Visual novel (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Visual novel" in English language version.

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1up.com (Global: 1,288th place; English: 813th place)

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amazon.co.jp (Global: 554th place; English: 1,052nd place)

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andriasang.com (Global: 6,996th place; English: 4,215th place)

animenewsnetwork.com (Global: 51st place; English: 46th place)

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apple.com (Global: 67th place; English: 64th place)

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archive.today (Global: 14th place; English: 14th place)

books.google.com (Global: 3rd place; English: 3rd place)

  • Lebowitz, Josiah; Klug, Chris (2011). "Japanese Visual Novel Games". Interactive storytelling for video games: a player-centered approach to creating memorable characters and stories. Burlington, MA: Focal Press. pp. 192–4. ISBN 978-0-240-81717-0. Retrieved 10 November 2012. Visual novels (or sound novels, as they're sometimes called) are a popular game genre in Japan.
  • Chris Klug; Josiah Lebowitz (March 2011). Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories. Burlington, MA: Focal Press. pp. 194–7. ISBN 978-0-240-81717-0. Retrieved 20 February 2012.

bp.blogspot.com (Global: 3,623rd place; English: 3,742nd place)

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capcom.co.jp (Global: 3,493rd place; English: 3,841st place)

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dengeki.com (Global: 4,225th place; English: 7,776th place)

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dengekionline.com (Global: 1,583rd place; English: 3,715th place)

destructoid.com (Global: 875th place; English: 574th place)

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famitsu.com (Global: 479th place; English: 919th place)

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gameblog.fr (Global: 9,494th place; English: low place)

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  • 七邊信重 (2006). "文化創造の条件 -2つのゲーム「場」の文化生産論的考察から-". 早稲田大学大学院文学研究科紀要. 第1分冊, 哲学東洋哲学心理学社会学教育学. 51. 早稲田大学大学院文学研究科: 65–73. hdl:2065/27549.

hardcoregamer.com (Global: 2,764th place; English: 1,644th place)

  • Estrada, Marcus (18 December 2017). "Review: SeaBed". Hardcore Gamer. Archived from the original on 12 April 2021. Retrieved 10 September 2020. This is a kinetic novel meaning there are no dialogue or story choices to make throughout a playthrough.

hardcoregaming101.net (Global: 3,970th place; English: 2,277th place)

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ign.com (Global: 53rd place; English: 44th place)

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  • "Clannad" (in Japanese). NTT Publishing. Archived from the original on 21 August 2007. Retrieved 16 February 2012.

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  • Fujii, Daiji (January 2006). "Entrepreneurial choices of strategic options in Japan's RPG development" (PDF). Faculty of Economics, Okayama University. p. 11. Archived from the original (PDF) on 30 September 2007. Retrieved 26 April 2008. To solve this problem programmatically, the team employed a postgraduate student from Keio University—one of the best private universities, located in Tokyo and Yokohama—and Japan's first animated PC game, Will, was released in 1985. One hundred thousand copies of Will were sold, which was a major commercial success at the time.

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