10.1111/1467-9280.00366. PMID11554666. S2CID14987425.
Sauer, James D.; Drummond, Aaron; Nova, Natalie (September 1, 2015). "Violent video games: The effects of narrative context and reward structure on in-game and postgame aggression". Journal of Experimental Psychology: Applied. 21 (3): 205–214. doi:10.1037/xap0000050. ISSN1939-2192. PMID26121373. S2CID40548080.
Studies supporting the hypothesis that playing violent video games increases aggression in young people:
Anderson, Craig A.; Karen E., Dill (April 2000). "Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life". Journal of Personality and Social Psychology. 78 (4): 772–790. doi:10.1037/0022-3514.78.4.772. PMID10794380. S2CID9606759.
Kirsh, Steven (1998). "Seeing the world through Mortal Kombat-colored glasses: Violent video games and the development of a short-term Hostile Attribution Bias". Childhood. 5 (2): 177–184. doi:10.1177/0907568298005002005. S2CID143735522.
Anderson, Craig A.; Karen E., Dill (April 2000). "Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life". Journal of Personality and Social Psychology. 78 (4): 772–790. doi:10.1037/0022-3514.78.4.772. PMID10794380. S2CID9606759.
Ferguson, Christopher J. (January 1, 2008). "The school shooting/violent video game link: causal relationship or moral panic?". Journal of Investigative Psychology and Offender Profiling. 5 (1–2): 25–37. doi:10.1002/jip.76. ISSN1544-4767. S2CID62812428.
Colwell, John; Kato, Makiko (August 1, 2003). "Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents". Asian Journal of Social Psychology. 6 (2): 149–158. doi:10.1111/1467-839X.t01-1-00017. ISSN1467-839X. S2CID144813700.
Shibuya, A.; Sakamoto, A.; Ihori, N.; Yukawa, S. (2008). "The effects of the presence and contexts of video game violence in children: A longitudinal study in Japan". Simulation & Gaming. 39 (4): 528–539. doi:10.1177/1046878107306670. S2CID145062731.
Adachi, Paul J. C.; Willoughby, Teena (January 1, 2011). "The effect of violent video games on aggression: Is it more than just the violence?". Aggression and Violent Behavior. 16 (1): 55–62. doi:10.1016/j.avb.2010.12.002. S2CID143649264.
Von Salisch, M.; et al. (2011). "Preference for violent electronic games and aggressive behavior among children: the beginning of the downward spiral?". Media Psychology. 14 (3): 233–258. doi:10.1080/15213269.2011.596468. S2CID145764509.
Bennerstedt, Ulrika; Ivarsson, Jonas; Linderoth, Jonas (2011). "How gamers manage aggression: Situating skills in collaborative computer games". International Journal of Computer-Supported Collaborative Learning. 7 (1): 43–61. doi:10.1007/s11412-011-9136-6. S2CID1595007.
Ferguson, Christopher J.; Olson, Cheryl K. (2013). "Video Game Violence Use Among "Vulnerable" Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms". Journal of Youth and Adolescence. 43 (1): 127–136. doi:10.1007/s10964-013-9986-5. PMID23975351. S2CID207207723.
Przybylski, Andrew (2014). "Competence-impeding electronic games and players' aggressive feelings, thoughts, and behaviors". Journal of Personality and Social Psychology. 106 (3): 441–457. doi:10.1037/a0034820. PMID24377357. S2CID5651868.
Kalnin, A. J.; Edwards, C. R.; Wang, Y.; Kronenberger, W. G.; Hummer, T. A.; Mosier, K. M.; Mathews, V. P. (2011). "The interacting role of media violence exposure and aggressive-disruptive behavior in adolescent brain activation during an emotional Stroop task". Psychiatry Research: Neuroimaging. 192 (1): 12–19. doi:10.1016/j.pscychresns.2010.11.005. PMID21376543. S2CID45802431.
