In a letter from Hellwig, dated 26 September 1801, quoted in Heistand (1898): "The first thought which presented itself to my mind was that the learning of my game ought not to be burdened with too many details if it was to fulfill its mission. I judged from the first that I should achieve my object in the quickest way if I took for its basis the game of chess, in favor with so many distinguished persons of all ranks. My idea was to adapt, as far as possible, the game of chess to my own game, in order so to interest amateurs that they would at least give mine a trial. [...] experience confirmed the wisdom of my expectations, for chess players were the first to welcome my invention [...]" "Foreign War Games". Selected Professional Papers Translated from European Military Publications. Translated by H. O. S. Heistand. Washington D.C.: US Government Printing Office. 1898. pp. 233–289.
Heistand (1898), p. 240 "Foreign War Games". Selected Professional Papers Translated from European Military Publications. Translated by H. O. S. Heistand. Washington D.C.: US Government Printing Office. 1898. pp. 233–289.
Hellwig (1803), p. iii: trans.:"A secondary intention was to give a pleasant entertainment to a person who did not need such instruction through a game in which nothing depends on chance but on the direction of the player." Johann Christian Ludwig Hellwig (1803). Das Kriegsspiel [The Wargame].
Reisswitz (1824): "In these early attempts the landscape had been forced into squares and triangles, with rivers, seas, villages, mountains, valleys and so on pushed out of their natural shapes and into straight lines. In the same way movements of troops, the representation of troop types, the effect of firepower, were also severely modified in such a way that a realistic picture of events failed to be produced." Georg Heinrich Rudolf Johann von Reisswitz (1824). Anleitung zur Darstellung militairische Manover mit dem Apparat des Kriegsspiel [Instructions for the Representation of Military Maneuvres with the Kriegsspiel Apparatus] (in German). (translation by Bill Leeson, 1989)
Vego (2012), p. 110: "General Karl von Mueffling (1775–1851), chief of the general staff (1821–29) in Prussia, exclaimed, "It's not a game at all! It’s training for war. I shall recommend it enthusiastically to the whole army." He fulfilled that promise: a royal decree directed every regiment in the Prussian army to play the game regularly. By the end of the 1820s each Prussian regiment was purchasing with state funds materials for war gaming." Vego, Milan (2012). "German War Gaming". Naval War College Review. 65 (4).
Caffrey (2019), p. 278: "During the wars of German unification, Prussian wargaming appears to have provided a significant advantage. How else can Prussia’s lopsided victories be explained? Prussian forces were more often than not outnumbered, weapon advantages were mixed, and training methods were similar, though some think Prussia had an advantage in the education of staff officers. At this time, though, the Prussian military had a monopoly on second-generation wargaming and had integrated it into its staff education and its staff planning methods, especially at the higher levels." Matthew B. Caffrey Jr. (2019). "On Wargaming: How Wargames Have Shaped History and How They May Shape the Future". The Newport Papers (43). Naval War College Press. ISBN978-1-935352-65-5.
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A reprint is available from the History of Wargaming Project at wargaming.co
A reprint is available from history of Wargaming Project at wargaming.co