Visual novel (English Wikipedia)

Analysis of information sources in references of the Wikipedia article "Visual novel" in English language version.

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  • Lebowitz, Josiah; Klug, Chris (2011). "Japanese Visual Novel Games". Interactive storytelling for video games: a player-centered approach to creating memorable characters and stories. Burlington, MA: Focal Press. pp. 192–4. ISBN 978-0-240-81717-0. Retrieved 10 November 2012. Visual novels (or sound novels, as they're sometimes called) are a popular game genre in Japan.
  • Chris Klug; Josiah Lebowitz (March 2011). Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories. Burlington, MA: Focal Press. pp. 194–7. ISBN 978-0-240-81717-0. Retrieved 20 February 2012.

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  • 七邊信重 (2006). "文化創造の条件 -2つのゲーム「場」の文化生産論的考察から-". 早稲田大学大学院文学研究科紀要. 第1分冊, 哲学東洋哲学心理学社会学教育学. 51. 早稲田大学大学院文学研究科: 65–73. hdl:2065/27549.

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  • Estrada, Marcus (18 December 2017). "Review: SeaBed". Hardcore Gamer. Retrieved 10 September 2020. This is a kinetic novel meaning there are no dialogue or story choices to make throughout a playthrough.

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  • "Clannad" (in Japanese). NTT Publishing. Archived from the original on 21 August 2007. Retrieved 16 February 2012.

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  • Fujii, Daiji (January 2006). "Entrepreneurial choices of strategic options in Japan's RPG development" (PDF). Faculty of Economics, Okayama University. p. 11. Archived from the original (PDF) on 30 September 2007. Retrieved 26 April 2008. To solve this problem programmatically, the team employed a postgraduate student from Keio University—one of the best private universities, located in Tokyo and Yokohama—and Japan's first animated PC game, Will, was released in 1985. One hundred thousand copies of Will were sold, which was a major commercial success at the time.

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