Regenbogen C.; Herrmann M.; Fehr T. (2010). "The neural processing of voluntary completed, real and virtual violent and nonviolent computer game scenarios displaying predefined actions in gamers and nongamers". Society for Neuroscience. 5 (2): 221–40. doi:10.1080/17470910903315989. PMID19823959. S2CID205925197.
Szycik, Gregor R.; Mohammadi, Bahram; Hake, Maria; Kneer, Jonas; Samii, Amir; Münte, Thomas F.; Wildt, Bert T. te (April 16, 2016). "Excessive users of violent video games do not show emotional desensitization: an fMRI study". Brain Imaging and Behavior. 11 (3): 736–743. doi:10.1007/s11682-016-9549-y. ISSN1931-7557. PMID27086318. S2CID4399285.
Sauer, James D.; Drummond, Aaron; Nova, Natalie (September 1, 2015). "Violent video games: The effects of narrative context and reward structure on in-game and postgame aggression". Journal of Experimental Psychology: Applied. 21 (3): 205–214. doi:10.1037/xap0000050. ISSN1939-2192. PMID26121373. S2CID40548080.
Rothmund, Tobias; Bender, Jens; Nauroth, Peter; Gollwitzer, Mario (2015). "Public concerns about violent video games are moral concerns—How moral threat can make pacifists susceptible to scientific and political claims against violent video games". European Journal of Social Psychology. 45 (6): 769–783. doi:10.1002/ejsp.2125. ISSN1099-0992.
Rothmund, Tobias; Bender, Jens; Nauroth, Peter; Gollwitzer, Mario (2015). "Public concerns about violent video games are moral concerns—How moral threat can make pacifists susceptible to scientific and political claims against violent video games". European Journal of Social Psychology. 45 (6): 769–783. doi:10.1002/ejsp.2125. ISSN1099-0992.
Ferguson, Christopher J. (January 1, 2008). "The school shooting/violent video game link: causal relationship or moral panic?". Journal of Investigative Psychology and Offender Profiling. 5 (1–2): 25–37. doi:10.1002/jip.76. ISSN1544-4767. S2CID62812428.
Colwell, John; Kato, Makiko (August 1, 2003). "Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents". Asian Journal of Social Psychology. 6 (2): 149–158. doi:10.1111/1467-839X.t01-1-00017. ISSN1467-839X. S2CID144813700.
Szycik, Gregor R.; Mohammadi, Bahram; Hake, Maria; Kneer, Jonas; Samii, Amir; Münte, Thomas F.; Wildt, Bert T. te (April 16, 2016). "Excessive users of violent video games do not show emotional desensitization: an fMRI study". Brain Imaging and Behavior. 11 (3): 736–743. doi:10.1007/s11682-016-9549-y. ISSN1931-7557. PMID27086318. S2CID4399285.
DeCamp, Whitney (October 1, 2015). "Impersonal agencies of communication: Comparing the effects of video games and other risk factors on violence". Psychology of Popular Media Culture. 4 (4): 296–304. doi:10.1037/ppm0000037. ISSN2160-4142.
Przybylski, Andrew K.; Mishkin, Allison F. (April 1, 2016). "How the quantity and quality of electronic gaming relates to adolescents' academic engagement and psychosocial adjustment". Psychology of Popular Media Culture. 5 (2): 145–156. doi:10.1037/ppm0000070. ISSN2160-4142.
Surette, Ray; Maze, Allison (October 1, 2015). "Video game play and copycat crime: An exploratory analysis of an inmate population". Psychology of Popular Media Culture. 4 (4): 360–374. doi:10.1037/ppm0000050. ISSN2160-4142.
Cunningham, Scott; Engelstätter, Benjamin; Ward, Michael R. (April 1, 2016). "Violent Video Games and Violent Crime". Southern Economic Journal. 82 (4): 1247–1265. doi:10.1002/soej.12139. ISSN2325-8012.